我正在开发一个javascript中的动画,其中一辆车向一个人移动并且选择但是当前而不是一条路径,我只是对着以下代码的人对角驾驶。
django_cron
但是我想要遵循一条道路。我也创建了一些网格,当你点击它记录控制台的图像时它是一个网格。但我无法在一条路径中移动汽车。为了完全理解动画是在 animation
感谢任何帮助
答案 0 :(得分:1)
对于使用一种称为队列的数组类型的航路点路径。顾名思义,队列中包含需要使用的项目,具体而言,它们需要按照它们到达的顺序使用。队列中的第一个对象是第一个对象(除非你按行)
在javascript中,使用数组很容易实现队列。
const path = {
points : [],
currentPos : null,
dist : 0,
totalDistMoved : 0,
atEnd : false,
addPoint(x,y) {
if(this.currentPos === null){
this.currentPos = { x :0,y : 0};
this.dist = 0;
this.totalDistMoved = 0;
}
this.points.push({x,y}) ;
},
moveAlong(dist){
if(dist > 0){
if(this.points.length > 1){
var x = this.points[1].x - this.points[0].x;
var y = this.points[1].y - this.points[0].y;
var len = Math.sqrt(x*x+y*y) ;
if(len - this.dist < dist){
this.points.shift();
dist -= (len - this.dist);
this.totalDistMoved += (len - this.dist);
this.dist = 0;
this.moveAlong(dist);
return;
}
const frac = this.dist + dist / len;
this.currentPos.x = this.points[0].x + x * frac;
this.currentPos.y = this.points[0].y + y * frac;
this.dist += dist;
this.totalDistMoved += dist;
}else{
this.currentPos.x = this.points[0].x;
this.currentPos.y = this.points[0].y;
this.dist = 0;
this.atEnd = true;
}
}
}
}
使用
添加一些方法点。
path.addPoint(1,1);
path.addPoint(100,20);
path.addPoint(110,120);
path.addPoint(210,120);
path.addPoint(250,420);
然后,对于动画的每个步骤,沿着
获取距离 path.moveAlong(10); // move ten pixels
并使用当前位置
ctx.drawImage(car,path.currentPos.x,path.currentPos.y);
你知道你已经到达了路径的尽头。
if(path.atEnd) {
// you have arrived
}
在任何时候你都知道你已经走了多远
path.totalDistMoved
这适用于仅向前播放的动画。它会忽略负距离,因为当你通过它们时会丢弃方式点
如果您希望重复使用路径对象,或者在您去的时候添加航路点,则需要进行一些修改
东西以恒定速度移动。点击页面可添加更多航点。
const ctx = canvas.getContext("2d");
requestAnimationFrame(mainLoop);
function mainLoop(time){
gTime = !gTime ? time : gTime;
fTime = time - gTime;
gTime = time;
if(canvas.width !== innerWidth || canvas.height !== innerHeight){
canvas.width = innerWidth;
canvas.height = innerHeight;
}else{
ctx.setTransform(1,0,0,1,0,0);
ctx.clearRect(0,0,canvas.width,canvas.height);
}
if(mouse.button){
if(!point){
point = {x:0,y:0};
path.addPoint(point);
}
point.x = mouse.x;
point.y = mouse.y;
}else{
if(point){ point = null }
}
ctx.beginPath();
var i = 0;
while(i < path.points.length){ ctx.lineTo(path.points[i].x,path.points[i++].y)}
ctx.strokeStyle = "blue";
ctx.lineWidth = 2;
ctx.stroke();
var i = 0;
while(i < path.points.length){ ctx.strokeRect(path.points[i].x-4,path.points[i++].y-4,8,8)}
path.moveAlong(4 * fTime / 100);
var x = path.currentPos.x - thingPos.x;
var y = path.currentPos.y - thingPos.y;
thingPos.x = path.currentPos.x;
thingPos.y = path.currentPos.y;
drawThing(thingPos.x,thingPos.y,Math.atan2(y,x));
requestAnimationFrame(mainLoop);
}
var point;
const thingPos = {x:0,y:0};
const path = {
points : [],
currentPos : null,
distAlong : 0,
totalDistMoved : 0,
atEnd : false,
addPoint(x,y) {
if(y === undefined){
this.points.push(x); // add point as object
return;
}
if(this.currentPos === null){
this.currentPos = { x :0,y : 0};
this.distAlong = 0;
this.totalDistMoved = 0;
}
this.points.push({x,y}) ;
},
moveAlong(dist){
if(dist > 0){
if(this.points.length > 1){
var x = this.points[1].x - this.points[0].x;
var y = this.points[1].y - this.points[0].y;
var len = Math.sqrt(x*x+y*y) ;
if(len - this.distAlong < dist){
this.points.shift();
dist -= (len - this.distAlong);
this.totalDistMoved += (len - this.distAlong);
this.distAlong = 0;
this.moveAlong(dist);
return;
}
const frac = (this.distAlong + dist) / len;
this.currentPos.x = this.points[0].x + x * frac;
this.currentPos.y = this.points[0].y + y * frac;
this.distAlong += dist;
this.totalDistMoved += dist;
}else{
this.currentPos.x = this.points[0].x;
this.currentPos.y = this.points[0].y;
this.distAlong = 0;
this.atEnd = true;
}
}
}
}
path.addPoint(20,20);
path.addPoint(120,20);
path.addPoint(220,120);
path.addPoint(320,120);
path.addPoint(420,20);
function mouseEvents(e) {
const m = mouse;
m.x = e.pageX;
m.y = e.pageY;
m.button = e.type === "mousemove" ? m.button : e.type === "mousedown";
}
function drawThing(x,y,dir) {
ctx.setTransform(1,0,0,1,x,y);
ctx.rotate(dir);
ctx.fillStyle = "red";
ctx.strokeStyle = "black";
ctx.lineWidth = 2;
ctx.beginPath();
var i = 0;
while(i < thing.length){ ctx.lineTo(thing[i++],thing[i++]) };
ctx.closePath();
ctx.fill();
ctx.stroke();
}
const thing = [-20,-10,20,-10,22,-7,22,7,20,10,-20,10];
var gTime; // global and frame time
var fTime;
const mouse = { x:0,y:0,button:false};
["mousemove","mousedown","mouseup"].forEach(t=>document.addEventListener(t,mouseEvents));
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canvas {
position: absolute;
top : 0px;
left : 0px;
}
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<canvas id="canvas"></canvas>
click drag to add waypoints.
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