使用Visual Studio 2017,vc141,以下代码应该从前面的游戏窗口获得截图,但现在它返回一个黑色和空白的图像。
只发行游戏(试过OpenGL和Vulkan,ogl返回黑色,vulkan返回白色)
在升级到Windows 10 1703之前,它适用于Windows 10 1607和Windows 7 sp1
#include <opencv2/core/core.hpp>
#include <opencv2/imgproc/imgproc.hpp>
#include <opencv2/highgui/highgui.hpp>
代码:
BOOL ScreenShot(cv::Mat *img, HWND hWnd = NULL) {
HBITMAP hBitmap;
HDC hdcSys = GetDC(hWnd);
HDC hdcMem = CreateCompatibleDC(hdcSys);
void *ptrBitmapPixels;
BITMAPINFO bi;
HDC hdc;
RECT rect;
if (!GetWindowRect(hWnd, &rect) || (hWnd == NULL)) {
return FALSE;
}
ZeroMemory(&bi, sizeof(BITMAPINFO));
LONG lWidth = rect.right - rect.left;
LONG lHeight = rect.bottom - rect.top;
bi.bmiHeader.biSize = sizeof(BITMAPINFO);
bi.bmiHeader.biWidth = lWidth;
bi.bmiHeader.biHeight = -lHeight;
bi.bmiHeader.biPlanes = 1;
bi.bmiHeader.biBitCount = 32;
hdc = GetDC(hWnd);
hBitmap = CreateDIBSection(hdc, &bi, DIB_RGB_COLORS, &ptrBitmapPixels, NULL, 0);
SelectObject(hdcMem, hBitmap);
*img = cv::Mat(lHeight, lWidth, CV_8UC4, ptrBitmapPixels, 0);
BitBlt(hdcMem, 0, 0, lWidth, lHeight, hdcSys, 0, 0, SRCCOPY);
//DeleteObject(hBitmap);
DeleteDC(hdcMem);
ReleaseDC(hWnd, hdcSys);
ReleaseDC(hWnd, hdc);
return TRUE;
}
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
/*...*/
HotKeyId = GlobalAddAtom(L"DBKGNDSCREENSHOT");
RegisterHotKey(hWnd, HotKeyId, NULL, VK_F10);
/*...*/
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
/*...*/
case WM_HOTKEY:
if (wParam == HotKeyId) {
cv::Mat t;
HWND MainHWND;
MainHWND = GetForegroundWindow();
ScreenShot(&t, MainHWND);
cv::imshow("1", t);
}
break;
/*...*/
}
仍然是黑色的,甚至是PrintWindow(至少我们有一个标题栏)
PrintWindow(hWnd, hdcMem, 0);
//BitBlt(hdcMem, 0, 0, lWidth, lHeight, hdcSys, 0, 0, SRCCOPY);
我将此程序发送给我的朋友(没有任何修改,他的操作系统= win7 x64),但他得到了正确的结果。
那我该怎么办?