以下是SMFL中的一些代码
RenderWindow window(VideoMode(320, 480), "The Game!");
Texture t1,t2,t3;
t1.loadFromFile("images/tiles.png");
t2.loadFromFile("images/background.png");
t3.loadFromFile("images/frame.png");
Sprite s(t1), background(t2), frame(t3);
SDL 2.0是否具有这样的功能以及如何将它们转换为SDL 2.0
答案 0 :(得分:1)
#include <SDL.h>
#include <SDL_image.h>
int main(int argc, char ** argv)
{
bool quit = false;
SDL_Event event;
SDL_Init(SDL_INIT_VIDEO);
IMG_Init(IMG_INIT_PNG);
SDL_Window * window = SDL_CreateWindow("SDL2 Sprite Sheets",
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640,
480, 0);
SDL_Renderer * renderer = SDL_CreateRenderer(window, -1, 0);
SDL_Surface * image = IMG_Load("spritesheet.png");
SDL_Texture * texture = SDL_CreateTextureFromSurface(renderer,
image);
while (!quit)
{
SDL_WaitEvent(&event);
switch (event.type)
{
case SDL_QUIT:
quit = true;
break;
}
SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderPresent(renderer);
}
SDL_DestroyTexture(texture);
SDL_FreeSurface(image);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
IMG_Quit();
SDL_Quit();
return 0;
}