我试图通过按下' p'来试图暂停我的游戏。键,但暂停后,再次按下p时不会取消暂停。以下是我的代码的相关部分,我想知道如何解决此问题和/或是否有更好的替代方法来实现游戏暂停。
pause = False
while True:
if not pause:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
#game code
keys = pygame.key.get_pressed()
#if key up
elif keys[pygame.K_p]:
pause = True #appears to work correctly, screen freezes and
#prints "PAUSED" every tick.
#more game code
pygame.display.update()
fpsClock.tick(FPS)
else:
print("PAUSED")
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.type == pygame.K_p:
pause = False
pygame.display.update()
fpsClock.tick(FPS)
答案 0 :(得分:1)
下面的代码可以解决问题。
我在if not pause: ... else:
部分添加了一个按键处理程序,因为没有它就没有机会退出暂停(如果没有这个,if not pause
部分永远不会被运行按键检查是否暂停一次)。
import pygame
pygame.init() # start PyGame (necessary because 'import pygame' doesn't start PyGame)
colorWhite = (255, 255, 255) # RGB color for later use in PyGame commands (valueRed=255, valueGreen=255, valueBlue=255)
colorWhite = (255, 255, 255) # RGB color for later use in PyGame commands (valueRed=255, valueGreen=255, valueBlue=255)
winDisplay = pygame.display.set_mode((1024, 768)) # set PyGame window size to 1024x768 pixel
pygame.display.set_caption("Minimal PyGame Test Script")
winDisplay.fill(colorWhite)
fpsClock = pygame.time.Clock()
FPS = 15
pause = False
pauseCounter = 0
while True:
if not pause:
for event in pygame.event.get():
if event.type == pygame.KEYDOWN and event.key == pygame.K_p:
pause = not pause
#game code
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
#more game code
pygame.display.update()
fpsClock.tick(FPS)
else:
pauseCounter += 1
print(pauseCounter, "PAUSED")
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN and event.key == pygame.K_p:
pause = not pause
#more game code
pygame.display.update()
fpsClock.tick(FPS)