如何通过名称找到所有特定的儿童游戏对象并将其添加到列表中?

时间:2017-07-25 07:46:30

标签: c# unity3d unity5

using System.Collections.Generic;
using UnityEngine;

[System.Serializable]
public class SpinableObject
{
    public Transform t;
    public float rotationSpeed;
    public float minSpeed;
    public float maxSpeed;
    public float speedRate;
    public bool slowDown;

    public void RotateObject()
    {
        if (rotationSpeed > maxSpeed)
            slowDown = true;
        else if (rotationSpeed < minSpeed)
            slowDown = false;

        rotationSpeed = (slowDown) ? rotationSpeed - 0.1f : rotationSpeed + 0.1f;
        t.Rotate(Vector3.forward, Time.deltaTime * rotationSpeed);
    }
}
public class SpinObject : MonoBehaviour
{
    [SerializeField]
    [Header("Global Rotation")]
    [Space(5)]
    public float rotationSpeed;
    public float minSpeed;
    public float maxSpeed;
    public float speedRate;
    public bool slowDown;
    public List<GameObject> allObjects;


    [Space(5)]
    [Header("Rotation Mode")]
    [LabeledBool("Global Rotation", "Individual Rotation")]
    [SerializeField]
    bool _rotationMode = true;

    [Header("Individual Rotation")]
    [Space(3)]
    public SpinableObject[] individualObjects;


    private void Start()
    {
        allObjects = new List<GameObject>();
        foreach(Transform t in transform)
        {

        }
    }

    // Update is called once per frame
    void Update()
    {
        if (_rotationMode == false)
        {

            foreach (var spinner in individualObjects)
                spinner.RotateObject();
        }
        else
        {
            for (int i = 0; i < allObjects.Count; i++)
            {
                RotateAllObjects(allObjects[i].transform);
            }
        }
    }

    private void RotateAllObjects(Transform t)
    {
        if (rotationSpeed > maxSpeed)
            slowDown = true;
        else if (rotationSpeed < minSpeed)
            slowDown = false;

        rotationSpeed = (slowDown) ? rotationSpeed - 0.1f : rotationSpeed + 0.1f;
        t.Rotate(Vector3.forward, Time.deltaTime * rotationSpeed);
    }
}

在开始之内我想按名称添加子对象而不是标记&#34; Propeller&#34; 我有4个子对象:&#34; Propeller1&#34; ,&#34; Propeller2&#34; ,&#34; Propeller3&#34; ,&#34; Propeller4&#34;

我想将这4个对象添加到allObjects 因此,它将仅旋转脚本附加到此对象的4个主题。由于我将对象克隆到更多,我不想使用FindByTag。

2 个答案:

答案 0 :(得分:2)

如果要添加GameObject中包含脚本的所有子项:

private void Start()
    {
        allObjects = new List<GameObject>();
        foreach(Transform child in transform)
        {
            allObjects.Add(child.gameObject)
        }
    }

如果您想要从其他游戏对象添加子项,则需要其他选项:

您可以按名称找到GameObjects。甚至孩子们都在使用这条路。例如:

   aFinger = transform.Find("LeftShoulder/Arm/Hand/Finger");

如果你的孩子有你给出的名字作为例子,你可以这样做:

String Prefix = Propeller;
String nameGO;

for(int i = 1; i < 4; i++)
{
   nameGO = Propeller + i;
   GameObject mGameObject = transform.Find("PathToChildren/nameGO");
  //Now rotate or do something with it
}

答案 1 :(得分:1)

如果这只是一次性通话,我建议您使用此代码段:

// names you want to search for
string[] searchForNames = new string[] { "Propeller1" , "Propeller2" , "Propeller3" , "Propeller4" };

// list of objects that matches the search
List<GameObject> wantedObjects = new List<GameObject>();
// placeholder for all objects in the current scent
List<GameObject> allObjects = new List<GameObjects>();
// retrieve all objects from active scene ( wont retrieve objects marked with DontDestroyOnLoad from other scenes )
SceneManager.GetActiveScene()GetRootGameObjects( allObjects );
// iterate through all objects found in the current scene
foreach(GameObject obj in allObjects)
{
    // check if name is contained by searchForNames array
    if(searchForNames.Contains(obj.name))
    {
        // add to the matching list
        wantedObjects.Add(obj);
    }
}