我试图这样做,只要点击一个按钮,画布上的所有对象都会被选中并放入一个组中,所以它们都被一起操作。我发现了一个很好的例子,它按照我需要的方式对对象进行分组和取消分组,但是当我希望对画布上的所有对象进行分组/取消分组时,它需要用户选择他们想要的对象。
我发现我正在修改的示例:http://jsfiddle.net/softvar/NuE78/1/
我的修改示例:http://jsfiddle.net/NuE78/68/
var canvas = new fabric.Canvas('paper', {
isDrawingMode: true
});
$("#select").click(function() {
canvas.isDrawingMode = false;
});
$("#draw").click(function() {
canvas.isDrawingMode = true;
});
$("#group").on('click', function() {
var group = new fabric.Group();
for(var i = 0; i < canvas.getObjects().length; i++) {
group.addWithUpdate(canvas.getObjects()[i]);
}
canvas.setActiveGroup(group);
canvas.renderAll();
var activegroup = canvas.getActiveGroup();
activegroup.clone(function(newgroup) {
canvas.discardActiveGroup();
canvas.getObjects().forEach(function(object) {
canvas.remove(object);
});
canvas.add(newgroup);
});
});
$("#ungroup").click(function() {
var obj = canvas.getObjects()[0];
if (obj.type == "group") {
var items = obj._objects;
obj._restoreObjectsState();
canvas.remove(obj);
for (var i = 0; i < items.length; i++) {
canvas.add(items[i]);
canvas.item(canvas.size() - 1).hasControls = true;
}
canvas.renderAll();
}
});
答案 0 :(得分:1)
在这里,您将如何实现这一目标......
var canvas = new fabric.Canvas('paper', {
isDrawingMode: true
});
$("#draw").click(function() {
canvas.isDrawingMode = true;
});
$("#group").on('click', function() {
canvas.isDrawingMode = false;
selectAllObjects();
var activegroup = canvas.getActiveGroup();
var objectsInGroup = activegroup.getObjects();
activegroup.clone(function(newgroup) {
canvas.discardActiveGroup();
objectsInGroup.forEach(function(object) {
canvas.remove(object);
});
canvas.add(newgroup);
});
});
$("#ungroup").click(function() {
var activeObject = canvas.getActiveObject();
if (activeObject.type == "group") {
var items = activeObject._objects;
activeObject._restoreObjectsState();
canvas.remove(activeObject);
for (var i = 0; i < items.length; i++) {
canvas.add(items[i]);
canvas.item(canvas.size() - 1).hasControls = true;
}
canvas.renderAll();
}
});
function selectAllObjects() {
var objs = canvas.getObjects().map(function(o) {
return o.set('active', true);
});
var group = new fabric.Group(objs, {
originX: 'center',
originY: 'center'
});
canvas._activeObject = null;
canvas.setActiveGroup(group.setCoords()).renderAll();
}
&#13;
body {
margin: 0;
overflow: hidden;
}
canvas {
border:1px solid grey;
}
&#13;
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<script src="http://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.3.0/fabric.min.js"></script>
<canvas id="paper" width="635" height="198"></canvas>
<button id="draw">Drawing mode</button>
<button id="group">Group</button>
<button id="ungroup">Ungroup</button>
&#13;
答案 1 :(得分:1)
Grunt的回答适用于fabric.js 1.6.1
使其适用于fabric.js 2.2.3:
import org.junit.BeforeClass;
import org.junit.Test;
import static junit.framework.TestCase.assertEquals;
public class CalculatorTest {
private static ICalculator calculator;
@BeforeClass
public static void initCalculator() {
calculator = new Calculator();
}
@Test
public void testSum() {
int result = calculator.sum(3, 4);
assertEquals(7, result);
}
}
var canvas = new fabric.Canvas('paper', {
isDrawingMode: true
});
$("#draw").click(function() {
canvas.isDrawingMode = !canvas.isDrawingMode;
});
$("#group").on('click', function() {
if (!canvas.getActiveObject()) {
return;
}
if (canvas.getActiveObject().type !== 'activeSelection') {
return;
}
canvas.getActiveObject().toGroup();
canvas.requestRenderAll();
});
$("#ungroup").on('click', function() {
if (!canvas.getActiveObject()) {
return;
}
if (canvas.getActiveObject().type !== 'group') {
return;
}
canvas.getActiveObject().toActiveSelection();
canvas.requestRenderAll();
});
body {
margin: 0;
overflow: hidden;
}
canvas {
border:1px solid grey;
}