如果我有一个使用bezier的SVG <path>
(假设是二次方),我已经指定了终点A,终点B和控制点C.
如果我还有一些位于bezier路径上的任意点P,我怎么能画出如上定义的bezier,但是停在P处(而不是从A到B一直走,从A到P) ?
答案 0 :(得分:0)
以下示例为您提供了一点方向
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>SVG 001</title>
<style>
body{font-family:"Calibri", sans-serif;}
svg{border:1px solid #eee;width:100px;height:100px;}
</style>
</head>
<body>
<p>Offset Dasharray</p>
<svg width="200" height="200" viewBox="0 0 500 500">
<path id="myPath" d="M 50 50 q 200 800 400 0" stroke="none"
stroke-width="5" fill="none" />
</svg>
<script>
var paintPathAni=function(path, duration, color, callback){
easeInOutQuad= function (t) { return t<.5 ? 2*t*t : -1+(4-2*t)*t }
easeInQuad= function (t) { return t*t}
easeOutQuad= function (t) { return t*(2-t) }
/*
for (var i=0; i<=1; i+=0.1)
{
console.log(easeInOutQuad(i));
}
*/
var len=path.getTotalLength();
var aktLen;
var sumSteps = duration / (1000/60) // 60 pics per second
var step=1;
var pathAnim;
var anim=function(){
//aktLen = len/sumSteps*step;
aktLen = easeInOutQuad(step/sumSteps)*len;
//aktLen = easeInQuad(step/sumSteps)*len;
//aktLen = easeOutQuad(step/sumSteps)*len;
path.setAttribute('stroke-dasharray', aktLen + ' ' + (len - aktLen));
path.setAttribute('stroke',color);
if (step < sumSteps){
step++;
pathAnim = setTimeout(anim, 1000/60) //1000/60 pics/second
} else {
clearTimeout(pathAnim);
path.setAttribute('stroke',"red");
path.setAttribute('stroke-dasharray','none');
if (callback) return callback();
}
}
anim();
}
paintPathAni(myPath, 3500,'red',function(){console.log('Animation End')});
</script>
</body>
</html>
&#13;