在我正在制作的游戏中,我试图在屏幕上移动窗口进行迷你游戏(不要问)我已经尝试过我看到自己的线程并且只找到了1
x = 100
y = 0
import os
os.environ['SDL_VIDEO_WINDOW_POS'] = "%d,%d" % (x,y)
import pygame
pygame.init()
screen = pygame.display.set_mode((100,100))
# wait for a while to show the window.
import time
time.sleep(2)
它不起作用 (请记住,我不是非常有经验,目前代码是一种爱好)
答案 0 :(得分:2)
查看以下代码。我将两种不同的答案结合起来,但似乎没有使用Tkinter会很困难。值得庆幸的是,我认为Tkinter不会过多地影响您的应用程序(这里似乎非常容易)。
# Moving a pygame window with Tkinter.
# Used code from:
# https://stackoverflow.com/questions/8584272/using-pygame-features-in-tkinter
# https://stackoverflow.com/questions/31797063/how-to-move-the-entire-window-to-a-place-on-the-screen-tkinter-python3
import tkinter as tk
import os, random
w, h = 400, 500
# Tkinter Stuffs
root = tk.Tk()
embed = tk.Frame(root, width=w, height=h)
embed.pack()
os.environ['SDL_WINDOWID'] = str(embed.winfo_id())
os.environ['SDL_VIDEODRIVER'] = 'windib' # This was needed to work on my windows machine.
root.update()
# Pygame Stuffs
import pygame
pygame.display.init()
screen = pygame.display.set_mode((w, h))
# This just gets the size of your screen (assuming the screen isn't affected by display scaling).
screen_full_size = pygame.display.list_modes()[0]
# Basic Pygame loop
done = False
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
done = True
if event.key == pygame.K_SPACE:
# Press space to move the window to a random location.
r_w = random.randint(0, screen_full_size[0])
r_h = random.randint(0, screen_full_size[1])
root.geometry("+"+str(r_w)+"+"+str(r_h))
# Set to green just so we know when it is finished loading.
screen.fill((0, 220, 0))
pygame.display.flip()
root.update()
pygame.quit()
root.destroy()
答案 1 :(得分:2)
我已经找到了一种不使用tkinter
的方法。
如果您调整显示大小,它将跳转到os.environ['SDL_VIDEO_WINDOW_POS']
。
x=100
y=0
import os
os.environ['SDL_VIDEO_WINDOW_POS'] = '%d,%d' % (x,y)
#create a display
import pygame
pygame.init()
screen=pygame.display.set_mode((100,100))
#wait before moving the display
import time
time.sleep(2)
#set where the display will move to
x=200
y=200
os.environ['SDL_VIDEO_WINDOW_POS']='%d,%d' %(x,y)
#resize the screen causing it to move to x y set by environ
pygame.display.set_mode((101,100))
#set the size back to normal
pygame.display.set_mode((100,100))