所以我试图创建一个像测验游戏这样的琐事,两个人可以在同一部手机上进行正面交锋。一切都很完美,除非你选择一个答案,它会如此快速地产生下一个问题,另一个人最终会得到一个随机的答案。
例如,如果两个玩家几乎同时点击按钮,则第一个和第二个之间的微小秒会产生一个新问题,第二个玩家最终会点击随机答案以获得不同的随机问题。 / p>
任何人都可以帮助我了解如何在选择答案后延迟下一个问题,以及按钮在发生此延迟时停止接收输入吗?
代码如下,但实际上我只需知道要处理的方向,不需要专门针对我的代码。
谢谢,
public class DuelMenu extends AppCompatActivity {
Button answer1, answer2, answer3, answer4, playAgain, returnHome, answer1p2, answer2p2, answer3p2, answer4p2;
TextView score, question, question2, score2;
private MultiplyQuestions mQuestions = new MultiplyQuestions();
private String mAnswer;
private int mScore = 0;
private int mScore2 = 0;
private int mQuestionLength = mQuestions.mQuestions.length;
Random rng = new Random();
TextView mTextField, timer2;
CountDownTimer gameTimer;
boolean gameTimerIsRunning;
TextView correctFade;
public void startGame(){
startGameTimer();
}
public void startGameTimer(){
gameTimer = new CountDownTimer(30000, 1000) {
@Override public void onTick(long millisUntilFinished) {
mTextField.setText("Time Remaining: " + millisUntilFinished / 1000);
timer2.setText("Time Remaining: " + millisUntilFinished / 1000);
}
@Override public void onFinish() {
gameTimerIsRunning = false;
gameOver();
}
};
gameTimer.start();
}
@Override
public void onBackPressed() {
moveTaskToBack(true);
}
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
overridePendingTransition(R.anim.fadein, R.anim.fadeout);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
setContentView(R.layout.activity_duel_menu);
answer1 = (Button) findViewById(R.id.answer1);
answer2 = (Button) findViewById(R.id.answer2);
answer3 = (Button) findViewById(R.id.answer3);
answer4 = (Button) findViewById(R.id.answer4);
answer1p2 = (Button) findViewById(R.id.answer1p2);
answer2p2 = (Button) findViewById(R.id.answer2p2);
answer3p2 = (Button) findViewById(R.id.answer3p2);
answer4p2 = (Button) findViewById(R.id.answer4p2);
score = (TextView) findViewById(R.id.score);
score2 = (TextView) findViewById(R.id.score2);
question = (TextView) findViewById(R.id.question);
question2 = (TextView) findViewById(R.id.question2);
timer2 = (TextView) findViewById(R.id.timer2);
mTextField = (TextView) findViewById(R.id.timer);
correctFade = (TextView) findViewById(R.id.correctFade);
score.setText("Score " + mScore);
score2.setText("Score " + mScore2);
Typeface custom_font = Typeface.createFromAsset(getAssets(), "fonts/Monster.ttf");
score.setTypeface(custom_font);
score2.setTypeface(custom_font);
question.setTypeface(custom_font);
question2.setTypeface(custom_font);
mTextField.setTypeface(custom_font);
timer2.setTypeface(custom_font);
answer1p2.setTypeface(custom_font);
answer2p2.setTypeface(custom_font);
answer3p2.setTypeface(custom_font);
answer4p2.setTypeface(custom_font);
answer1.setTypeface(custom_font);
answer2.setTypeface(custom_font);
answer3.setTypeface(custom_font);
answer4.setTypeface(custom_font);
Button advanceToDuelFriend = (Button) findViewById(R.id.playAgain);
advanceToDuelFriend.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View agr0) {
Intent intent = new Intent(DuelMenu.this, DuelMenu.class);
startActivity(intent);
}
});
Button advanceToHome = (Button) findViewById(R.id.returnHome);
advanceToHome.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View agr0) {
Intent intent = new Intent(DuelMenu.this, MainActivity.class);
startActivity(intent);
}
});
final Animation fadeInAnimation = AnimationUtils.loadAnimation(this, R.anim.fadeoutcorrect);
updateQuestion(rng.nextInt(mQuestionLength));
startGame();
answer1.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
if (answer1.getText() == mAnswer) {
mScore++;
score.setText("Score " + mScore);
updateQuestion(rng.nextInt(mQuestionLength));
} else {
mScore--;
score.setText("Score " + mScore);
updateQuestion(rng.nextInt(mQuestionLength));
}
}
});
answer2.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
if (answer2.getText() == mAnswer) {
mScore++;
score.setText("Score " + mScore);
updateQuestion(rng.nextInt(mQuestionLength));
} else {
mScore--;
score.setText("Score " + mScore);
updateQuestion(rng.nextInt(mQuestionLength));
}
}
});
answer3.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
if (answer3.getText() == mAnswer) {
mScore++;
score.setText("Score " + mScore);
