I want an imported object in Three.js to appear slowly. I have already searched for answers, but I have still no idea.
To show and hide is working well with this code:
function spielfunktion_01_einblenden() {
Objekt_Spielfunktion_02 = scene.getObjectByName("Neo02_02");
Objekt_Spielfunktion_01.traverse(function (child) {
child.visible = true;
});
}
Well: How can I get a transition effect to make objects visible?
Thanks in advance! :)
答案 0 :(得分:1)
例如,你的场景中有一个立方体(我们想要应用转换的抽象对象):
var cube = new THREE.Mesh(new THREE.BoxGeometry(2, 2, 2), new THREE.MeshBasicMaterial({
color: "red",
transparent: true,
opacity: 0
}));
以及带有onclick事件的两个按钮,用于通过不透明度转换使我们的多维数据集可见或不可见(其ID为showOn
和showOff
):
showOn.addEventListener("click", function(event) {
cube.visible = true;
var tweenon = new TWEEN.Tween(cube.material).to({
opacity: 1
}, 2000).
onComplete(function(){
cube.material.transparent = false;
});
tweenon.start();
});
showOff.addEventListener("click", function(event) {
cube.material.transparent = true;
var tweenoff = new TWEEN.Tween(cube.material).to({
opacity: 0
}, 2000).
onComplete(function(){
cube.visible = false;
});
tweenoff.start();
});
jsfiddle示例。
答案 1 :(得分:0)
你的意思是透明度?在网格上尝试不透明度属性并将其添加到你的场景。
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LocationParseError Traceback (most recent call last)
<ipython-input-8-57649e8bd1d1> in <module>()
1 import requests
----> 2 r = requests.get('https://www.python.org')