我正在使用python和pygame完成programarcadegames实验室,我被卡住了。当我运行此代码时,我在初始化块和播放器类时做错了。玩家类应该是它自己的类,而不是Block类的实例。
当我运行此程序时,我收到此错误: 'Block'对象没有属性'changespeed'
import pygame
import random
# Define some colors
BLACK = ( 0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
BLUE = (0, 0, 255)
class Block(pygame.sprite.Sprite):
def __init__(self, color, width, height):
""" Constructor. Pass in the color of the block,
and its x and y position. """
# Call the parent class (Sprite) constructor
super().__init__()
# Create an image of the block, and fill it with a color.
# This could also be an image loaded from the disk.
self.image = pygame.Surface([width, height])
self.image.fill(color)
# Fetch the rectangle object that has the dimensions of the image
# image.
# Update the position of this object by setting the values
# of rect.x and rect.y
self.rect = self.image.get_rect()
class Player (pygame.sprite.Sprite):
""" The class is the player-controlled sprite. """
def __init__(self,x,y):
"""Constructor function"""
# Call the parent's constructor
super().__init__()
# -- methods
# Set height, width
self.image = pygame.Surface([15, 15])
self.image.fill(BLACK)
# Make our top-left corner the passed-in location.
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
# -- Attributes
# Set speed vector
self.change_x = 0
self.change_y = 0
def changespeed(self, x, y):
""" Change the speed of the player"""
self.change_x += x
self.change_y += y
def update(self):
""" Find a new position for the player"""
self.rect.x += self.change_x
self.rect.y += self.change_y
# Initialize Pygame
pygame.init()
# Set the height and width of the screen
screen_width = 700
screen_height = 400
screen = pygame.display.set_mode([screen_width, screen_height])
# This is a list of 'sprites.' Each block in the program is
# added to this list. The list is managed by a class called 'Group.'
block_list = pygame.sprite.Group()
# This is a list of every sprite.
# All blocks and the player block as well.
all_sprites_list = pygame.sprite.Group()
for i in range(50):
# This represents a block
block = Block(BLACK, 20, 15)
# Set a random location for the block
block.rect.x = random.randrange(screen_width)
block.rect.y = random.randrange(screen_height)
# Add the block to the list of objects
block_list.add(block)
all_sprites_list.add(block)
# Create a RED player block
player = Block(BLUE, 20, 15)
all_sprites_list.add(player)
# Loop until the user clicks the close button.
done = False
# Used to manage how fast the screen updates
clock = pygame.time.Clock()
score = 0
# -------- Main Program Loop -----------
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
# Set the speed based on the key pressed
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
player.changespeed(-3, 0)
elif event.key == pygame.K_RIGHT:
player.changespeed(3, 0)
elif event.key == pygame.K_UP:
player.changespeed(0, -3)
elif event.key == pygame.K_DOWN:
player.changespeed(0, 3)
# Reset speed when key goes up
elif event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT:
player.changespeed(3, 0)
elif event.key == pygame.K_RIGHT:
player.changespeed(-3, 0)
elif event.key == pygame.K_UP:
player.changespeed(0, 3)
elif event.key == pygame.K_DOWN:
player.changespeed(0, -3)
# Clear the screen
screen.fill(WHITE)
# Get the current mouse position. This returns the position
# as a list of two numbers.
#pos = pygame.mouse.get_pos()
# Fetch the x and y out of the list,
# just like we'd fetch letters out of a string.
# Set the player object to the mouse location
#player.rect.x = pos[0]
#player.rect.y = pos[1]
# See if the player block has collided with anything.
blocks_hit_list = pygame.sprite.spritecollide(player, block_list, True)
# Check the list of collisions.
for block in blocks_hit_list:
score += 1
print(score)
# This calls update on all the sprites
all_sprites_list.update()
# Draw all the spites
all_sprites_list.draw(screen)
# Go ahead and update the screen with what we've drawn.
pygame.display.flip()
# Limit to 60 frames per second
clock.tick(60)
pygame.quit()
答案 0 :(得分:1)
问题在于:player = Block(BLUE, 20, 15)
。 player
是Block
个实例而不是Player
个实例,并且块没有changespeed
方法。