我正试图向后发送&点击面料js中的按钮,提出一个活动对象/活动组,我可以向后发送一个活动对象,但在组中出现问题。
这是我的代码
$('#send-backward').click(function() {
var activeObject=canvas.getActiveObject(),
activeGroup=canvas.getActiveGroup();
if (activeObject) {
canvas.sendBackwards(activeObject);
canvas.renderAll();
}
else if (activeGroup) {
canvas.getActiveGroup().forEachObject(function(o){canvas.sendBackwards(o); });
//activeGroup.sendBackwards();
canvas.renderAll();
}
});
$('#bring-forward').click(function() {
var activeObject=canvas.getActiveObject(),
activeGroup=canvas.getActiveGroup();
if (activeObject) {
canvas.bringForward(activeObject);
canvas.renderAll();
}
else if (activeGroup) {
canvas.getActiveGroup().forEachObject(function(o){canvas.bringForward(o); });
//activeGroup.bringForward();
canvas.renderAll();
}
});
Jsfiddle
用这个代码提出是可以的,但是向后发送的问题
另一个代码尝试是
jsfiddle这段代码很奇怪,它制作了一个组的副本
在此先感谢您的帮助
答案 0 :(得分:2)
您可以直接使用w1 = Text(self, undo=True, height=1, width=26,wrap=NONE)
w1.grid(row=0, column=1, padx=5, pady=5, sticky=W)
w1.bind('<Return>', self.parse)
相应的activeGroup.sendBackwards()
答案 1 :(得分:0)
1.7.3版activeGroup.sendBackwards()
&amp;&amp; activeGroup.bringForward()
我的工作不正常,所以我在这里发布小提琴,其中 sendToBack &amp;&amp; bringToFront 非常适合
答案 2 :(得分:0)
document.getElementById('tofront').addEventListener("click",enviarFrente);
function enviarFrente()
{
var myObject = canvas.getActiveObject();
canvas.bringToFront(myObject);
canvas.discardActiveObject();
canvas.renderAll();
}
document.getElementById('toback').addEventListener("click",enviarFondo);
function enviarFondo()
{
var myObject = canvas.getActiveObject();
canvas.sendToBack(myObject);
canvas.discardActiveObject();
canvas.renderAll();
}
document.getElementById('toAdelante').addEventListener("click",moverAdelante);
function moverAdelante()
{
var myObject = canvas.getActiveObject();
canvas.bringForward(myObject);
canvas.discardActiveObject();
canvas.renderAll();
}
document.getElementById('toAtras').addEventListener("click",enviarAtras);
function enviarAtras()
{
var myObject = canvas.getActiveObject();
canvas.sendBackwards(myObject);
canvas.discardActiveObject();
canvas.renderAll();
}