import pygame, random, time
from time import sleep
from pygame import*
pygame.init()
myname=input('What is your name')
#set the window size
window= pygame.display.set_mode((800,600) ,0,24)
pygame.display.set_caption("Fruit Catch")
gameover=pygame.image.load('fifa.jpg')
#game variables
myscore=0
mylives=3
mouth_x=300
fruit_x=250
fruit_y=75
fruitlist=['broccoli.gif','chicken.gif']
#prepare for screen
myfont=pygame.font.SysFont("Britannic Bold", 55)
label1=myfont.render(myname, 1, (240, 0, 0))
label3=myfont.render(str(mylives), 1, (20, 255, 0))
#grapchics
fruit=pygame.image.load('data/chicken.png')
mouth=pygame.image.load('data/v.gif')
backGr=pygame.image.load('data/kfc.jpg')
#endless loop
running=True
while running:
if fruit_y>=460:#check if at bottom, if so prepare new fruit
fruit_x=random.randrange(50,530,1)
fruit_y=75
fruit=pygame.image.load('data/'+fruitlist[random.randrange(0,2,1)])
caught= fruit_x>=mouth_x and fruit_x<=mouth_x+300
else:fruit_y+=5
#check collision
if fruit_y>=456:
mylives-=1
if fruit_y>=440:
if fruit_x>=mouth_x and fruit_x<=mouth_x+300 :
myscore+=1
fruit_y=600#move it off screen
pygame.mixer.music.load('data/eating.wav')
if mylives==0:
window.blit(backg,(0,0))
pygame.time.delay(10)
window.blit(gameover,(0,0))
pygame.display.update()
#detect key events
for event in pygame.event.get():
if (event.type==pygame.KEYDOWN):
if (event.key==pygame.K_LEFT):
mouth_x-=55
if (event.key==pygame.K_RIGHT):
mouth_x+=55
label3=myfont.render(str(mylives), 1, (20, 255, 0))
label2=myfont.render(str(myscore), 1, (20, 255, 0))
window.blit(backGr,(0,0))
window.blit(mouth, (mouth_x,440))
window.blit(fruit,(fruit_x, fruit_y))
window.blit(label1, (174, 537))
window.blit(label2, (700, 157))
window.blit(label3, (700, 400))
pygame.display.update()
当我的生命达到0时,屏幕上的游戏会出现,但它会在正常背景之间闪烁。 我怎么能让它留在屏幕上? 我认为这与更新有关,但是如果我把它拿出来就不起作用
答案 0 :(得分:0)
如果line为0,那么你运行一些blits并更新两次
首先在if mylives==0:
里面(因为你使用延迟(10)而停留一段时间)
循环结束时的第二次。
使用:
if mylives==0:
#blit and update game over
else:
#blit and update normal game