游戏代码处理Cookie和Shop类。我怎么做到这样我有一个文本框,上面写着{Cookie Number} Cookies?是否有一个命令,如果event.click然后cookie +1?
game_loop
的内部是一个简单的文本框,只是说了一些cookie编号,最后是cookie。我想我必须创建一个列表,但我不知道该怎么做。我会使用{}
吗?另外,感谢大家的帮助。
import pygame as pg
import os
WIDTH = 1024
HEIGHT = 768
CLOCK = pg.time.Clock()
FPS = 60
WHITE = (255, 255, 255)
BROWN = (153, 51, 51)
DARKGRAY = (40, 40, 40)
BGCOLOR = DARKGRAY
game_folder = os.path.dirname(__file__)
img_folder = os.path.join(game_folder, "img")
screen = pg.display.set_mode((WIDTH, HEIGHT))
pg.display.set_caption("Cookie Clicker")
class Cookie(pg.sprite.Sprite):
def __init__(self):
pg.sprite.Sprite.__init__(self)
self.image = pg.image.load(os.path.join(img_folder, "2.png")).convert()
self.rect = self.image.get_rect()
self.rect.center = ((WIDTH - 670, HEIGHT / 2))
cookie = Cookie()
class Shop(pg.sprite.Sprite):
def __init__(self):
pg.sprite.Sprite.__init__(self)
self.image = pg.Surface((300, 768))
self.image.fill(WHITE)
self.rect = self.image.get_rect()
self.rect.center = ((WIDTH - 150, HEIGHT / 2))
def game_loop():
pg.init()
pg.font.init()
my_font = pg.font.SysFont("Comic Sans MS", 30)
text_surface = my_font.render('SOME NUMBER - Cookies', False, (0, 255, 0))
running = True
while running:
for event in pg.event.get():
if event.type == pg.QUIT:
running = False
all_sprites = pg.sprite.Group()
all_sprites.add(cookie, shop)
all_sprites.update()
screen.fill(BGCOLOR)
all_sprites.draw(screen)
screen.blit(text_surface, (175, 100))
pg.display.flip()
CLOCK.tick(FPS)
pg.quit()
game_loop()
答案 0 :(得分:0)
在事件循环中,检查用户是否按下鼠标按钮,然后查看cookie.rect
是否与event.pos
发生碰撞(或使用pg.mouse.get_pos()
),如果它们发生碰撞,则增加得分变量:
elif event.type == pg.MOUSEBUTTONDOWN:
# Use the collidepoint method of this `pygame.Rect`.
if cookie.rect.collidepoint(event.pos):
score += 1
print(score)
要将文字显示在屏幕上,您需要借助score
方法.format
将'{} Cookies'.format(score)
放入字符串中:my_font.render
。然后将其传递给text_surface = my_font.render('{} Cookies'.format(score), True, BROWN)
screen.blit(text_surface, (30, 30))
并对返回的表面进行blit。
all_sprites
此外,您不应创建并填充while
循环内的game_loop
组。这是更新的def game_loop():
pg.init()
my_font = pg.font.SysFont("Comic Sans MS", 30)
cookie = Cookie()
shop = Shop()
all_sprites = pg.sprite.Group()
all_sprites.add(cookie, shop)
score = 0
running = True
while running:
for event in pg.event.get():
if event.type == pg.QUIT:
running = False
elif event.type == pg.MOUSEBUTTONDOWN:
if cookie.rect.collidepoint(event.pos):
score += 1
print(score)
all_sprites.update()
screen.fill(BGCOLOR)
all_sprites.draw(screen)
screen.blit(text_surface, (175, 100))
text_surface = my_font.render('{} Cookies'.format(score), True, BROWN)
screen.blit(text_surface, (30, 30))
pg.display.flip()
CLOCK.tick(FPS)
pg.quit()
sys.exit() # import sys at the top of the file.
函数:
"clicked"