我使用了一些使用FreeType2的代码:
void drawText( FT_Face &face, cimg_library::CImg < unsigned char > &image, const int &heightText, const std::wstring &text, const int &leftTopX, const int &leftTopY, int &width, int &height, unsigned char fontColor[] = NULL, const int separeteGlyphWidth = 1 ) {
width = 0;
height = 0;
FT_Set_Pixel_Sizes( face, 0, heightText );
FT_GlyphSlot glyphSlot = face->glyph;
int shiftX = leftTopX;
int shiftY = 0;
for( int numberSymbol = 0; numberSymbol < text.length(); ++numberSymbol ){
shiftY = leftTopY;
bool isSpace = false;
FT_ULong symbol = text[ numberSymbol ]; //FT_ULong symbol = text.at(numberSymbol);
if (symbol == ' ') {
symbol = 'a';
isSpace = true;
}
if( FT_Load_Char( face, symbol, FT_LOAD_RENDER ) ) throw "Error, glyph not load!! \n";
shiftY = heightText - glyphSlot->bitmap.rows;
if ( shiftY < 0 ) shiftY = 0;
std::cout << "char: " << (char) text.at( numberSymbol ) << " \tshiftY = " << shiftY << "\t rows = " << glyphSlot->bitmap.rows << "\t extra = " << ( glyphSlot->advance.y >> 6 ) << "\n";
if ( !isSpace ) drawGlyph( glyphSlot, image, shiftX, shiftY, fontColor );
shiftX += glyphSlot->bitmap.width + separeteGlyphWidth;
if( height < shiftY + glyphSlot->bitmap.rows ) height = shiftY + glyphSlot->bitmap.rows;
width = shiftX;
}
}
std::string str = "Let me speak from my heart!";
std::wstring wStr( str.begin(), str.end() );
int width, height;
drawText( face, myCImg, 50, wStr, 50, 50, width, height );
符号有一些奇怪的行为:&#34; y&#34;,&#34; f&#34;,&#34; p&#34;。怎么把它降低?
看起来我应该用 glyphSlot-&gt; metrics.vertAdvance 做一些事情,但我不知道如何正确使用它。
答案 0 :(得分:1)
快速查看online reference,如果需要像素坐标,用于Y偏移的值似乎应该基于bitmap_top
。
所以我建议更改行
shiftY = heightText - glyphSlot->bitmap.rows;
到
shiftY = heightText - glyphSlot->bitmap_top;
通过查看以下列方式使用这些值的basic tutorial,似乎也可以看出这一点:
/* now, draw to our target surface */
my_draw_bitmap( &slot->bitmap,
pen_x + slot->bitmap_left,
pen_y - slot->bitmap_top );
/* increment pen position */
pen_x += slot->advance.x >> 6;