我希望每次点击一个视图时播放声音:
我创建了一个简单的效果播放器:
public class EffectManager {
private static SoundPool soundPool;
private static int puzzlePieceOK;
private static int puzzleOK;
public static void init(Context context) {
if (soundPool == null) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
soundPool = new SoundPool.Builder()
.setAudioAttributes(new AudioAttributes.Builder()
.setContentType(AudioAttributes.CONTENT_TYPE_MUSIC)
.setUsage(AudioAttributes.USAGE_GAME)
.build()
)
.setMaxStreams(10)
.build();
}
else {
soundPool = new SoundPool(10, AudioManager.STREAM_MUSIC, 1);
}
puzzlePieceOK = soundPool.load(context,R.raw.puzzle_piece_ok,1);
puzzleOK = soundPool.load(context,R.raw.puzzle_ok,1);
}
}
public static void playPuzzlePieceOK() {
soundPool.play(puzzlePieceOK,10,10, 1,0,1);
}
public static void playPuzzleOK() {
soundPool.play(puzzleOK,10,10, 1,1,1);
}
}
我在活动的EffectManager.init
事件上致电onCreate
。然后我将这个监听器添加到我的视图中:
setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
EffectManager.playPuzzlePieceOK();
}
});
当我点击第一个视图时,我能听到声音。我尝试了不同的点击视图顺序,声音只播放第一次点击。除了这个警告,我在控制台上没有任何消息错误。 :
W/AudioTrack: AUDIO_OUTPUT_FLAG_FAST denied by server
此警告仅在首次点击时显示。
答案 0 :(得分:0)
我有同样的问题,我认为SoundPool中存在SDK> = LOLLIPOP的问题。 我找不到一个完美的解决方案,但是一个很好的解决方法。 我解决了它,在重新播放之前重新加载原始内容。
我使用的SoundManager类很有用。
import java.util.HashMap;
import java.util.Iterator;
import android.content.Context;
import android.media.AudioAttributes;
import android.media.AudioManager;
import android.media.SoundPool;
import android.os.Build;
import it.aldea.android.Log;
import it.aldea.util.Utils;
public class SoundManager {
private SoundPool mSoundPool;
private HashMap<Integer, Integer> mSoundPoolMap;
private AudioManager mAudioManager;
private Context mContext;
private int streamId;
private boolean initialized = false;
protected Log log;
public SoundManager() {
mSoundPoolMap = new HashMap<Integer, Integer>();
}
public SoundManager(Log log) {
this();
this.log = log;
}
public void initSounds(Context theContext) {
mContext = theContext;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
mSoundPool = new SoundPool.Builder()
.setAudioAttributes(new AudioAttributes.Builder()
.setContentType(AudioAttributes.CONTENT_TYPE_MUSIC)
.setUsage(AudioAttributes.USAGE_GAME)
.build()
)
.setMaxStreams(10)
.build();
} else {
mSoundPool = new SoundPool(10, AudioManager.STREAM_MUSIC, 0);
}
mSoundPool.setOnLoadCompleteListener(new SoundPool.OnLoadCompleteListener() {
@Override
public void onLoadComplete(SoundPool soundPool, int sampleId, int status) {
initialized = true;
}
});
mAudioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
}
public void reset() {
//initSounds(mContext);
reloadSound();
}
public void reloadSound() {
Iterator iterator = mSoundPoolMap.keySet().iterator();
while (iterator.hasNext()) {
int soundID = (Integer) iterator.next();
mSoundPoolMap.put(soundID, mSoundPool.load(mContext, soundID, 1));
}
}
public void addSound(int soundID) {
mSoundPoolMap.put(soundID, mSoundPool.load(mContext, soundID, 1));
}
public void clearSounds() {
mSoundPoolMap.clear();
}
private void waitInit() {
for (int i = 0; !isInitialized() && i < 10; i++) {
if (log != null && log.isDebugEnabled()) log.d("Wait SoundPool initialized n." + i);
Utils.sleep(100);
}
if (!isInitialized()) {
if (log != null) {
log.e("SoundPool NOT initialized");
} else {
System.err.println("SoundPool NOT initialized");
}
}
}
public void playSingleSound(int resourceId, boolean forever) {
int repeat = forever ? -1 : 0;
int streamVolume = mAudioManager.getStreamVolume(AudioManager.STREAM_MUSIC);
waitInit();
for (int i = 0; i < 3; i++) {
int poolId = mSoundPoolMap.get(resourceId);
streamId = mSoundPool.play(poolId, streamVolume, streamVolume, 1, repeat, 1f);
if (streamId > 0) {
break;
} else {
Utils.sleep(300);
}
}
if (streamId == 0) {
if (log != null) {
log.e("playSound without streamId for index :" + resourceId);
}
}
}
public void playSound(int index) {
playSingleSound(index, false);
}
public void playLoopedSound(int index) {
if (log != null && log.isDebugEnabled()) {
log.d("playLoopedSound soundId:" + index);
}
playSingleSound(index, true);
}
public void stopLastSound() {
if (log != null && log.isDebugEnabled()) {
log.d("stopLastSound");
}
if (streamId > 0) {
mSoundPool.stop(streamId);
}
streamId = 0;
}
public boolean isInitialized() {
return initialized;
}
public void setInitialized(boolean initialized) {
this.initialized = initialized;
}
public void close() {
mSoundPool.release();
}
}
使用:
// Init
mSoundManager = new SoundManager();
mSoundManager.initSounds(getBaseContext());
mSoundManager.addSound(R.raw.SOUND_BEEP2);
mSoundManager.addSound(R.raw.SOUND_BEEP);
mSoundManager.addSound(R.raw.SOUND_ANNOYING_ALARM);
// Use
mSoundManager.reset();
mSoundManager.playSound(R.raw.SOUND_BEEP2);
我希望这对你有所帮助。