Pygame的属性错误帮助

时间:2016-12-17 20:52:07

标签: python pygame

我试图使用pygame制作一个绘图克隆,但我一直坚持修复此错误。我在python上很新,所以请不要判断我的可怕代码XD错误信息是:

Traceback (most recent call last):
File "C:\Users\aggao\Desktop\Paint Project.py", line 32, in <module>
    draw.rect(screen,(0,255,0),pencilRect,2) 
AttributeError: 'pygame.Surface' object has no attribute 'rect'

from pygame import *
from random import *
from math import *
screen = display.set_mode((1280,720))
display.set_caption("Paint Program")
running = True
#graphics -------------------------------------------------
bg=image.load("background.jpg").convert_alpha()
logo=image.load("logo.png").convert_alpha()
draw=image.load("draw.png").convert_alpha()
fill=image.load("fill.png").convert_alpha()
text=image.load("txt.png").convert_alpha()
drawC=image.load("cir.png").convert_alpha()
drawR=image.load("rect.png").convert_alpha()
erase=image.load("eraser.png").convert_alpha()

bg=transform.scale(bg,(1280,720))

screen.blit(bg,(0,0))
screen.blit(logo,(0,0))
screen.blit(draw,(10,150))
screen.blit(fill,(210,150))
screen.blit(drawC,(10,300))
screen.blit(drawR,(210,300))
screen.blit(erase,(10,450))
screen.blit(text,(210,450))


hitD=Rect(10,150,150,150)

pencilRect = Rect(20,80,40,40)
draw.rect(screen,(0,255,0),pencilRect,2)
#gameloop -------------------------------------------------
while running:
    for evnt in event.get():
        if evnt.type == QUIT:
            running = False

    mx, my = mouse.get_pos()
    mb = mouse.get_pressed()

#Paint Brush -------------------------------------------------
    if hitD.collidepoint(mx,my) and mb[0]==1:
        print("I CHOOSE PAINTBRUSH!")


    display.flip()
quit()

1 个答案:

答案 0 :(得分:3)

您正在混合变量和函数名称。您无法为变量draw命名,因为它会混淆内置的pygame.draw...()函数,因为您选择从pygame通过from pygame import *导入所有内容,请参阅此答案的底部。

当你这样做时:

draw=image.load("draw.png").convert_alpha()

然后:当你打电话时:

pencilRect = Rect(20,80,40,40)
draw.rect(screen,(0,255,0),pencilRect,2)

它认为您将绘图称为您在image.load行上导入的图像对象,而不是内置pygame.draw.rect()函数。如果你写:

any_other_name=image.load("draw.png").convert_alpha()

您的代码应该有效。在一般实践中,尽量不要混合变量和内置函数名称,即不要将函数名称用作变量(例如list len,在您的情况下:draw

除此之外:你写from pygame import *。这意味着只需撰写Pygame.draw.rect()就可以调用draw.rect()函数。如果您改为import pygame as pg并写pg.draw.rect(),您将能够避免这种情况,并且还可以保留更好地跟踪您正在使用的功能。