我正在使用https://github.com/jakubfiala/soundtouch-js soundtouch库对音频文件进行一些音高变换。 lib可以正常工作,但我不知道如何控制音频文件的通道来打开/关闭它们。
我正在关注此笔https://codepen.io/ezzatly/pen/LLqOgJ?editors=1010
var source = {
extract: function (target, numFrames, position) {
$("#current-time").html(minsSecs(position / (context.sampleRate)));
console.log('width: ', 100 * position / (bufferDuration * context.sampleRate));
$("#progress").width(100 * position / (bufferDuration * context.sampleRate) + "%");
if (Math.round(100 * position / (bufferDuration * context.sampleRate)) == 100 && is_playing) {
//stop recorder
recorder && recorder.stop();
__log('Recording complete.');
// create WAV download link using audio data blob
createDownloadLink();
if (typeof recorder != "undefined") {
recorder.clear();
}
is_playing = false;
}
var l = buffer.getChannelData(0);
if (buffer.numberofChannels > 1) {
var r = buffer.getChannelData(1);
} else {
var r = buffer.getChannelData(0);
}
for (var i = 0; i < numFrames; i++) {
target[i * 2] = l[i + position];
target[i * 2 + 1] = r[i + position];
}
return Math.min(numFrames, l.length - position);
}
};
node.onaudioprocess = function (e) {
if (buffer.getChannelData) {
pos += BUFFER_SIZE / context.sampleRate;
console.log('position: ', pos);
var l = e.outputBuffer.getChannelData(0);
var r = e.outputBuffer.getChannelData(1);
var framesExtracted = f.extract(samples, BUFFER_SIZE);
if (framesExtracted == 0) {
node.disconnect();
}
for (var i = 0; i < framesExtracted; i++) {
l[i] = samples[i * 2];
r[i] = samples[i * 2 + 1];
}
leftchannel.push(new Float32Array(l));
rightchannel.push(new Float32Array(r));
recordingLength += BUFFER_SIZE;
}
};
任何帮助?
答案 0 :(得分:0)
首先,我有一个slightly more modernized version of SoundTouchJs in my GitHub。可能会使黑客更容易些。
第二,您可能希望将ChannelSplitterNode附加到您连接的音频上下文中。我没有玩过,但是我认为这是您需要独立控制每个通道的增益。再次,我是在猜测,但希望能将您推向正确的方向。