我有这个问题。我有矩形,如果我移动它不会删除它 离开之前的矩形
import pygame as pg
from map import Map
class Main:
def __init__(self):
self.gameDisplay = pg.display.set_mode((800,600))
pg.display.set_caption("Pacman")
self.x = 360
self.y = 520
self.speed = 20
runGame = True
pg.draw.rect(self.gameDisplay, (255, 255, 0), [self.x, self.y, 40, 40])
while runGame:
map = Map(self.gameDisplay)
for event in pg.event.get():
if event.type == pg.QUIT:
runGame = False
if event.type == pg.KEYDOWN:
if event.key == pg.K_w:
self.y -= self.speed
elif event.key == pg.K_a:
self.x -= self.speed
elif event.key == pg.K_s:
self.y += self.speed
elif event.key == pg.K_d:
self.x += self.speed
pg.draw.rect(self.gameDisplay, (255, 255, 0), [self.x, self.y, 40, 40])
map.renderMap()
pg.display.update()
pg.init()
main = Main()
这是它在图片problem in image
中创建的内容答案 0 :(得分:0)
我用这段代码解决了它
import pygame as pg
from map import Map
class Main:
def __init__(self):
self.gameDisplay = pg.display.set_mode((800,600))
pg.display.set_caption("Pacman")
self.x = 360
self.y = 520
self.speed = 20
runGame = True
while runGame:
map = Map(self.gameDisplay)
for event in pg.event.get():
if event.type == pg.QUIT:
runGame = False
if event.type == pg.KEYDOWN:
if event.key == pg.K_w:
self.y -= self.speed
elif event.key == pg.K_a:
self.x -= self.speed
elif event.key == pg.K_s:
self.y += self.speed
elif event.key == pg.K_d:
self.x += self.speed
self.gameDisplay.fill((0,0,0))
pg.draw.rect(self.gameDisplay, (255, 255, 0), [self.x, self.y, 40, 40])
map.renderMap()
pg.display.update()
pg.init()
main = Main()