我们可以避免Bezier图中最后一点之后的额外贝塞尔曲线吗?那有什么财产吗?
我们只需要端到端的曲线图,没有额外的曲线。请分享解决方案/建议。更新:请检查以下代码,
- (void)drawRect:(CGRect)rect {
UIBezierPath *line = [UIBezierPath bezierPath];
NSValue *value = points[0];
CGPoint p1 = [value CGPointValue];
[line moveToPoint:p1];if (points.count == 2) {
value = points[1];
CGPoint p2 = [value CGPointValue];
[line addLineToPoint:p2];
return line;
}
for (NSUInteger i = 1; i < points.count; i++) {
value = points[i];
CGPoint p2 = [value CGPointValue];
CGPoint midPoint = midPointForPoints(p1, p2);
[line addQuadCurveToPoint:midPoint controlPoint:controlPointForPoints(midPoint, p1)];
[line addQuadCurveToPoint:p2 controlPoint:controlPointForPoints(midPoint, p2)];
p1 = p2;
}
CAShapeLayer *pathLayer = [CAShapeLayer layer];
pathLayer.frame = self.bounds;
pathLayer.path = line.CGPath;
pathLayer.strokeColor = self.color.CGColor;
pathLayer.fillColor = nil;
pathLayer.opacity = self.lineAlpha;
pathLayer.lineWidth = self.lineWidth;
pathLayer.lineJoin = kCALineJoinBevel;
pathLayer.lineCap = kCALineCapRound;
[self.layer addSublayer:pathLayer];}
static CGPoint midPointForPoints(CGPoint p1, CGPoint p2) {
return CGPointMake((p1.x + p2.x) / 2, (p1.y + p2.y) / 2);}
谢谢!