GLEW / SFML程序没有在MinGW中编译 - " GLChar"不承认

时间:2017-05-02 12:18:58

标签: c++ opengl sfml glew

我想知道为什么在取消注释行GLChar* test = "Test";

时我的代码无法编译

这是我的完整代码:

#include <iostream>

// GLEW
#define GLEW_STATIC
#include <GL/glew.h>

// SFML
#include <SFML/Window.hpp>

const int WIDTH = 800, HEIGHT = 600;
//GLChar* test = "Test";

int main() {
    sf::Window window(sf::VideoMode(WIDTH, HEIGHT),
              "OpenGL",
              sf::Style::Default,
              sf::ContextSettings(24, 0, 0, 3, 1));


    while (window.isOpen()) {
        sf::Event event;

        while (window.pollEvent(event)) {
            if (event.type == sf::Event::Closed) {
                window.close();
            } else if (event.type == sf::Event::Resized) {
                glViewport(0, 0, event.size.width, event.size.height);
            }
        }

        glClearColor(0.2f, 0.3f, 0.3f, 1.0f);

        // clear the buffers
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

        window.display();
    }

    return 0;
}

如果GLChar* test = "Test"glClearColor工作正常,我取消注释glClear时似乎无法正常工作,这让我很困惑。无论是在main()内还是全局声明,错误都是一样的。

错误是:

E:\Downloads\SFML-Game\src\main.cpp:11:1: error: 'GLChar' does not name a type
GLChar* test = "Test";

我相信,我的图书馆链接正确 - 这是我的相关CMakeLists.txt区域:

target_link_libraries(game
libglew32.a
libopengl32.a
libsfml-main-d.a
libsfml-graphics-d.a
libsfml-audio-d.a
libsfml-system-d.a
libsfml-window-d.a
)

1 个答案:

答案 0 :(得分:3)

观看案例:正确的拼写类型为GLchar,而不是GLChar