我正在尝试为游戏创建模型查看器以尝试学习SharpDX,但游戏使用.DDS文件,查看器只能读取.BMP。我在网上看得很远,我能找到的唯一东西是加载它们但是似乎不适用于SharpDX(我不知道我是菜鸟:D)
using SharpDX.Direct3D11;
using SharpDX.WIC;
namespace ModelViewer.Programming.GraphicClasses
{
public class TextureClass
{
public ShaderResourceView TextureResource { get; private set; }
public bool Init(Device device, string fileName)
{
try
{
using (var texture = LoadFromFile(device, new ImagingFactory(), fileName))
{
ShaderResourceViewDescription srvDesc = new ShaderResourceViewDescription()
{
Format = texture.Description.Format,
Dimension = SharpDX.Direct3D.ShaderResourceViewDimension.Texture2D,
};
srvDesc.Texture2D.MostDetailedMip = 0;
srvDesc.Texture2D.MipLevels = -1;
TextureResource = new ShaderResourceView(device, texture, srvDesc);
device.ImmediateContext.GenerateMips(TextureResource);
}
return true;
}
catch
{
return false;
}
}
public void Shutdown()
{
TextureResource?.Dispose();
TextureResource = null;
}
public Texture2D LoadFromFile(Device device, ImagingFactory factory, string fileName)
{
using (var bs = LoadBitmap(factory, fileName))
return CreateTextureFromBitmap(device, bs);
}
public BitmapSource LoadBitmap(ImagingFactory factory, string filename)
{
var bitmapDecoder = new BitmapDecoder(factory, filename, DecodeOptions.CacheOnDemand);
var result = new FormatConverter(factory);
result.Initialize(bitmapDecoder.GetFrame(0), SharpDX.WIC.PixelFormat.Format32bppPRGBA, BitmapDitherType.None, null, 0.0, BitmapPaletteType.Custom);
return result;
}
public Texture2D CreateTextureFromBitmap(Device device, BitmapSource bitmapSource)
{
int stride = bitmapSource.Size.Width * 4;
using (var buffer = new SharpDX.DataStream(bitmapSource.Size.Height * stride, true, true))
{
bitmapSource.CopyPixels(stride, buffer);
return new Texture2D(device, new Texture2DDescription()
{
Width = bitmapSource.Size.Width,
Height = bitmapSource.Size.Height,
ArraySize = 1,
BindFlags = BindFlags.ShaderResource | BindFlags.RenderTarget,
Usage = ResourceUsage.Default,
CpuAccessFlags = CpuAccessFlags.None,
Format = SharpDX.DXGI.Format.R8G8B8A8_UNorm,
MipLevels = 1,
OptionFlags = ResourceOptionFlags.GenerateMipMaps,
SampleDescription = new SharpDX.DXGI.SampleDescription(1, 0),
},
new SharpDX.DataRectangle(buffer.DataPointer, stride));
}
}
}
}
我觉得需要完全重做才能使用DDS格式。是简单地读取一个然后将其转换为位图更容易吗?