我试图编写一种能够使用蒙特卡罗方法求解积分的算法。然而,对于给定的输入数据,计算结果与预期的不同;我计算表达式 exp(-ax ^ 2), a = 1 ,并且点在 [0.5,1] 的范围内。我期望获得的结果是大约0.29,但我得到了类似于0.11的结果。也许有什么建议我做错了什么?
#include<iostream>
#define N 100000000
#include<ctime>
#include<cmath>
#include<cstdio>
#include<cstdlib>
double pickPoint(double left, double right);
double functionE(double a, double x);
int main(){
srand(time(NULL));
double a;
std::cin >> a;
double leftBorder, rightBorder;
std::cin >> leftBorder >> rightBorder;
double result = 0;
for (int j = 0; j < N; j++){
result += functionE(a, leftBorder + pickPoint(leftBorder, rightBorder));
}
printf("%lf", (rightBorder - leftBorder) * (result / N));
return 0;
}
double pickPoint(double left, double right){
return left + (double)(rand() / (RAND_MAX + 1.0) * (right - left));
}
double functionE(double a, double x){
return exp((-a*pow(x, 2)));
}
答案 0 :(得分:1)
result += functionE(a, leftBorder + pickPoint(leftBorder, rightBorder));
应该是
result += functionE(a, pickPoint(leftBorder, rightBorder));
你把边界推到了很远的地方。
答案 1 :(得分:0)
您要将if(imagevew.getImage()==R.drawable.image1){
//do some stuff
}
添加到pickPoint(leftBorder, rightBorder)
。您已获得leftBorder
和leftBorder
之间的值。这种补充是没有必要的。