我正在尝试将损坏者名称作为键添加,并将受害者名称作为值添加到我的名为 damageCheck 。这一切都在EntityDamageByEntityEvent
完成。然而,当我试图存储受害者和伤害者时,一切都会出错。
代码:
private HashMap<String, String> damageCheck = new HashMap<String, String>();
@EventHandler
public void onEntityDamageByEntityEvent(EntityDamageByEntityEvent event) {
if(event.getEntity() instanceof Player || event.getDamager() instanceof Player) {
Player victim = (Player) event.getEntity();
Player damager = (Player) event.getDamager();
String victimName = victim.getDisplayName(); // getting the victim name
String damagerName = damager.getDisplayName(); // getting the damager name
Bukkit.getServer().broadcastMessage("");
Bukkit.getServer().broadcastMessage(victim.getDisplayName() + " is the victim!");
Bukkit.getServer().broadcastMessage(damager.getDisplayName() + " is the damager!");
Bukkit.getServer().broadcastMessage("");
try {
if(!damageCheck.containsKey(damagerName)) {
damageCheck.put(victimName, damagerName);
Bukkit.getServer().broadcastMessage("");
Bukkit.getServer().broadcastMessage(damageCheck.get(victimName) + " is victim!");
Bukkit.getServer().broadcastMessage(damageCheck.get(damagerName) + " is damager!");
Bukkit.getServer().broadcastMessage("");
} else if(damageCheck.containsKey(damagerName)) {
damageCheck.replace(damagerName, damagerName, damagerName);
Bukkit.getServer().broadcastMessage("");
Bukkit.getServer().broadcastMessage(damageCheck.get(victimName) + " is victim!");
Bukkit.getServer().broadcastMessage(damageCheck.get(damagerName) + " is damager!");
Bukkit.getServer().broadcastMessage("");
}
} catch (NullPointerException e) {
// do nothing lol
}
} else {
Bukkit.getServer().broadcastMessage("There is no entity or damager!");
}
}
第一条消息是正确的。 GetSparked 是受害者, Fendyk 是受害者。但是在第二条消息中,当试图从哈希映射中获取名称时,它会输出错误的值。
编辑:我改变了 damageCheck.put(victimName,damagerName); 至 damageCheck.put(damagerName,victimName);
但它现在给受害者 null (第一次击中),为什么会这样?
答案 0 :(得分:1)
所以,我正在测试一种全新的方法,因为我并不真正理解你所指的是什么,无论如何这是代码,我认为你真正需要的是
无需 new HashMap <String, String>
private HashMap<String, String> damageCheck = new HashMap<>();
代码:
@EventHandler
public void onEntityDamageByEntityEvent(EntityDamageByEntityEvent event) {
if(!(event.getDamager() instanceof Player) || !(event.getEntity() instanceof Player) ) return;
String damagerName = event.getDamager().getName();
String victimName = event.getEntity().getName();
damageCheck.put(victimName, damagerName);
Bukkit.broadcastMessage(ChatColor.GRAY + "" + ChatColor.STRIKETHROUGH + "-------------[ X ]-------------");
Bukkit.broadcastMessage(ChatColor.DARK_AQUA + damagerName + ChatColor.GRAY + " is the damager");
Bukkit.broadcastMessage(ChatColor.DARK_AQUA + victimName + ChatColor.GRAY + " is the victim");
Bukkit.broadcastMessage(ChatColor.GRAY + "" + ChatColor.STRIKETHROUGH + "-------------[ X ]-------------");
Bukkit.getLogger().info(damageCheck.toString());
}
从hashmap 中删除实体数据虽然有时不准确
@EventHandler
public void onEntityDeathEvent(EntityDeathEvent event){
damageCheck.remove(event.getEntity().getName());
damageCheck.remove(event.getEntity().getKiller().getName());
}
您可以仅删除对玩家的检查,它可以在任何实体上运行 只需删除
即可 if(!(event.getDamager() instanceof Player) || !(event.getEntity() instanceof Player) ) return;