我问这个问题,因为我没有找到解决这类问题的方法。事实上,Hex地图支持并不是很受欢迎。
我正在使用SpriteKit框架制作游戏。 我使用带有六角形地图的SktileMapNode,以及一组4组图块。
播放器节点在每个磁贴上移动,当他移动特定区块时,我想要的是某些事件可以被触发(打印,功能,Sktransition)但是目前我只是在检测那些磁贴时。 enter image description here
我设置了用户数据(如bool)并将其应用到代码中,但即使在磁贴上有触摸事件,也没有任何反应。
这是GameScene中的代码:
func handleTapFrom(recognizer: UITapGestureRecognizer) {
if recognizer.state != .ended {
return
}
let recognizorLocation = recognizer.location(in: recognizer.view!)
let location = self.convertPoint(fromView: recognizorLocation)
let column = galaxieMapnode.tileColumnIndex(fromPosition: location)
let row = galaxieMapnode.tileRowIndex(fromPosition: location)
if let tile = galaxieMapnode.tileDefinition(atColumn: column, row: row) {
let data = tile.userData?.value(forKey: "wormholeTile") as? Bool
if (data == true) {
print("wormhole touched")
}
}
}
触地得分播放器的另一个扩展文件中的代码:
func touchDown(atPoint pos : CGPoint) {
let tapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(self.handleTapFrom(recognizer:)))
tapGestureRecognizer.numberOfTapsRequired = 2
view?.addGestureRecognizer(tapGestureRecognizer)
let position = thePlayer.position
let column = galaxieMapnode.tileColumnIndex(fromPosition: position)
let row = galaxieMapnode.tileRowIndex(fromPosition: position)
if let tile:SKTileDefinition = galaxieMapnode.tileDefinition(atColumn: column, row: row) {
if let tileBoolData = tile.userData?["wormholeTile"] as? Bool {
if (tileBoolData == true) {
print("Wormhole touched")
}
}
} else {
print("different tile")
}
}
也许我使用了bad gestureRecogniser,或者我把这些代码放在了不好的范围内。
欢迎任何帮助。
谢谢
image for description of the issue
编辑:
@KnightOfDragon
好的我擦除了所有的手势识别,以及移动功能中的代码:
extension GameScene {
func move(theXAmount:CGFloat , theYAmount:CGFloat, theAnimation:String ) {
let wait:SKAction = SKAction.wait(forDuration: 0.05)
let walkAnimation:SKAction = SKAction(named: theAnimation, duration: moveSpeed )!
let moveAction:SKAction = SKAction.moveBy(x: theXAmount, y: theYAmount, duration: moveSpeed )
let group:SKAction = SKAction.group( [ walkAnimation, moveAction ] )
let finish:SKAction = SKAction.run {
let position = self.thePlayer.position
let column = self.galaxieMapnode.tileColumnIndex(fromPosition: position)
let row = self.galaxieMapnode.tileRowIndex(fromPosition: position)
if let tile:SKTileDefinition = self.galaxieMapnode.tileDefinition(atColumn: column, row: row) {
if let tileBoolData = tile.userData?["wormholeTile"] as? Bool {
if (tileBoolData == true) {
print("Wormhole touched")
}
}
} else {
print("different tile")
}
}
但是当移动结束时输出只是“不同的瓦片”。 无论如何,谢谢你的说明。
可能有任何想法吗?