我正在尝试使用libtiff.net从GeoTIFF文件中读取高程数据。 到目前为止,我大多只能使用libtiff.net网页上的示例从文件中读取元数据。
但是如何读取我不理解的高程数据......我尝试使用Tiff.ReadScanline()
进行首次阅读,如here所述,但我所拥有的文件似乎存储方式不同(如果我理解的话,可能在瓷砖中存储)正确地)
这是元数据(据我所知)(tiff文件来自丹麦地形高程数据集):
Tiff c:\ Users *** \ DTM_1km_6170_500.tif,第0页设置了以下标签:
IMAGEWIDTH System.Int32:2500
IMAGELENGTH System.Int32:2500
BITSPERSAMPLE System.Int16:32
COMPRESSION BitMiracle.LibTiff.Classic.Compression:ADOBE_DEFLATE
PHOTOMETRIC BitMiracle.LibTiff.Classic.Photometric:MINISBLACK
STRIPOFFSETS System.UInt64 []:System.UInt64 []
SAMPLESPERPIXEL System.Int16:1
STRIPBYTECOUNTS System.UInt64 []:System.UInt64 []
PLANARCONFIG BitMiracle.LibTiff.Classic.PlanarConfig:CONTIG
PREDICTOR BitMiracle.LibTiff.Classic.Predictor:FLOATINGPOINT
TILEWIDTH System.Int32:256
TILELENGTH System.Int32:256
TILEOFFSETS System.UInt64 []:System.UInt64 []
TILEBYTECOUNTS System.UInt64 []:System.UInt64 []
SAMPLEFORMAT BitMiracle.LibTiff.Classic.SampleFormat:IEEEFP
DATATYPE System.Int16:3
GEOTIFF_MODELPIXELSCALETAG System.Int32:3 GEOTIFF_MODELPIXELSCALETAG System.Byte []:Ù?Ù?
GEOTIFF_MODELTIEPOINTTAG System.Int32:6 GEOTIFF_MODELTIEPOINTTAG System.Byte []:A ^ WA
34735 System.Int32:36 34735 System.Byte []: ±±#°èd)#
34736 System.Int32:3 34736 System.Byte []:
34737 System.Int32:30 34737 System.Byte []:ETRS89 / UTM zone 32N | ETRS89 |
42113 System.Int32:6 42113 System.Byte []: - 999
到目前为止我写的代码如下:
namespace GeoTIFFReader
{
public class GeoTIFF
{
private double[,] heightmap;
private double dx;
private double dy;
private double startx;
private double starty;
public GeoTIFF(string fn)
{
using (Tiff tiff = Tiff.Open(fn, "r"))
{
if (tiff == null)
{
// Error - could not open
return;
}
int width = tiff.GetField(TiffTag.IMAGEWIDTH)[0].ToInt();
int height = tiff.GetField(TiffTag.IMAGELENGTH)[0].ToInt();
heightmap = new double[width, height];
FieldValue[] modelPixelScaleTag = tiff.GetField(TiffTag.GEOTIFF_MODELPIXELSCALETAG);
FieldValue[] modelTiePointTag = tiff.GetField(TiffTag.GEOTIFF_MODELTIEPOINTTAG);
byte[] modelPixelScale = modelPixelScaleTag[1].GetBytes();
dx = BitConverter.ToDouble(modelPixelScale, 0);
dy = BitConverter.ToDouble(modelPixelScale, 8) * -1;
byte[] modelTransformation = modelTiePointTag[1].GetBytes();
double originLon = BitConverter.ToDouble(modelTransformation, 24);
double originLat = BitConverter.ToDouble(modelTransformation, 32);
startx = originLon + dx / 2.0;
starty = originLat + dy / 2.0;
double curx = startx;
double cury = starty;
FieldValue[] bitsPerSampleTag = tiff.GetField(TiffTag.BITSPERSAMPLE);
FieldValue[] tilewtag = tiff.GetField(TiffTag.TILEWIDTH);
FieldValue[] tilehtag = tiff.GetField(TiffTag.TILELENGTH);
int tilew = tilewtag[0].ToInt();
int tileh = tilehtag[0].ToInt();
var tile = new byte[tilew*tileh];
//var scanline = new byte[tiff.ScanlineSize()]; Does not work... wrong format
for (int il = 0; il < height; il++)
{
//tiff.ReadScanline(scanline, il); // Load il'th line of data
for (int ir = 0; ir < width; ir++)
{
// Here I would like to read each pixel data that contains elevation in gray-scale in f32 as far I as I understand from metadata
//object value = scanline[ir];
