我是SceneKit
的新用户,与swift 3
和最新Vuforia
图书馆6-2-9合作。
我在自定义3D模型上应用textures
时遇到问题。
fileprivate func createDefaultMarkerScene(with view: VuforiaEAGLView) -> SCNScene {
let scene = SCNScene()
let lightNode = SCNNode()
lightNode.light = SCNLight()
lightNode.light?.type = .omni
lightNode.light?.color = UIColor.lightGray
lightNode.position = SCNVector3(x: 0, y: 0, z: 1000)
scene.rootNode.addChildNode(lightNode)
let ambientLightNode = SCNNode()
ambientLightNode.light = SCNLight()
ambientLightNode.light?.type = .ambient
ambientLightNode.light?.color = UIColor.darkGray
scene.rootNode.addChildNode(ambientLightNode)
let geoNode = SCNNode()
geoNode.name = "model_model"
let normalsSources = SCNGeometrySource(normals: normalsSCNVector3)
let verticesSources = SCNGeometrySource(vertices: verticesSCNVector3)
let texCoordsSources = SCNGeometrySource(textureCoordinates: texCoordCGPoint)
let indicesElements = SCNGeometryElement(indices: indices, primitiveType: SCNGeometryPrimitiveType.triangles)
geoNode.geometry = SCNGeometry(sources: [verticesSources, normalsSources, texCoordsSources], elements: [indicesElements])
geoNode.position = SCNVector3(x: 0, y: 0, z: 0)
geoNode.scale = SCNVector3(x: 50, y: 50, z: 50)
let material = SCNMaterial()
material.diffuse.contents = UIImage(named: "grad_ao.png")
geoNode.geometry?.firstMaterial = material
scene.rootNode.addChildNode(geoNode)
return scene
}
模型已正确渲染,但应用的纹理完全搞砸了。我试过旋转的图像,也uv坐标都好[0..1]。
有什么想法吗?谢谢
答案 0 :(得分:0)
我设法fix
出了问题。
关键是" texture.png"文件。
我只需要将图像翻转180度:
material.diffuse.contentsTransform = SCNMatrix4Translate(SCNMatrix4MakeScale(1, -1, 1), 0, 1, 0)