在Cocos2d-x框架上运行Xcode 8.3.3,C ++ 11中构建的调试版本之间的行为意外差异。我使用emplace()方法填充std :: map(_randomLetterChancesToAppear),它正确地在调试中构建,但似乎没有在发布中填充。在两个值预期相等的时候,这个断言正在被触发:
CC_ASSERT(outCellDetail._randomLetterChancesToAppear.size() == alphabetCount);
当断言在发布版本中跳转时,_randomLetterChancesToAppear似乎不包含任何数据。 (为了测试它,如果相关,我为我的默认移动方案创建了一个重复的Xcode方案,并将Run build配置更改为release以允许我测试附加了IDE的发布版本。 )
以下是违规方法:
void GameDataController::PopulateIndividualCellChancesToAppear(CellDetail &outCellDetail, const rapidjson::Value &cellDetailObject, const GameDetail& constGameDetail) const
{
cocostudio::DictionaryHelper* dicTool = cocostudio::DictionaryHelper::getInstance();
CC_ASSERT(dicTool->checkObjectExist_json(cellDetailObject, "LetterChancesToAppear"));
CCASSERT(constGameDetail._alphabet.length() > 0, "Zero-length alphabet!");
const rapidjson::Value& letterChancesObject = dicTool->getSubDictionary_json(cellDetailObject, "LetterChancesToAppear");
// iterate through each letter in this game detail's alphabet
const int alphabetCount = static_cast<int>(constGameDetail._alphabet.length());
std::vector<char> lettersNeedingChances;
for (int i = 0; i < alphabetCount; ++i)
{
// if a given alphabet letter has a chance to appear, save it.
const char alphabetChar = constGameDetail._alphabet.at(i);
char letterChanceKey[1];
sprintf(letterChanceKey, "%c", alphabetChar);
if (dicTool->checkObjectExist_json(letterChancesObject, letterChanceKey))
{
const float ChanceToAppear = dicTool->getFloatValue_json(letterChancesObject, letterChanceKey);
CC_ASSERT(!std::isnan(ChanceToAppear));
CC_ASSERT(ChanceToAppear >= 0.0f);
outCellDetail._randomLetterChancesToAppear.emplace(alphabetChar, !std::isnan(ChanceToAppear) ? ChanceToAppear : 0.0f);
}
else
{
// ... otherwise, store the letter in a list of letters without assigned chances.
lettersNeedingChances.push_back(alphabetChar);
}
}
// fill in missing chances to appear.
if (lettersNeedingChances.size() > 0)
{
float defaultRemainingChance = 1.0f / static_cast<float>(alphabetCount);
CC_ASSERT(!std::isnan(defaultRemainingChance));
CC_ASSERT(defaultRemainingChance > FLT_EPSILON);
for (const char remainingChar : lettersNeedingChances)
{
CCLOG("Character %c doesn't have a chance to appear specified. Using default %f", remainingChar, defaultRemainingChance);
outCellDetail._randomLetterChancesToAppear.emplace(remainingChar, defaultRemainingChance);
}
}
// vvvv THIS ASSERT IS FAILING IN RELEASE, BUT NOT IN DEBUG BUILD CONFIGURATIONS. vvvvv
CC_ASSERT(outCellDetail._randomLetterChancesToAppear.size() == alphabetCount);
// normalize chances to appear.
float chanceTotal = 0.0f;
for(auto iterator = outCellDetail._randomLetterChancesToAppear.begin();
iterator != outCellDetail._randomLetterChancesToAppear.end();
iterator++)
{
chanceTotal += iterator->second;
}
if (std::abs(chanceTotal - 1.0f) > FLT_EPSILON)
{
float adjustmentFactor = 1.0f / chanceTotal;
float adjustedChanceTotal = 0.0f;
for(auto iterator = outCellDetail._randomLetterChancesToAppear.begin();
iterator != outCellDetail._randomLetterChancesToAppear.end();
iterator++)
{
iterator->second = iterator->second * adjustmentFactor;
adjustedChanceTotal += iterator->second;
}
CCASSERT(std::abs(adjustedChanceTotal - 1.0f) <= FLT_EPSILON, "adjustedChanceTotal != 1.0f");
}
}
有关为什么此方法在两种构建配置之间可能表现不同的任何想法?
答案 0 :(得分:0)
获得答案的归功于Igor Tandetnik。
char letterChanceKey[1];
sprintf(letterChanceKey, "%c", alphabetChar);
没有为终止NUL留下足够的空间并导致缓冲区溢出。增加缓冲区大小可以解决问题。
谢谢你,伊戈尔!