Payments Lite(无服务器):首次购买有效,但第二次总是失败

时间:2017-07-30 13:19:16

标签: facebook dialog payment facebook-canvas

在Facebook上作为Canvas应用程序托管的文字游戏中,我想销售一个消费品“1年VIP状态”,让玩家可以通过Facebook Payments Lite (serverless)暂时访问游戏中的某些区域。

我的JavaScript代码显示 Pay Dialog ,然后将signed_request传递给我的PHP脚本 -

我的Canvas应用中的JavaScript代码:

function buyVip() { 
        var obj = {
                method: "pay",
                action: "purchaseiap",
                product_id: "test1"
        };

        FB.ui(obj, function(data) {
                $.post("/payment-lite.php", 
                { signed_request: data.signed_request })
                .done(function(data) {
                        location.reload();
                });
        });
}

我的PHP脚本/payment-lite.php:

const APP_SECRET = 'XXXXXXX';

$request = parse_signed_request($_POST['signed_request'], APP_SECRET);
error_log(print_r($request, TRUE));
// TODO validate $request and set the user VIP status in the game database

function parse_signed_request($signed_request, $secret) {
        list($encoded_sig, $payload) = explode('.', $signed_request, 2);
        $sig = base64_url_decode($encoded_sig);
        $data = json_decode(base64_url_decode($payload), TRUE);

        if (strtoupper($data['algorithm']) !== 'HMAC-SHA256') {
                error_log('Unknown algorithm. Expected HMAC-SHA256');
                return NULL;
        }

        $expected_sig = hash_hmac('sha256', $payload, $secret, $raw = TRUE);
        if ($sig !== $expected_sig) {
                error_log('Bad Signed JSON signature!');
                return NULL;
        }
        return $data;
}

function base64_url_decode($input) {
        return base64_decode(strtr($input, '-_', '+/'));
}

在应用信息中心 - >网络付款我添加了一个测试用户和一个测试产品,其中包含“产品ID”test1,价格为0.01欧元:

dashboard

最后,我以测试用户身份登录并按下应用程序中的一个按钮,调用buyVip方法 - 导致支付对话框出现:

pay dialog

然后在服务器日志中,我看到payment.php脚本被成功调用:

[30-Jul-2017 14:34:20 Europe/Berlin] Array
(
    [algorithm] => HMAC-SHA256
    [amount] => 0.01
    [app_id] => 376218039240910
    [currency] => EUR
    [issued_at] => 1501418059
    [payment_id] => 1084810821649513
    [product_id] => test1
    [purchase_time] => 1501418057
    [purchase_token] => 498440660497153
    [quantity] => 1
    [status] => completed
)

但是,当我稍后尝试相同的步骤时,会出现支付对话框,但在按下带有错误的购买按钮后会失败

  

处理您的付款时遇到问题:抱歉,我们正在处理   无法处理您的付款。你没有被指控这件事   交易。请再试一次。

error message

在浏览器控制台中,我看到了1383001 Unknown错误代码:

  

{error_code:1383001,error_message:“处理有问题   您的付款:对不起......已收取此笔交易费用。请试试   试。“}

请问,为什么首先购买请求成功,但后续失败?

在我的应用程序中,我当然会在成功购买后隐藏“购买VIP状态”按钮一年,但我仍然想知道,这里发生了什么。

同样在未来我想在我的游戏中销售像“硬币”这样的消费虚拟商品,然后多次购买应该会成功。

更新

我尝试通过向payment.php添加以下代码来consume进行购买(使用APP_ID|APP_SECRET代替所需的用户访问令牌):

$post = [
    'access_token' => APP_ID . '|' . APP_SECRET,
];

$ch = curl_init('https://graph.facebook.com/498440660497153/consume');
curl_setopt($ch, CURLOPT_RETURNTRANSFER, true);
curl_setopt($ch, CURLOPT_POSTFIELDS, $post);
$response = curl_exec($ch);
curl_close($ch);
error_log(print_r($response, TRUE));

但不幸的是得到错误:

  

{“error”:{“message”:“不支持的帖子请求。带ID的对象   '498440660497153'不存在,因缺失无法加载   权限,或不支持此操作。请阅读图表   API文档在   https://developers.facebook.com/docs/graph-api”, “类型”: “GraphMethodException”, “代码”:100, “fbtrace_id”: “HDusTBubydJ”}}

2 个答案:

答案 0 :(得分:2)

