我需要将一个RenderTexture对象保存为.png文件,该文件随后将用作包裹3D对象的纹理。我的问题是现在我无法使用EncodeToPNG()保存RenderTexture对象,因为RenderTexture不包含该方法。如何将RenderTexture对象转换为Texture2D对象?谢谢!
// Saves texture as PNG file.
using UnityEngine;
using System.Collections;
using System.IO;
public class SaveTexture : MonoBehaviour {
public RenderTexture tex;
// Save Texture as PNG
void SaveTexturePNG()
{
// Encode texture into PNG
byte[] bytes = tex.EncodeToPNG();
Object.Destroy(tex);
// For testing purposes, also write to a file in the project folder
File.WriteAllBytes(Application.dataPath + "/../SavedScreen.png", bytes);
}
}
答案 0 :(得分:7)
创建新Texture2D
,使用RenderTexture.ReadPixels
将RenderTexture
中的像素读入新Texture2D
。最后,请致电Texture2D.Apply();
以应用更改的像素。
Texture2D toTexture2D(RenderTexture rTex)
{
Texture2D tex = new Texture2D(512, 512, TextureFormat.RGB24, false);
RenderTexture.active = rTex;
tex.ReadPixels(new Rect(0, 0, rTex.width, rTex.height), 0, 0);
tex.Apply();
return tex;
}
用法:
public RenderTexture tex;
Texture2D myTexture = toTexture2D(tex);
您可以将其作为扩展方法:
public static class ExtensionMethod
{
public static Texture2D toTexture2D(this RenderTexture rTex)
{
Texture2D tex = new Texture2D(512, 512, TextureFormat.RGB24, false);
RenderTexture.active = rTex;
tex.ReadPixels(new Rect(0, 0, rTex.width, rTex.height), 0, 0);
tex.Apply();
return tex;
}
}
用法:
public RenderTexture tex;
Texture2D myTexture = tex.toTexture2D();