Pygame操纵杆控制 - 屏幕不更新?

时间:2017-06-19 16:08:26

标签: python pygame joystick

我试图在连接PS4控制器的情况下在屏幕上移动一个给定的球。我可以连接控制器,并在移动左模拟摇杆时返回不同的值。我觉得好像屏幕需要更新?我无法搞清楚。

以下是我所拥有的:

由于

import pygame

def main():

     pygame.init()

     size = width, height = 800, 800
     black = 0, 0, 0
     speed = [5,5]

     screen = pygame.display.set_mode(size)
     ball = pygame.image.load("ball1.jpg")
     ballrect = ball.get_rect()

     pygame.joystick.init()
     joysticks = [pygame.joystick.Joystick(x) for x in 
 range(pygame.joystick.get_count())]

     for joystick in joysticks:
         joystick.init()

     controller = joysticks[0]

     while True:

         for event in pygame.event.get():
             if event.type == pygame.QUIT: sys.exit()

         ballrect.move(speed)
         if controller.get_axis(0) < -.5:
             speed[0] = -speed[0]

         if controller.get_axis(0) > .5:
             speed[0] = speed[0]

         if controller.get_axis(1) < -.5:
             speed[1] = speed[1]

         if controller.get_axis(1) > .5:
             speed[1] = -speed[1]

         screen.fill(black)
         screen.blit(ball, ballrect)
         pygame.display.flip()

1 个答案:

答案 0 :(得分:0)

Rect.move会返回您必须分配给ballrect变量的新矩形,例如ballrect = ballrect.move(speed)。或者使用ballrect.move_ip(speed)修改现有的rect而不创建新的rect。

控制器代码似乎也被破坏了。尝试做这样的事情:

# x and y axis positions of the stick (between -1.0 and 1.0).
x_axis_pos = controller.get_axis(0)
y_axis_pos = controller.get_axis(1)
# Set the speed to a multiple of the axis positions.
if x_axis_pos > .5 or x_axis_pos < -.5:
    speed[0] = int(x_axis_pos * 5)
else:
    speed[0] = 0
if y_axis_pos > .5 or y_axis_pos < -.5:
    speed[1] = int(y_axis_pos * 5)
else:
    speed[1] = 0