在创建具有相同product_id的新用户之前,您应该为该用户使用之前的购买。这样做是为了防止用户为非消耗品多次购买同一物品。

FB.api(
  '/' + PURCHASE_TOKEN + '/consume',    // Replace the PURCHASE_TOKEN
  'post',
  {access_token: access_token},         // Replace with a user access token
  result => {
    console.log('consuming product', productId, 'with purchase token', purchaseToken);
    console.log('Result:');
    console.log(result);
  }
);

https://developers.facebook.com/docs/games_payments/payments_lite#consuming

<强>更新

如果您想通过服务器进行购买,可以将access_token传递给您的php脚本。

$.post("/words/facebook/payment.php", { access_token: access_token })        

要获取access_token,您可以使用此功能。

var access_token = '';
FB.getLoginStatus(function(response) {
  if (response.status === 'connected') {
    access_token = response.authResponse.accessToken;
  }
});

答案 1 :(得分:2)

我正在回答我自己的问题,根据Alexey Mukhin的有用回复,分享通过Facebook Payments Lite销售耗材虚拟商品所需的完整源代码 -

您的Facebook Canvas应用中的JavaScript代码(分配给按钮-ONCLICK):

function buyItemLite() { 
        var payDialog = {
                method: "pay",
                action: "purchaseiap",
                product_id: "test1"
        };

        FB.ui(payDialog, function(payResponse) {
                FB.getLoginStatus(function(loginResponse) {
                        if (loginResponse.status === "connected") {
                                $.post("/payment-lite.php", {
                                        signed_request: payResponse.signed_request,
                                        access_token: loginResponse.authResponse.accessToken 
                                })
                                .done(function(consumeResponse) {
                                        location.reload();
                                });
                        }
                });
        });
}

您的网络服务器上托管的payment-lite.php脚本中的PHP代码:

const APP_ID              = 'replace by your app id';
const APP_SECRET          = 'replace by your app secret';
const SIGNED_REQUEST      = 'signed_request';
const STATUS              = 'status';
const COMPLETED           = 'completed';
const PRODUCT_ID          = 'product_id';
const PURCHASE_TOKEN      = 'purchase_token';
const ACCESS_TOKEN        = 'access_token';
const CONSUME_URL         = 'https://graph.facebook.com/%d/consume';

$request = parse_signed_request($_REQUEST[SIGNED_REQUEST], APP_SECRET);
error_log('pay dialog request: ' . print_r($request, TRUE));

if ($request[STATUS] === COMPLETED && $request[PRODUCT_ID] === 'test1') {
        # perform POST request to consume the purchase_token
        $url = sprintf(CONSUME_URL, $request[PURCHASE_TOKEN]);
        $fields = array(ACCESS_TOKEN => $_REQUEST[ACCESS_TOKEN]);
        $client = curl_init($url);
        curl_setopt($client, CURLOPT_RETURNTRANSFER, true);
        curl_setopt($client, CURLOPT_POSTFIELDS, $fields);
        $response = curl_exec($client);
        curl_close($client);
        error_log('consume response: ' . print_r($response, TRUE));
        # TODO give the player the newly purchased consumable "test1" product
}

function parse_signed_request($signed_request, $secret) {
        list($encoded_sig, $payload) = explode('.', $signed_request, 2);
        $sig = base64_url_decode($encoded_sig);
        $data = json_decode(base64_url_decode($payload), TRUE);
        if (strtoupper($data['algorithm']) !== 'HMAC-SHA256') {
                error_log('Unknown algorithm. Expected HMAC-SHA256');
                return NULL;
        }

        $expected_sig = hash_hmac('sha256', $payload, $secret, $raw = TRUE);
        if ($sig !== $expected_sig) { // or better use hash_equals
                error_log('Bad Signed JSON signature!');
                return NULL;
        }
        return $data;
}

function base64_url_decode($input) {
        return base64_decode(strtr($input, '-_', '+/'));
}

注意:如果您碰巧拥有最新的PHP版本,请在上面的代码中更好地使用hash_equals,以缓解计时攻击

不要忘记在应用的Facebook Dashboard中启用 Payments Lite ,并添加&#34; test1&#34;那里的产品:

dashboard

如果您按照上述说明操作,则可以购买&#34; test1&#34; item多次,你将在PHP日志中得到的输出如下:

pay dialog request: Array
(
    [algorithm] => HMAC-SHA256
    [amount] => 0.01
    [app_id] => 376218039240910
    [currency] => EUR
    [issued_at] => 1501674845
    [payment_id] => 1041009052696057
    [product_id] => test1
    [purchase_time] => 1501674843
    [purchase_token] => 499658830375336
    [quantity] => 1
    [status] => completed
)

consume response: {"success":true}

最后,我将在非精简版Facebook Payments webhook 代码下面分享,因为这实际上是我最终使用的(它处理退款并且不需要标记项目购买后消耗品 -

您的Facebook Canvas应用中的JavaScript代码(分配给按钮-ONCLICK):

function buyItemFull() { 
        var payDialog = {
                method:  "pay",
                action:  "purchaseitem",
                product: "https://myserver/test1.html"
        };

