如何制作它以便当玩家触摸平台时,他不会失败?当游戏开始时,玩家落到平台上。但是现在他只是摔倒了。我已经实现了诸如速度,重力和加速度之类的东西。
import pygame as pg
import os
# create a variable for pg.math.Vector2
vec = pg.math.Vector2
TITLE = "Jumping 1"
WIDTH = 800
HEIGHT = 600
clock = pg.time.Clock()
FPS = 60
GREEN = (0, 255, 0)
LIGHTBLUE = (50, 200, 250)
RED = (255, 0, 0)
# Player properties
PLAYER_ACC = 0.5
PLAYER_FRICTION = -0.12
game_folder = os.path.dirname(__file__)
img_folder = os.path.join(game_folder, "img")
class Player(pg.sprite.Sprite):
def __init__(self):
pg.sprite.Sprite.__init__(self)
self.image = pg.Surface((50, 50))
self.image.fill(GREEN)
self.rect = self.image.get_rect()
self.rect.center = ((WIDTH / 2, HEIGHT / 2))
# position, velocity, acceleration
self.pos = vec(WIDTH / 2, HEIGHT / 2)
self.vel = vec(0, 0)
self.acc = vec(0, 0)
def update(self):
self.acc = vec(0, 0.5)
keystate = pg.key.get_pressed()
if keystate[pg.K_LEFT]:
self.acc.x = -PLAYER_ACC
if keystate[pg.K_RIGHT]:
self.acc.x = PLAYER_ACC
# apply friction
self.acc.x += self.vel.x * PLAYER_FRICTION
# equations of motion
self.vel += self.acc
self.pos += self.vel + 0.5 * self.acc
# wrap around the sides of the screen
if self.pos.x > WIDTH:
self.pos.x = 0
if self.pos.x < 0:
self.pos.x = WIDTH
self.rect.midbottom = self.pos
player = Player()
class Platform(pg.sprite.Sprite):
def __init__(self):
pg.sprite.Sprite.__init__(self)
self.image = pg.Surface((WIDTH, 50))
self.image.fill(RED)
self.rect = self.image.get_rect()
self.rect.center = ((WIDTH / 2, HEIGHT - 25))\
platform = Platform()
def game_loop():
pg.init()
screen = pg.display.set_mode((WIDTH, HEIGHT))
pg.display.set_caption(TITLE)
all_sprites = pg.sprite.Group()
all_sprites.add(player, platform)
running = True
while running:
for event in pg.event.get():
if event.type == pg.QUIT:
running = False
all_sprites.update()
screen.fill(LIGHTBLUE)
all_sprites.draw(screen)
pg.display.flip()
clock.tick(FPS)
pg.quit()
game_loop()