updateQuestion(rng.nextInt(mQuestionLength));
} else {
mScore--;
score.setText("Score " + mScore);
updateQuestion(rng.nextInt(mQuestionLength));
}
}
});
answer4.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
if (answer4.getText() == mAnswer) {
mScore++;
score.setText("Score " + mScore);
updateQuestion(rng.nextInt(mQuestionLength));
} else {
mScore--;
score.setText("Score " + mScore);
updateQuestion(rng.nextInt(mQuestionLength));
}
}
});
answer1p2.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
if (answer1p2.getText() == mAnswer) {
mScore2++;
score2.setText("Score " + mScore2);
updateQuestion(rng.nextInt(mQuestionLength));
} else {
mScore2--;
score2.setText("Score " + mScore2);
updateQuestion(rng.nextInt(mQuestionLength));
}
}
});
answer2p2.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
if (answer2p2.getText() == mAnswer) {
mScore2++;
score2.setText("Score " + mScore2);
updateQuestion(rng.nextInt(mQuestionLength));
} else {
mScore2--;
score2.setText("Score " + mScore2);
updateQuestion(rng.nextInt(mQuestionLength));
}
}
});
answer3p2.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
if (answer3p2.getText() == mAnswer) {
mScore2++;
score2.setText("Score " + mScore2);
updateQuestion(rng.nextInt(mQuestionLength));
} else {
mScore2--;
score2.setText("Score " + mScore2);
updateQuestion(rng.nextInt(mQuestionLength));
}
}
});
answer4p2.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
if (answer4p2.getText() == mAnswer) {
mScore2++;
score2.setText("Score " + mScore2);
updateQuestion(rng.nextInt(mQuestionLength));
} else {
mScore2--;
score2.setText("Score " + mScore2);
updateQuestion(rng.nextInt(mQuestionLength));
}
}
});
}
private void updateQuestion(int num) {
Animation fadeIn = AnimationUtils.loadAnimation(DuelMenu.this, R.anim.enter);
question.startAnimation(fadeIn);
fadeIn.setAnimationListener(new Animation.AnimationListener() {
@Override
public void onAnimationStart(Animation animation) {
}
@Override
public void onAnimationEnd(Animation animation) {
}
@Override
public void onAnimationRepeat(Animation animation) {
}
});
question.setText(mQuestions.getQuestion(num));
answer1.setText(mQuestions.getChoice1(num));
answer2.setText(mQuestions.getChoice2(num));
answer3.setText(mQuestions.getChoice3(num));
answer4.setText(mQuestions.getChoice4(num));
question2.setText(mQuestions.getQuestion(num));
answer1p2.setText(mQuestions.getChoice1(num));
answer2p2.setText(mQuestions.getChoice2(num));
answer3p2.setText(mQuestions.getChoice3(num));
answer4p2.setText(mQuestions.getChoice4(num));
mAnswer = mQuestions.getCorrectAnswer(num);
}
protected void gameOver() {
gameTimer.cancel();
if (mScore > mScore2) {
Toast.makeText(this, "Player 1 Wins ", Toast.LENGTH_SHORT).show();
}
if (mScore < mScore2) {
Toast.makeText(this, "Player 2 Wins", Toast.LENGTH_SHORT).show();
}
if (mScore == mScore2) {
Toast.makeText(this, "IT'S A TIE!!", Toast.LENGTH_SHORT).show();
}
playAgain = (Button) findViewById(R.id.playAgain);
playAgain.setVisibility(View.VISIBLE);
returnHome = (Button) findViewById(R.id.returnHome);
returnHome.setVisibility(View.VISIBLE);
}
public void quitToMenu(View view) {
gameTimer.cancel();
startActivity(new Intent(getApplicationContext(), MainActivity.class));
}
}
答案 0 :(得分:0)
所以我想出了答案,我刚刚用计时器构建了一个方法,并将显示问题的方法放在计时器中。我也让按钮变得不可见,同时勾选并在完成时返回可见。
如果有更好的方法可以告诉我,那么这就足够了!
我在下面使用的方法。
public void startGameTimer2(){
answer1.setVisibility(View.INVISIBLE);
answer2.setVisibility(View.INVISIBLE);
answer3.setVisibility(View.INVISIBLE);
answer4.setVisibility(View.INVISIBLE);
answer1p2.setVisibility(View.INVISIBLE);
answer2p2.setVisibility(View.INVISIBLE);
answer3p2.setVisibility(View.INVISIBLE);
answer4p2.setVisibility(View.INVISIBLE);
gameTimer = new CountDownTimer(1000, 1000) {
@Override public void onTick(long millisUntilFinished) {
}
@Override public void onFinish() {
gameTimerIsRunning = false;
updateQuestion(rng.nextInt(mQuestionLength));
answer1.setVisibility(View.VISIBLE);
answer2.setVisibility(View.VISIBLE);
answer3.setVisibility(View.VISIBLE);
answer4.setVisibility(View.VISIBLE);
answer1p2.setVisibility(View.VISIBLE);
answer2p2.setVisibility(View.VISIBLE);
answer3p2.setVisibility(View.VISIBLE);
answer4p2.setVisibility(View.VISIBLE);
}
};
gameTimer.start();
}