我正在尝试编写一个函数,为每个“联系人”启动一个线程,然后(通过网络)查询该联系人的结果。我希望我的等待函数最多等待1.5秒以获得响应,之后,只需终止所有剩余的线程。
我遇到的问题是函数在所有线程完成之前返回,即使根据逻辑,这也不可能。 main函数中的while循环应该等待所有线程完全完成,但我得到以下输出:
FAIL: Storage test 1 exists 0 times in the DHT.
: Storage test 2 exists 0 times in the DHT.
Added storage test 1 to the entries.
Added storage test 2 to the entries.
(FAIL行来自主要测试程序,看看Get()返回了多少结果。)
据我所知,这是不可能的。有没有人知道竞争条件可能发生在哪里(或者我做过的任何其他假设都不正确)?
功能定义如下:
public IList<Entry> Get(ID key)
{
ConcurrentBag<Entry> entries = new ConcurrentBag<Entry>();
List<Thread> threads = new List<Thread>();
foreach (Contact c in this.p_Contacts)
{
Thread t = new Thread(delegate()
{
try
{
FetchMessage fm = new FetchMessage(this, c, key);
fm.Send();
int ticks = 0;
// Wait until we receive data, or timeout.
while (!fm.Received && ticks < 1500)
{
Thread.Sleep(100);
ticks += 100;
}
if (fm.Received)
{
foreach (Entry e in fm.Values)
{
Console.WriteLine("Added " + e.Value + " to the entries.");
entries.Add(e);
}
if (entries.Count == 0)
Console.WriteLine("There were no entries to add.");
}
else
Console.WriteLine("The node did not return in time.");
}
catch (Exception e)
{
Console.WriteLine(e);
}
}
);
t.IsBackground = false;
t.Start();
}
while (true)
{
bool stopped = true;
foreach (Thread t in threads)
{
if (t.ThreadState != ThreadState.Stopped)
stopped = false;
}
if (stopped)
break;
Thread.Sleep(100);
}
return new List<Entry>(entries.ToArray());
}
答案 0 :(得分:5)
看起来你永远不会将Thread
(t)放在List<Thread>
(线程)中。您的foreach
循环永远不会执行。
主线程只等待100毫秒并继续。
答案 1 :(得分:2)
如果将ThreadPool与.Net 4 Barrier结合使用,可以大大简化代码。从本质上讲,障碍会阻止所有线程,直到它们同步。当您向线程传递相同的障碍并在最后同步时,您可以暂停主线程直到完成所有工作线程。重构的代码如下所示:
// For the number of threads + 1 for the main thread
Barrier barrier = new Barrier(this.p_Contacts.count + 1);
ConcurrentBag<Entry> entries = new ConcurrentBag<Entry>();
foreach (Contact c in this.p_Contacts)
{
ThreadPool.RegisterWaitForSingleObject(
new EventWaitHandle(false, EventResetMode.AutoReset),
(stateInfo,timedOut) => {
try
{
FetchMessage fm = new FetchMessage(this, c, key);
fm.Send();
while(!fm.Received || !timedOut)
{
Thread.Sleep(100);
}
if(fm.Received)
{
foreach (Entry e in fm.Values)
{
entries.Add(e);
Console.WriteLine("Added " + e.Value + " to the entries.");
}
// avoid counting other thread's work
if (fm.Values.count == 0)
{
Console.WriteLine("There were no entries to add.");
}
}
else
{
Console.WriteLine("The node did not return in time.");
}
barrier.SignalAndWait();
}
catch(Exception e)
{
Console.WriteLine(e);
}
}, null, TimeSpan.FromSeconds(1.5), true);
);
}
// This limits total time waited to only 1.5 seconds
barrier.SignalAndWait(TimeSpan.FromSeconds(1.5));
return new List<Entry>(entries.ToArray());
不要像你一样手动管理旋转锁,而是让.Net为你做。
答案 2 :(得分:0)
线程没有添加到列表中,因此while循环会立即中断?
答案 3 :(得分:0)
此问题的解决方案是使用ConcurrentDictionary来跟踪线程已完成的联系人:
public IList<Entry> Get(ID key)
{
ConcurrentBag<Entry> entries = new ConcurrentBag<Entry>();
ConcurrentDictionary<Contact, bool> done = new ConcurrentDictionary<Contact, bool>();
List<Thread> threads = new List<Thread>();
foreach (Contact c in this.p_Contacts)
{
Thread t;
ThreadStart ts = delegate()
{
try
{
FetchMessage fm = new FetchMessage(this, c, key);
fm.Send();
int ticks = 0;
// Wait until we receive data, or timeout.
while (!fm.Received && ticks < 1500)
{
Thread.Sleep(100);
ticks += 100;
}
if (fm.Received)
{
foreach (Entry e in fm.Values)
{
Console.WriteLine("Added " + e.Value + " to the entries.");
entries.Add(e);
}
if (entries.Count == 0)
Console.WriteLine("There were no entries to add.");
}
else
Console.WriteLine("The node did not return in time.");
Thread.MemoryBarrier();
done[c] = true;
}
catch (Exception e)
{
Console.WriteLine(e);
}
};
t = new Thread(ts);
done[c] = false;
t.IsBackground = true;
t.Start();
}
while (true)
{
bool stopped = true;
foreach (Contact c in this.p_Contacts)
{
if (!done[c])
stopped = false;
}
if (stopped)
break;
Thread.Sleep(100);
}
return new List<Entry>(entries.ToArray());
}