int i = 1;
int answer;
int d;
int e;
boolean alive = true;
System.out.println("\n");
System.out.println(enemies[i].getName() + " has appeared!");
System.out.print("\n");
while (alive == true) {
System.out.println("Hitpoints[HP]: " + enemies[i].getHP());
System.out.println("Attack[ATK] : " + enemies[i].getATK());
System.out.println("Mana[MANA] : " + enemies[i].getMANA());
System.out.println("\n");
System.out.println("[1 - Attack]");
System.out.println("[2 - Flee]");
answer = In.getInt();
System.out.println("\n");
if (answer == 1) {
if (user.getP_HP() > 0) {
d = enemies[i].getHP() - user.getP_ATK();
enemies[i].setHP(d);
System.out.println(user.getP_Name() + " strikes the " + enemies[i].getName() + " for " + user.getP_ATK() + " damage.");
System.out.println(enemies[i].getName() + " has " + enemies[i].getHP() + " HP remaining.");
System.out.println("\n");
} else if (user.getP_HP() <= 0) {
System.out.println(user.getP_Name() + " has been slain by the " + enemies[i].getName() + "!");
alive = false;
}
if (enemies[i].getHP() > 0) {
e = user.getP_HP() - enemies[i].getATK();
user.setP_HP(e);
System.out.println("The " + enemies[i].getName() + " attacked you for " + enemies[i].getATK() + " damage.");
System.out.println(user.getP_Name() + " has " + user.getP_HP() + " HP remaining.");
System.out.println("\n");
} else if (enemies[1].getHP() <= 0) {
System.out.println(user.getP_Name() + " has slain the " + enemies[i].getName() + "!");
alive = false;
}
} else if (answer == 2) {
System.out.println("You try to run, but fall into a pit of spikes and die!");
alive = false;
}
}
大家好,我现在解决这个问题大约2个小时了。我想做的是让敌人在HP达到0或以下后立即死亡,对玩家来说也是如此。
仅当玩家先杀死地精时才有效,而不反之亦然。
每当敌人先杀死玩家时,它就不会输出你已被杀死的东西。相反,它为您提供了选择是否要再次攻击或逃离的选项。选择攻击选项后,它才会声明您已被杀死。然而,这并不是全部,之后妖精会在程序停止之前再次攻击你。
以下是敌人先杀死你的示例输出:
stackoverflow strikes the Goblin for 1 damage.
Goblin has 12 HP remaining.
The Goblin attacked you for 3 damage.
stackoverflow has 1 HP remaining.
Hitpoints[HP]: 12
Attack[ATK] : 3
Mana[MANA] : 1
[1 - Attack]
[2 - Flee]
1
stackoverflow strikes the Goblin for 1 damage.
Goblin has 11 HP remaining.
The Goblin attacked you for 3 damage.
stackoverflow has -2 HP remaining.
Hitpoints[HP]: 11
Attack[ATK] : 3
Mana[MANA] : 1
[1 - Attack]
[2 - Flee]
1
stackoverflow has been slain by the Goblin!
The Goblin attacked you for 3 damage.
stackoverflow has -5 HP remaining.
答案 0 :(得分:1)
您实际上希望按以下顺序执行操作(假设您攻击):
你反向#3和#5。
另外,以下一行:
else if (enemies[1].getHP() <= 0)
我认为这是一个错字。我假设你真的打算做
else if (enemies[i].getHP() <= 0)
答案 1 :(得分:1)
试试这个:
int i = 1;
int answer;
int d;
int e;
boolean alive = true;
System.out.println("\n");
System.out.println(enemies[i].getName() + " has appeared!");
System.out.print("\n");
while (alive == true) {
System.out.println("Hitpoints[HP]: " + enemies[i].getHP());
System.out.println("Attack[ATK] : " + enemies[i].getATK());
System.out.println("Mana[MANA] : " + enemies[i].getMANA());
System.out.println("\n");
if (user.getP_HP() > 0) {
System.out.println("[1 - Attack]");
System.out.println("[2 - Flee]");
answer = In.getInt();
System.out.println("\n");
} else if (user.getP_HP() <= 0) {
System.out.println(user.getP_Name() + " has been slain by the " + enemies[i].getName() + "!");
alive = false;
answer = 0; //so it won't execute the rest of the code
}
if (answer == 1) {
d = enemies[i].getHP() - user.getP_ATK();
enemies[i].setHP(d);
System.out.println(user.getP_Name() + " strikes the " + enemies[i].getName() + " for " + user.getP_ATK() + " damage.");
System.out.println(enemies[i].getName() + " has " + enemies[i].getHP() + " HP remaining.");
System.out.println("\n");
if (enemies[i].getHP() > 0) {
e = user.getP_HP() - enemies[i].getATK();
user.setP_HP(e);
System.out.println("The " + enemies[i].getName() + " attacked you for " + enemies[i].getATK() + " damage.");
System.out.println(user.getP_Name() + " has " + user.getP_HP() + " HP remaining.");
System.out.println("\n");
} else if (enemies[1].getHP() <= 0) {
System.out.println(user.getP_Name() + " has slain the " + enemies[i].getName() + "!");
alive = false;
}
} else if (answer == 2) {
System.out.println("You try to run, but fall into a pit of spikes and die!");
alive = false;
}
}
在要求输入之前,您需要检查自己是否还活着。可能不是最好的解决方案,但它是一个快速的解决方案,我希望它指出你正确的方向
答案 2 :(得分:0)
似乎不是使用else if
,而是你想要的是这样的:
// Process both attacks first.
if (user.getP_HP() > 0) {
d = enemies[i].getHP() - user.getP_ATK();
enemies[i].setHP(d);
// ...
}
if (enemies[i].getHP() > 0) {
e = user.getP_HP() - enemies[i].getATK();
user.setP_HP(e);
// ...
}
// Then resolve the deaths immediately after.
if (user.getP_HP() <= 0) {
// ...
alive = false;
}
if (enemies[1].getHP() <= 0) {
// ...
alive = false;
}