图和Dijkstra无限循环?

时间:2017-07-31 10:43:22

标签: java graph

所以我创建了一个Minecraft插件,我需要一个图形来创建导航系统。我研究了一下,发现我应该可以使用Dijkstra,但我有一个问题。当搜索最短路径时,我有时会得到一个无限循环(并不总是,它通常在前2-3次运行时起作用,但之后会进入循环)。

当玩家想要到达目的地时,我搜索最近的顶点并使用带有该顶点的computePaths作为参数。然后,当我运行getShortestPathTo时,它有时会卡在无限循环中,并且我的内存耗尽(因为我将相同的顶点添加到列表中,因此会产生这种情况)。你能明白为什么会卡住吗?据我所知,Dijkstra应该能够处理从A节点到B节点以及从B节点到A节点的权利吗?

以下是我的代码:

public class Dijkstra {
    public static void computePaths(Vertex source) {
    source.minDistance = 0.;
    PriorityQueue<Vertex> vertexQueue = new PriorityQueue<Vertex>();
    vertexQueue.add(source);

    while (!vertexQueue.isEmpty()) {
        Vertex u = vertexQueue.poll();

        // Visit each edge exiting u
        for (Edge e : u.adjacencies) {
            Vertex v = e.target;
            double weight = e.weight;
            double distanceThroughU = u.minDistance + weight;
            if (distanceThroughU < v.minDistance) {
                vertexQueue.remove(v);
                v.minDistance = distanceThroughU;
                v.previous = u;
                vertexQueue.add(v);
            }
        }
    }
}

public static List<Vertex> getShortestPathTo(Vertex target) {
    List<Vertex> path = new ArrayList<Vertex>();
    for (Vertex vertex = target; vertex != null; vertex = vertex.previous) {
        path.add(vertex);
    }
    Collections.reverse(path);
    return path;
}
}

和顶点类:

public class Vertex implements Comparable<Vertex>
{
    public final String name;
    public Edge[] adjacencies;
    public double minDistance = Double.POSITIVE_INFINITY;
    public Vertex previous;
    public Location location;
    public Vertex(String argName) { name = argName; }
    public Vertex(String argName,Location l) { name = argName; location = l;}
    public String toString() { return name; }
    public int compareTo(Vertex other)
    {
        return Double.compare(minDistance, other.minDistance);
    }

}

首次启用插件时,我从配置文件加载所有顶点,看起来像这样(这是我正在使用的测试)

Config file

我在这里添加顶点和边缘(不确定是否相关,但认为它可能是?):

public void loadAllVertex() {
    ConfigurationSection section = nodeConfig.config.getConfigurationSection("nodes");
    for (String key: section.getKeys(false)) {
        String locationString = nodeConfig.getString("nodes." + key + ".location");
        if (locationString == null)
            return;
        String[] locationSplit = locationString.split(",");
        if (locationSplit.length <=1) {
            log.log(Level.SEVERE, "Location is not specified correctly in nodes.yml");
            return;
        }
        Location l = new Location(Bukkit.getWorlds().get(0),Integer.parseInt(locationSplit[0]),Integer.parseInt(locationSplit[1]),Integer.parseInt(locationSplit[2]));
        Vertex tmpVertex = new Vertex(key, l);
        allNodes.add(tmpVertex);

    }

    for (Vertex v : allNodes) {
        String path = "nodes." + v.name + ".connectedTo";
        List<String> connectedTo = nodeConfig.getStringList(path,true);
        List<Edge> edges = new ArrayList<>();

        for (String sideNodeName : connectedTo) {
            Vertex vertexCon = GraphUtils.getVertexByName(allNodes, sideNodeName);
            if (vertexCon == null) {
                log.warning("The '" + sideNodeName + "' node is not defined");
                return;
            }
            //A.adjacencies = new Edge[]{ new Edge(M, 8) };
            edges.add(new Edge(vertexCon,vertexCon.location.distance(v.location)));
        }
        Edge[] arrayEdges = new Edge[edges.size()];
        arrayEdges = edges.toArray(arrayEdges);
        v.adjacencies = arrayEdges;
    }

}

1 个答案:

答案 0 :(得分:2)

想想我发现了错误,所以我第一次运行计算路径和findshortestpath时从来没有任何循环,所以我终于弄清楚我无法正确地重置东西(应该很明显我知道) - 我没有'之后更新顶点。所以我添加了一个方法来重置思维和以前的属性,这似乎已经成功了。