        FB.ui(payDialog, function(data) {
                location.reload();
        });
}

您的网络服务器上托管的payment-full.php脚本中的PHP代码:

const APP_ID              = 'replace by your app id';
const APP_SECRET          = 'replace by your app secret';

const HUB_MODE            = 'hub_mode';
const HUB_CHALLENGE       = 'hub_challenge';
const HUB_VERIFY_TOKEN    = 'hub_verify_token';
const SUBSCRIBE           = 'subscribe';

const ENTRY               = 'entry';
const CHANGED_FIELDS      = 'changed_fields';
const ID                  = 'id';
const USER                = 'user';
const ACTIONS             = 'actions';
const ITEMS               = 'items';
const PRODUCT             = 'product';
const AMOUNT              = 'amount';

# payment status can be initiated, failed, completed
const STATUS              = 'status';
const COMPLETED           = 'completed';

# possible payment event types are listed below
const TYPE                = 'type';
const CHARGE              = 'charge';
const CHARGEBACK_REVERSAL = 'chargeback_reversal';
const REFUND              = 'refund';
const CHARGEBACK          = 'chargeback';
const DECLINE             = 'decline';

const GRAPH               = 'https://graph.facebook.com/v2.10/%d?access_token=%s|%s&fields=user,actions,items';
const TEST1               = 'https://myserver/test1.html';

# called by Facebook Dashboard when "Test Callback URL" button is pressed
if (isset($_GET[HUB_MODE]) && $_GET[HUB_MODE] === SUBSCRIBE) {
        print($_GET[HUB_CHALLENGE]);
        exit(0);
}

# called when there is an update on a payment (NOTE: better use hash_equals)
$body = file_get_contents('php://input');
if ('sha1=' . hash_hmac('sha1', $body, APP_SECRET) != $_SERVER['HTTP_X_HUB_SIGNATURE']) {
        error_log('payment sig=' . $_SERVER['HTTP_X_HUB_SIGNATURE'] . ' does not match body=' . $body);
        exit(1);
}

# find the updated payment id and what has changed: actions or disputes
$update         = json_decode($body, TRUE);
error_log('payment update=' . print_r($update, TRUE));
$entry          = array_shift($update[ENTRY]);
$payment_id     = $entry[ID];
$changed_fields = $entry[CHANGED_FIELDS];

if (!in_array(ACTIONS, $changed_fields)) {
        error_log('payment actions has not changed');
        exit(0);
}

# fetch the updated payment details: user, actions, items
$graph   = sprintf(GRAPH, $payment_id, APP_ID, APP_SECRET);
$payment = json_decode(file_get_contents($graph), TRUE);
error_log('payment details=' . print_r($payment, TRUE));

# find the user id who has paid
$uid     = $payment[USER][ID];

# find the last action and its status and type
$actions = $payment[ACTIONS];
$action  = array_pop($actions);
$status  = $action[STATUS];
$type    = $action[TYPE];
$price   = $action[AMOUNT];

# find which product was purchased
$items   = $payment[ITEMS];
$item    = array_pop($items);
$product = $item[PRODUCT];
error_log("payment uid=$uid status=$status type=$type product=$product price=$price");

if ($status != COMPLETED) {
        error_log('payment status is not completed');
        exit(0);
}

# money has been received, update the player record in the database
if ($type === CHARGE || $type === CHARGEBACK_REVERSAL) {
        if ($product === TEST1) {
                # TODO give the player the purchased "test1" product
        }
} else if ($type === REFUND || $type === CHARGEBACK || $type === DECLINE) {
        # TODO take away from the player the "test1" product
}

不要忘记在应用的Facebook Dashboard中停用 Payments Lite ,并添加&#34; payment-full.php&#34; webhook那里:

dashboard

最后添加&#34; test1.html&#34;您的网络服务器上的产品文件:

<!DOCTYPE html><html>
 <head prefix=
    "og: http://ogp.me/ns# 
     fb: http://ogp.me/ns/fb# 
     product: http://ogp.me/ns/product#">
    <meta property="og:type"                content="og:product" />
    <meta property="og:title"               content="Test1" />
    <meta property="og:image"               content="https://myserver/icon-50x50.png" />
    <meta property="og:description"         content="Test1" />
    <meta property="og:url"                 content="https://myserver/test1.html" />
    <meta property="product:price:amount"   content="0.01"/>
    <meta property="product:price:currency" content="EUR"/>
  </head>
</html>

目前在网上发现的Facebook付款示例并不多。

如果您发现我的源代码(公共域许可证)很有用,那么请提出问题和答案,以帮助其他开发人员发现它。