尝试将FreeType与CImg

时间:2017-04-11 12:34:12

标签: c++ freetype

我使用了一些使用FreeType2的代码:

void drawText( FT_Face &face, cimg_library::CImg < unsigned char > &image, const int &heightText, const std::wstring &text, const int &leftTopX, const int &leftTopY, int &width, int &height, unsigned char fontColor[] = NULL, const int separeteGlyphWidth = 1 ) {

    width = 0;
    height = 0;

    FT_Set_Pixel_Sizes( face, 0, heightText );
    FT_GlyphSlot glyphSlot = face->glyph;  

    int shiftX = leftTopX;
    int shiftY = 0;
    for( int numberSymbol = 0; numberSymbol < text.length(); ++numberSymbol ){

        shiftY = leftTopY;

        bool isSpace = false;
        FT_ULong symbol = text[ numberSymbol ]; //FT_ULong symbol = text.at(numberSymbol);
        if (symbol == ' ') {
            symbol = 'a';
            isSpace = true;
        }

        if( FT_Load_Char( face, symbol, FT_LOAD_RENDER ) ) throw "Error, glyph not load!! \n";

        shiftY = heightText - glyphSlot->bitmap.rows;
        if ( shiftY < 0 ) shiftY = 0;

        std::cout << "char: " << (char) text.at( numberSymbol ) << " \tshiftY = " << shiftY << "\t rows = " << glyphSlot->bitmap.rows << "\t extra = " << ( glyphSlot->advance.y >> 6 ) << "\n";

        if ( !isSpace ) drawGlyph( glyphSlot, image, shiftX, shiftY, fontColor );

        shiftX += glyphSlot->bitmap.width + separeteGlyphWidth;

        if( height < shiftY + glyphSlot->bitmap.rows ) height = shiftY + glyphSlot->bitmap.rows;
        width = shiftX;

    }

}


std::string str = "Let me speak from my heart!";
std::wstring wStr( str.begin(), str.end() );

int width, height;
drawText( face, myCImg, 50, wStr, 50, 50, width, height );

但它没有按预期工作。输出图像是这样的: enter image description here

符号有一些奇怪的行为:&#34; y&#34;,&#34; f&#34;,&#34; p&#34;。怎么把它降低?

看起来我应该用 glyphSlot-&gt; metrics.vertAdvance 做一些事情,但我不知道如何正确使用它。

1 个答案:

答案 0 :(得分:1)

快速查看online reference,如果需要像素坐标,用于Y偏移的值似乎应该基于bitmap_top

所以我建议更改行

shiftY = heightText - glyphSlot->bitmap.rows;

shiftY = heightText - glyphSlot->bitmap_top;

通过查看以下列方式使用这些值的basic tutorial,似乎也可以看出这一点:

/* now, draw to our target surface */
my_draw_bitmap( &slot->bitmap,
              pen_x + slot->bitmap_left,
              pen_y - slot->bitmap_top );

/* increment pen position */
pen_x += slot->advance.x >> 6;