我正在开发一款使用MKOverlay视图在Google基本地图上叠加我自己的自定义地图的应用。我一直在使用Apple优秀的TileMap示例代码(来自WWDC 2010)作为指南。
我的问题 - 当“过度生成”到比我生成的图块集更深的细节级别时,代码不会显示任何内容,因为在计算的Z级别上没有可用的图块。
我想要的行为 - 当“过度使用”应用程序应该只是继续放大最深层次的瓷砖。叠加层变得模糊是一种很好的用户体验 - 叠加层消失是一种非常糟糕的体验。
这是返回要绘制的图块的代码 - 我需要弄清楚如何修改它以限制Z深度,而不会破坏为叠加图块计算的帧的缩放。任何想法???
- (NSArray *)tilesInMapRect:(MKMapRect)rect zoomScale:(MKZoomScale)scale
{
NSInteger z = zoomScaleToZoomLevel(scale);
// PROBLEM: I need to find a way to cap z at my maximum tile directory depth.
// Number of tiles wide or high (but not wide * high)
NSInteger tilesAtZ = pow(2, z);
NSInteger minX = floor((MKMapRectGetMinX(rect) * scale) / TILE_SIZE);
NSInteger maxX = floor((MKMapRectGetMaxX(rect) * scale) / TILE_SIZE);
NSInteger minY = floor((MKMapRectGetMinY(rect) * scale) / TILE_SIZE);
NSInteger maxY = floor((MKMapRectGetMaxY(rect) * scale) / TILE_SIZE);
NSMutableArray *tiles = nil;
for (NSInteger x = minX; x <= maxX; x++) {
for (NSInteger y = minY; y <= maxY; y++) {
// As in initWithTilePath, need to flip y index
// to match the gdal2tiles.py convention.
NSInteger flippedY = abs(y + 1 - tilesAtZ);
NSString *tileKey = [[NSString alloc]
initWithFormat:@"%d/%d/%d", z, x, flippedY];
if ([tilePaths containsObject:tileKey]) {
if (!tiles) {
tiles = [NSMutableArray array];
}
MKMapRect frame = MKMapRectMake((double)(x * TILE_SIZE) / scale,
(double)(y * TILE_SIZE) / scale,
TILE_SIZE / scale,
TILE_SIZE / scale);
NSString *path = [[NSString alloc] initWithFormat:@"%@/%@.png",
tileBase, tileKey];
ImageTile *tile = [[ImageTile alloc] initWithFrame:frame path:path];
[path release];
[tiles addObject:tile];
[tile release];
}
[tileKey release];
}
}
return tiles;
}
仅供参考,这是有人询问的zoomScaleToZoomLevel帮助函数:
// Convert an MKZoomScale to a zoom level where level 0 contains 4 256px square tiles,
// which is the convention used by gdal2tiles.py.
static NSInteger zoomScaleToZoomLevel(MKZoomScale scale) {
double numTilesAt1_0 = MKMapSizeWorld.width / TILE_SIZE;
NSInteger zoomLevelAt1_0 = log2(numTilesAt1_0); // add 1 because the convention skips a virtual level with 1 tile.
NSInteger zoomLevel = MAX(0, zoomLevelAt1_0 + floor(log2f(scale) + 0.5));
return zoomLevel;
}
答案 0 :(得分:12)
想象一下,叠加层是云层覆盖 - 或者在我们的情况下,是蜂窝信号覆盖。放大时可能不会“看起来很好”,但叠加仍然会向用户传达重要信息。
我通过添加OverZoom模式来解决这个问题,以增强Apple的TileMap示例代码。
以下是TileOverlay.m中的新tilesInMapRect函数:
- (NSArray *)tilesInMapRect:(MKMapRect)rect zoomScale:(MKZoomScale)scale
{
NSInteger z = zoomScaleToZoomLevel(scale);
// OverZoom Mode - Detect when we are zoomed beyond the tile set.
NSInteger overZoom = 1;
NSInteger zoomCap = MAX_ZOOM; // A constant set to the max tile set depth.
if (z > zoomCap) {
// overZoom progression: 1, 2, 4, 8, etc...
overZoom = pow(2, (z - zoomCap));
z = zoomCap;
}
// When we are zoomed in beyond the tile set, use the tiles
// from the maximum z-depth, but render them larger.
NSInteger adjustedTileSize = overZoom * TILE_SIZE;
// Number of tiles wide or high (but not wide * high)
NSInteger tilesAtZ = pow(2, z);
NSInteger minX = floor((MKMapRectGetMinX(rect) * scale) / adjustedTileSize);
NSInteger maxX = floor((MKMapRectGetMaxX(rect) * scale) / adjustedTileSize);
NSInteger minY = floor((MKMapRectGetMinY(rect) * scale) / adjustedTileSize);
NSInteger maxY = floor((MKMapRectGetMaxY(rect) * scale) / adjustedTileSize);
NSMutableArray *tiles = nil;
for (NSInteger x = minX; x <= maxX; x++) {
for (NSInteger y = minY; y <= maxY; y++) {
// As in initWithTilePath, need to flip y index to match the gdal2tiles.py convention.