//heightmap[ir, il] = double.Parse(value.ToString());
}
}
Console.WriteLine(heightmap.ToString());
}
}
}
}
因此,如果有人知道如何提取这些数据,那将非常感激。
答案 0 :(得分:1)
所以我偶然发现了一些暗示,让我找到了具体问题的答案..:
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div id="PopUp" class="overlay">
<div class="PopUp">
<div class="timer" id="timer"><img src="http://i.imgur.com/87XaOWA.png">
<p class="close-message" id="close-message"></p>
</div>
<a class="close" href="#">✕</a>
<div class="content" id="content">
<div id="p1" class="p1" style="overflow: hidden; position: relative; width: 885px; height: 878px;">
<!-- Begin page background -->
<div id="pg1Overlay" style="width:100%; height:100%; position:absolute; z-index:1; background-color:rgba(0,0,0,0); -webkit-user-select: none;"></div>
<div id="pg1" class="pg1" style="-webkit-user-select: none;"><img src="http://i.imgur.com/vcY42CW.png" id="pdf1" class="pdf1"></img>
</div>
<!-- End page background -->
<!-- Begin text definitions (Positioned/styled in CSS) -->
<div id="t1_1" class="t s1_1">Player Selection Criteria Evaluator Cue Card</div>
<div id="t2_1" class="t s2_1">Skating – speed, quickness, technique</div>
<div id="t3_1" class="t s3_1">♦</div>
<div id="t4_1" class="t s4_1">Forward and Backward</div>
<div id="t5_1" class="t s3_1">♦</div>
<div id="t6_1" class="t s3_1">♦</div>
<div id="t7_1" class="t s3_1">♦</div>
<div id="t8_1" class="t s4_1">Turn both directions</div>
<div id="t9_1" class="t s4_1">Stop both directions</div>
<div id="ta_1" class="t s4_1">Are they in a good position for stability and strength</div>
<div id="tb_1" class="t s2_1">Passing – technique, control, vision</div>
<div id="tc_1" class="t s3_1">♦</div>
<div id="td_1" class="t s3_1">♦</div>
<div id="te_1" class="t s3_1">♦</div>
<div id="tf_1" class="t s3_1">♦</div>
<div id="tg_1" class="t s4_1">Forehand and Backhand</div>
<div id="th_1" class="t s4_1">To moving and stationary target</div>
<div id="ti_1" class="t s4_1">Vision – do they take a look and select best option</div>
<div id="tj_1" class="t s4_1">Advanced – board passes, chips, saucer passes</div>
<div id="tk_1" class="t s2_1">Puck Control – technique, open ice, confined space</div>
<div id="tl_1" class="t s3_1">♦</div>
<div id="tm_1" class="t s3_1">♦</div>
<div id="tn_1" class="t s3_1">♦</div>
<div id="to_1" class="t s3_1">♦</div>
<div id="tp_1" class="t s4_1">Open carry with speed</div>
<div id="tq_1" class="t s4_1">Execute dekes and fakes on the 1 on 1</div>
<div id="tr_1" class="t s4_1">Can they handle the puck in traffic and tight space</div>
<div id="ts_1" class="t s4_1">Ability to maintain control while being stick checked</div>
<div id="tt_1" class="t s2_1">Shooting – technique, accuracy, velocity</div>
<div id="tu_1" class="t s3_1">♦</div>
<div id="tv_1" class="t s3_1">♦</div>
<div id="tw_1" class="t s3_1">♦</div>
<div id="tx_1" class="t s4_1">Velocity</div>
<div id="ty_1" class="t s3_1">♦</div>
<div id="tz_1" class="t s4_1">Accuracy</div>
<div id="t10_1" class="t s3_1">♦</div>
<div id="t11_1" class="t s4_1">Forehand and backhand</div>
<div id="t12_1" class="t s4_1">Wrist shot, snap shot, slap shot</div>
