我将错误代码的图片链接到了我尝试过的所有内容。请有人看一下,让我知道我做错了什么。我试图做Zombie Toys游戏[错误] [错误] [错误] [错误] [错误] [错误]
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
public float speed = 6f;
Vector3 movement;
Animator anim;
Rigidbody playerRigidbody;
int floorMask;
float camRayLength = 100f;
void Awake ()
{
floorMask = LayerMask.GetMask("Floor");
anim = GetComponent<Animator>();
playerRigidbody = GetComponent<Rigidbody>();
}
void FixedUpdate ()
{
float h = Input.GetAxisRaw("Horizontal");
float v = Input.GetAxisRaw("Vertical");
Move(h, v);
Turning();
Animating(h, v);
}
void Move (float h, float v)
{
movement.Set(h, 0f, v);
movement = movement.normalized * speed * Time.deltaTime;
playerRigidbody.MovePosition(transform.position + movement);
}
void Turning ()
{
Ray camRay = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit floorHit;
if (Physics.Raycast(camRay, out floorHit, CamRayLength, floorMask)) ;
{
Vector3 playertoMouse = floorHit.point - transform.position;
playerToMouse.y = 0f;
Quaternion newRotation = Quaternion.LookRotation(playertoMouse);
playerRigidbody.MoveRotation(newRotation);
}
}
void Animating (float h, float v)
{
bool walking = h != 0f || v != 0f;
anim.SetBool("IsWalking", walking);
}
答案 0 :(得分:0)
变量名在C#中区分大小写。
您将Vector3
变量声明为playertoMouse
,但接下来要将playerToMouse
与playerToMouse.y = 0f;
一起使用。请注意,T
中的To
是大写的,而不是声明的小写t
。
我建议您将t
随处变为大写,以便to
变为To
,因为它比将其设为小写t
更容易阅读。
void Turning ()
{
Ray camRay = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit floorHit;
if (Physics.Raycast(camRay, out floorHit, CamRayLength, floorMask)) ;
{
Vector3 playerToMouse = floorHit.point - transform.position;
playerToMouse.y = 0f;
Quaternion newRotation = Quaternion.LookRotation(playerToMouse);
playerRigidbody.MoveRotation(newRotation);
}
}