NSInteger flippedY = abs(y + 1 - tilesAtZ);
NSString *tileKey = [[NSString alloc] initWithFormat:@"%d/%d/%d", z, x, flippedY];
if ([tilePaths containsObject:tileKey]) {
if (!tiles) {
tiles = [NSMutableArray array];
}
MKMapRect frame = MKMapRectMake((double)(x * adjustedTileSize) / scale,
(double)(y * adjustedTileSize) / scale,
adjustedTileSize / scale,
adjustedTileSize / scale);
NSString *path = [[NSString alloc] initWithFormat:@"%@/%@.png", tileBase, tileKey];
ImageTile *tile = [[ImageTile alloc] initWithFrame:frame path:path];
[path release];
[tiles addObject:tile];
[tile release];
}
[tileKey release];
}
}
return tiles;
}
这是TileOverlayView.m中的新drawMapRect:
- (void)drawMapRect:(MKMapRect)mapRect
zoomScale:(MKZoomScale)zoomScale
inContext:(CGContextRef)context
{
// OverZoom Mode - Detect when we are zoomed beyond the tile set.
NSInteger z = zoomScaleToZoomLevel(zoomScale);
NSInteger overZoom = 1;
NSInteger zoomCap = MAX_ZOOM;
if (z > zoomCap) {
// overZoom progression: 1, 2, 4, 8, etc...
overZoom = pow(2, (z - zoomCap));
}
TileOverlay *tileOverlay = (TileOverlay *)self.overlay;
// Get the list of tile images from the model object for this mapRect. The
// list may be 1 or more images (but not 0 because canDrawMapRect would have
// returned NO in that case).
NSArray *tilesInRect = [tileOverlay tilesInMapRect:mapRect zoomScale:zoomScale];
CGContextSetAlpha(context, tileAlpha);
for (ImageTile *tile in tilesInRect) {
// For each image tile, draw it in its corresponding MKMapRect frame
CGRect rect = [self rectForMapRect:tile.frame];
UIImage *image = [[UIImage alloc] initWithContentsOfFile:tile.imagePath];
CGContextSaveGState(context);
CGContextTranslateCTM(context, CGRectGetMinX(rect), CGRectGetMinY(rect));
// OverZoom mode - 1 when using tiles as is, 2, 4, 8 etc when overzoomed.
CGContextScaleCTM(context, overZoom/zoomScale, overZoom/zoomScale);
CGContextTranslateCTM(context, 0, image.size.height);
CGContextScaleCTM(context, 1, -1);
CGContextDrawImage(context, CGRectMake(0, 0, image.size.width, image.size.height), [image CGImage]);
CGContextRestoreGState(context);
// Added release here because "Analyze" was reporting a potential leak. Bug in Apple's sample code?
[image release];
}
}
现在似乎工作得很好。
BTW - 我认为TileMap示例代码缺少[图像发布]并且正在泄漏内存。请注意我在上面的代码中添加它的位置。
我希望这可以帮助其他人解决同样的问题。
干杯,
答案 1 :(得分:2)
这个算法似乎在MapRect之外产生了很多地图图块。在循环内添加以下内容以跳过边界外的切片有很大帮助:
if (! MKMapRectIntersectsRect(rect, tileMapRect))
continue;
答案 2 :(得分:0)
派对有点晚了,但是......在iOS 7.0及更高版本中,您可以使用maximumZ
上的MKTileOverlay
属性。来自the docs:
如果您使用不同的叠加层对象来表示不同的切片 不同的缩放级别,使用此属性指定最大缩放 此叠加层的图块支持该级别。在缩放级别0,瓷砖覆盖 整个世界地图;在缩放级别1,瓷砖占世界的1/4; 在缩放级别2,瓷砖覆盖世界的1/16,依此类推。地图 永远不会尝试为大于该值的缩放级别加载切片 由此属性指定。
- (MKOverlayRenderer *)mapView:(MKMapView *)mapView rendererForOverlay:(id<MKOverlay>)overlay {
if ([overlay isKindOfClass:[MKTileOverlay class]]) {
MKTileOverlay *ovrly = (MKTileOverlay *)overlay;
ovrly.maximumZ = 9; // Set your maximum zoom level here
MKTileOverlayRenderer *rndr = [[MKTileOverlayRenderer alloc] initWithTileOverlay:ovrly];
return rndr;
}
return nil;
}