<div id="t13_1" class="t s4_1">Shot Selection – do they select the best shot for the opportunity?</div>
<div id="t14_1" class="t s2_1">Game Understanding – Principles of Offence and Defence</div>
<div id="t15_1" class="t s3_1">♦</div>
<div id="t16_1" class="t s3_1">♦</div>
<div id="t17_1" class="t s3_1">♦</div>
<div id="t18_1" class="t s3_1">♦</div>
<div id="t19_1" class="t s4_1">Player understands positional play</div>
<div id="t1a_1" class="t s4_1">Player supports the puck on the defensive and offensive side of puck</div>
<div id="t1b_1" class="t s4_1">Player communicates with teammates</div>
<div id="t1c_1" class="t s4_1">Player has the ability to read and react.</div>
</div>
</div>
<div id="Print" class="Print" align="center">
<button onclick="printDiv()"><img src="http://i.imgur.com/HcXNoMC.png" /></button>
</div>
</div>
</div>
编辑2018-09-20:
@Graviton - 对于很长的响应时间抱歉...但这里是我用的构造函数的完整类,它将文件名作为输入并填充 int tileSize = tiff.TileSize();
for (int iw = 0; iw < nWidth; iw += tilew)
{
for (int ih = 0; ih < nHeight; ih += tileh)
{
byte[] buffer = new byte[tileSize];
tiff.ReadTile(buffer, 0, iw, ih, 0, 0);
for (int itw = 0; itw < tilew; itw++)
{
int iwhm = ih + itw;
if (iwhm > nWidth - 1)
{
break;
}
for (int ith = 0; ith < tileh; ith++)
{
int iyhm = iw + ith;
if (iyhm > nHeight - 1)
{
break;
}
heightMap[iwhm, iyhm] =
BitConverter.ToSingle(buffer, (itw * tileh + ith) * 4);
}
}
}
}
(但@Nazonokaizijin看起来更好更苗条):< / p>
heightMap
答案 1 :(得分:1)
它有一个对 LibTiff 进行补充的库(在 c# 中),可以在给定纬度/经度的情况下进行高程查询,可在 GeoTiffCOG 处获得:
function __autoload($class_name) {
$class_name = strtolower($class_name);
$path = LIB_PATH.DS."{$class_name}.php";
if(file_exists($path)){
require_once($path);
}else{
die("The file {$class_name}.php could not be found.");
}
}
它还通过添加 URI 作为参数来支持云优化 GeoTiff (COG)。
答案 2 :(得分:0)
我认为问题是id = <?php echo $id; ?>;
。它不是将数据放在文件中,而是使用PREDICTOR
预测器对数据差异进行LZW编码。这是Adobe专有的。我一直在寻找代码解密FLOATINGPOINT
,我自己。我想this github link
可能有库代码,可以读取和解码它。
答案 3 :(得分:0)
您可以执行以下操作:
private void ReadTiff()
{
Tiff tiff = Tiff.Open("myfile.tif", "r");
if (tiff == null)
return;
//Get the image size
int imageWidth = tiff.GetField(TiffTag.IMAGEWIDTH)[0].ToInt();
int imageHeight = tiff.GetField(TiffTag.IMAGELENGTH)[0].ToInt();
//Get the tile size
int tileWidth = tiff.GetField(TiffTag.TILEWIDTH)[0].ToInt();
int tileHeight = tiff.GetField(TiffTag.TILELENGTH)[0].ToInt();
int tileSize = tiff.TileSize();
//Pixel depth
int depth = tileSize / (tileWidth * tileHeight);
byte[] buffer = new byte[tileSize];
for (int y = 0; y < imageHeight; y += tileHeight)
{
for (int x = 0; x < imageWidth; x += tileWidth)
{
//Read the value and store to the buffer
tiff.ReadTile(buffer, 0, x, y, 0, 0);
for (int kx = 0; kx < tileWidth; kx++)
{
for (int ky = 0; ky < tileHeight; ky++)
{
//Calculate the index in the buffer
int startIndex = (kx + tileWidth * ky) * depth;
if (startIndex >= buffer.Length)
continue;
//Calculate pixel index
int pixelX = x + kx;
int pixelY = y + ky;
if (pixelX >= imageWidth || pixelY >= imageHeight)
continue;
//Get the value for the target pixel
double value = BitConverter.ToSingle(buffer, startIndex);
}
}
}
}
tiff.Close();
}