当我移动它时,我的pygame角色会留下痕迹

时间:2017-06-21 19:59:30

标签: python pygame

我一直在尝试使用Python制作游戏,但是当我移动角色时,它会留下一条痕迹。我知道它并没有显示出那么多,但是如果你靠近,你可以看到路径,这真的困扰我。

Screenshot

这是我的代码:

import pygame
import os
from pygame import mixer

pygame.init()
mixer.init()

width = 800
height = 600

black = (0,0,0)
white = (255,255,255)

ship_width = 56
ship_height = 64

disp = pygame.display.set_mode((width,height))

pygame.display.set_caption("space_game")

clock = pygame.time.Clock()

background = pygame.image.load(os.path.join("Backgrounds", "Space.png"))

Ship00 = pygame.image.load(os.path.join("Images", "Animations", "Ship 
Animation", "Ship00.png"))
Ship01 = pygame.image.load(os.path.join("Images", "Animations", "Ship 
Animation", "Ship01.png"))
Ship02 = pygame.image.load(os.path.join("Images", "Animations", "Ship 
Animation", "Ship02.png"))
Ship03 = pygame.image.load(os.path.join("Images", "Animations", "Ship 
Animation", "Ship03.png"))
Ship04 = pygame.image.load(os.path.join("Images", "Animations", "Ship 
Animation", "Ship04.png"))
Ship05 = pygame.image.load(os.path.join("Images", "Animations", "Ship 
Animation", "Ship05.png"))
Ship06 = pygame.image.load(os.path.join("Images", "Animations", "Ship 
Animation", "Ship06.png"))
Ship07 = pygame.image.load(os.path.join("Images", "Animations", "Ship 
Animation", "Ship07.png"))
Ship08 = pygame.image.load(os.path.join("Images", "Animations", "Ship 
Animation", "Ship08.png"))
Ship09 = pygame.image.load(os.path.join("Images", "Animations", "Ship 
Animation", "Ship09.png"))
Ship10 = pygame.image.load(os.path.join("Images", "Animations", "Ship 
Animation", "Ship10.png"))
Ship11 = pygame.image.load(os.path.join("Images", "Animations", "Ship 
Animation", "Ship11.png"))
Ship12 = pygame.image.load(os.path.join("Images", "Animations", "Ship 
Animation", "Ship12.png"))
Ship13 = pygame.image.load(os.path.join("Images", "Animations", "Ship 
Animation", "Ship13.png"))
Ship14 = pygame.image.load(os.path.join("Images", "Animations", "Ship 
Animation", "Ship14.png"))
Ship15 = pygame.image.load(os.path.join("Images", "Animations", "Ship 
Animation", "Ship15.png"))
Ship16 = pygame.image.load(os.path.join("Images", "Animations", "Ship 
Animation", "Ship16.png"))

images = [Ship00, Ship01, Ship02, Ship03, Ship04, Ship05, Ship06, Ship07, 
Ship08, Ship09, Ship10, Ship11, Ship12, Ship13, Ship14, Ship15, Ship16]

mixer.music.load(os.path.join("Music", "space_song.wav"))
mixer.music.play()

def gameLoop():
    x = (width * 0.45)
    y = (height * 0.8)

    x_ch = 0
    y_ch = 0

    x_bg = 0

    index = 0

    gameExit = False

    while not gameExit:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                gameExit = True

            if event.type == pygame.KEYDOWN:
                if event.key == ord("a"):
                    x_ch = -5

                elif event.key == ord("d"):
                    x_ch = 5

                elif event.key == ord("w"):
                    y_ch = -5

                elif event.key == ord("s"):
                    y_ch = 5

            if event.type == pygame.KEYUP:
                if event.key == ord("a") or event.key == ord("d"):
                    x_ch = 0

                if event.key == ord("w") or event.key == ord("s"):
                    y_ch = 0

        x += x_ch
        y += y_ch

        if x > width - ship_width or x < 0:
            x_ch = 0

        if y > height - ship_height or y < 0:
            y_ch = 0

        x_loop = x_bg % background.get_rect().height
        disp.blit(background, (0, x_loop - background.get_rect().height))

        if x_loop < height:
            disp.blit(background, (0, x_loop))

        x_bg += 5

        index += 1
        index %= len(images)
        current_image = images[index]
        disp.blit(current_image, (x,y))

        pygame.display.update()

        clock.tick(60)

gameLoop()
pygame.quit()
quit()

我该如何解决这个问题? (我知道这条路几乎是看不见的,但我希望我的游戏很好)我有一个背景,在一个循环中向下移动,为什么跟踪不随之移动?

3 个答案:

答案 0 :(得分:3)

在翻转显示屏之前,您需要对背景进行blit。这将“擦除”#39;小道。然后绘制当前图像并翻转显示。

    disp.blit(background, (0,0)) # or whatever location you need
    disp.blit(current_image, (x,y))
    pygame.display.flip()

答案 1 :(得分:2)

这是一个带滚动背景的完整解决方案:

import pygame

pygame.init()
width = 800
height = 600
black = (0, 0, 0)
white = (255, 255, 255)
ship_width = 56
ship_height = 64
disp = pygame.display.set_mode((width, height))
pygame.display.set_caption("space_game")
clock = pygame.time.Clock()
background = pygame.image.load('background.png')
background_height = background.get_rect().height
ship = pygame.image.load('ship.png')

def game_loop():
    x = width * 0.45
    y = height * 0.80
    x_ch = 0
    y_ch = 0
    x_bg = 0
    game_exit = False
    while not game_exit:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                game_exit = True
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_a:
                    x_ch = -5
                if event.key == pygame.K_d:
                    x_ch = 5
                if event.key == pygame.K_w:
                    y_ch = -5
                if event.key == pygame.K_s:
                    y_ch = 5
                if (event.key == pygame.K_ESCAPE) or (event.key == pygame.K_q):
                    game_exit = True
            if event.type == pygame.KEYUP:
                if event.key == pygame.K_a or event.key == pygame.K_d:
                    x_ch = 0
                if event.key == pygame.K_w or event.key == pygame.K_s:
                    y_ch = 0
        if (x + x_ch) > width - ship_width or (x + x_ch) < 0:
            x_ch = 0
        if (y + y_ch) > height - ship_height or (y + y_ch) < 0:
            y_ch = 0
        x += x_ch
        y += y_ch
        x_loop = x_bg % background_height
        disp.blit(background, (0, x_loop - background_height))
        if x_loop < height:
            disp.blit(background, (0, x_loop))
        x_bg += 5
        disp.blit(ship, (x, y))
        pygame.display.update()
        clock.tick(60)

game_loop()
pygame.quit()

结果:

space_game.gif

背景透明的船舶:

ship.png

满天星斗的背景:

background.png

我发布这个答案,以防有人需要一个工作示例作为起点。

答案 2 :(得分:0)

我认为你错过了pygame.display.flip()。在pygame.display.update()行之后添加。