所以我正在尝试创建一个按钮,只需设置背景图像(通过blitting一个在另一个上)。但是,我认为这段代码应该有效:
place = True
action = None
def startup(action):
while place == True:
gameDisplay.blit(imgstr, (0, 0))
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
if 500+140 > mouse[0] > 500 and 140+150 > mouse[1] > 140:
pygame.draw.rect(gameDisplay, black, (500,140,150,150))
pygame.mouse.set_cursor(*pygame.cursors.tri_left)
if click[0] == 1 and action != None:
if action == "play":
game_loop()
else:
pygame.draw.rect(gameDisplay, white, (500,140,150,150))
pygame.mouse.set_cursor(*pygame.cursors.arrow)
def game_loop():
while place == True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RCTRL:
pygame.quit()
quit()
gameDisplay.blit(imgm, (0, 0))
pygame.display.update()
startup("play")
但是pygame只是用黑屏启动,鼠标闪烁,直到Windows停止它,因为它没有响应。
答案 0 :(得分:0)
如果有人想知道,我已成功解决了以下代码的问题:
import pygame
pygame.init()
screen = pygame.display.set_mode([852,441])
pygame.display.set_caption("test")
keep_going = True
mousedown = True
background_image = pygame.image.load("start.jpg")
main_img = pygame.image.load("chromos.png")
colorkey = background_image.get_at((0,0))
background_image.set_colorkey(colorkey)
black = (0,0,0)
red = (255,0,0)
picx = 0
picy = 0
main_picx = 0
main_picy = 0
screen.fill(red)
while keep_going:
for event in pygame.event.get():
if event.type == pygame.QUIT:
keep_going = False
if event.type == pygame.MOUSEBUTTONDOWN:
if pygame.mouse.get_pos() > (500, 500) and pygame.mouse.get_pos() < (700, 700):
picx = 5000
picy = 5000
mousedown = False
print(event)
if mousedown:
screen.blit(background_image, (picx,picy))
else:
screen.blit(main_img, (main_picx, main_picy))
pygame.display.update()
pygame.quit()
quit()