我想画一个八面体,但结果的形状低于预期。我不知道原因和下一步我想画一个十二面体,有什么建议吗?The result of the Octahedron
我的代码:
var mesh, renderer, scene, camera, controls;
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera(40, window.innerWidth /
window.innerHeight, 1, 10000);
camera.position.set(20, 20, 20);
// controls
controls = new THREE.OrbitControls(camera);
// ambient
scene.add(new THREE.AmbientLight(0x222222));
// light
var light = new THREE.DirectionalLight(0xffffff, 1);
light.position.set(20, 20, 0);
scene.add(light);
// axes
scene.add(new THREE.AxisHelper(20));
// geometry
//var geometry = new THREE.SphereGeometry(5, 12, 8);
var vertices = [
0.5,0,0, 0,0.3,0, -0.5,0,0, 0,-0.3,0, 0,0,0.3, 0,0,-0.3
];
var faces = [
0,1,4, 1,2,4, 2,3,4, 3,0,4, 0,1,5, 1,2,5, 2,3,5, 3,0,5
];
var geometry = new THREE.PolyhedronGeometry(vertices, faces, 5, 1);
// material
var material = new THREE.MeshPhongMaterial({
color: 0x00ffff,
shading: THREE.FlatShading,
wireframe:true,
transparent: true,
opacity: 0.7,
});
// mesh
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
}
function animate() {
requestAnimationFrame(animate);
//controls.update();
renderer.render(scene, camera);
}
答案 0 :(得分:0)
使用
var geometry = new THREE.OctahedronGeometry( 5, 0 ); // or DodecahedronGeometry
如果您想直接使用OctahedronGeometry.js
,请阅读并理解PolyhedronGeometry
的源代码。
如果wireframe
为真,请改用MeshBasicMaterial
。
three.js r.85