您好我是libgdx和java的新手,我在屏幕上创建多个对象时遇到问题。当我点击SPACE时,我希望在Pocisk类的屏幕矩形上有一个新对象,但是当我点击它时,只需按下它。 / p>
游戏课
public class Gra extends ApplicationAdapter {
SpriteBatch batch;
private Texture Statektekstura,Pocisktekstura;
private Statek statek;
private Pocisk pocisk;
@Override
public void create () {
zaladujdane();
init();
}
private void init() {
batch=new SpriteBatch();
statek=new Statek(Statektekstura);
pocisk=new Pocisk(Pocisktekstura);
}
private void zaladujdane() {
//tekstura statku pomniejszana
Pixmap pixmap2 = new Pixmap(Gdx.files.internal("statek.jpg"));
Pixmap pixmap1 = new Pixmap(100, 100, pixmap2.getFormat());
pixmap1.drawPixmap(pixmap2,
0, 0, pixmap2.getWidth(), pixmap2.getHeight(),
0, 0, pixmap1.getWidth(), pixmap1.getHeight()
);
Statektekstura=new Texture(pixmap1);
//tekstura pocisk pomniejszona
Pixmap pixmap20 = new Pixmap(Gdx.files.internal("pocisk.jpg"));
Pixmap pixmap10 = new Pixmap(35, 35, pixmap20.getFormat());
pixmap10.drawPixmap(pixmap20,
0, 0, pixmap20.getWidth(), pixmap20.getHeight(),
0, 0, pixmap10.getWidth(), pixmap10.getHeight()
);
Pocisktekstura=new Texture(pixmap10);
}
@Override
public void render () {
udpdate();
Gdx.gl.glClearColor(1, 1, 1, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
batch.begin();
statek.draw(batch);
pocisk.draw(batch);
batch.end();
}
private void udpdate() {
przesuwanie();
pocisk.y=pocisk.y+pocisk.pociskpredkosc*Gdx.graphics.getDeltaTime();
}
private void przesuwanie() {
if(Gdx.input.isKeyPressed(Keys.A))
{
statek.x=statek.x-250*Gdx.graphics.getDeltaTime();
}
if(Gdx.input.isKeyPressed(Keys.D))
{
statek.x=statek.x+250*Gdx.graphics.getDeltaTime();
}
if(Gdx.input.isKeyPressed(Keys.SPACE))
{
pocisk=new Pocisk(Pocisktekstura);
pocisk.strzal();
}
}
@Override
public void dispose () {
//batch.dispose();
}
}
类Pocisk代码:
public class Pocisk extends Rectangle {
private Texture texture;
public float pociskpredkosc=0;
Pocisk(Texture texture)
{
this.texture=texture;
this.height=texture.getHeight();
this.width=texture.getWidth();
}
public void draw(SpriteBatch batch)
{
batch.draw(texture, x, y);
}
public void strzal()
{
pociskpredkosc=pociskpredkosc+80;
}
}
我认为我在课堂上没有失败,而不是在Pocisk课程中,当我点击空格时,我应该改变什么来制作一个新的Rectangle?