Hello Stack Community,
我认为发表这篇文章很长很难,因为我不想吸引另一个"重复"线。然而,我已经没有想法,也不知道任何论坛或其他堆栈,我可以发布这个以获得一些帮助。
我将这个应用程序编写为一个有趣的项目,试图生成一些高度图。但是,每当我尝试一次生成多个高度图时,我的所有重复项都会显示为黑色空洞,或者 MAP_SIZE 变量是否足够低白色空洞。 (例如,16&& 33创建白色空洞,1025创建黑色)
我的输出文件夹显示如下:low value vrs higher value
这是为什么?我是在凌晨3:15失踪的数学侥幸吗? 我专门为检查地图数据的值而写了 printMap ,当它们在指定它们为黑/白的范围内时。我认为没有理由在第一次迭代后不断存在。
为了好玩,我又打印了44张地图,在第一张之后他们都是黑色的, MAP_SIZE 设置为1025.请随意查看这些。
我根据这里的读数创建了我的钻石方形算法:http://www.gameprogrammer.com/fractal.html#heightmaps
我的greyWriteImage来自旧的堆栈溢出线程关于单纯形噪声贴图。
修改 感谢我能够解决我的问题,结果只是一个简单的事实,对于您尝试使用 populateMap 函数创建的每个新地图,我忘了将avgOffset重置为1.本质上问题是你将avgOffset连续分为2得到越来越小的结果,总是会以某种方式投射。
下面我已经为我想要使用算法和输出的人提供了完整的源代码。玩得开心。
import java.awt.Color;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import javax.imageio.ImageIO;
import java.util.concurrent.ThreadLocalRandom;
public class generateHeightMap {
// https://stackoverflow.com/questions/43179809/diamond-square-improper-implementation
private static final Random RAND = new Random();
// Size of map to generate, must be a value of (2^n+1), ie. 33, 65, 129
// 257,1025 are fun values
private static final int MAP_SIZE = 1025;
// initial seed for corners of map
private static final double SEED = ThreadLocalRandom.current().nextInt(0, 1 + 1);
// average offset of data between points
private static double avgOffSetInit = 1;
private static final String PATH = "C:\\Users\\bcm27\\Desktop\\grayScale_export";
private static String fileName = "\\grayscale_map00.PNG";
public generateHeightMap(int howManyMaps) {
System.out.printf("Seed: %s\nMap Size: %s\nAverage Offset: %s\n",
SEED, MAP_SIZE, avgOffSetInit);
System.out.println("-------------------------------------------");
for(int i = 1; i <= howManyMaps; i++){ // how many maps to generate
double[][] map = populateMap(new double[MAP_SIZE][MAP_SIZE]);
//printMap(map);
generateHeightMap.greyWriteImage(map);
fileName = "\\grayscale_map0" + i + ".PNG";
System.out.println("Output: " + PATH + fileName);
}
}
/*************************************************************************************
* @param requires a 2d map array of 0-1 values, and a valid file path
* @post creates a image file saved to path + file_name
************************************************************************************/
private static void greyWriteImage(double[][] data) {
BufferedImage image =
new BufferedImage(data.length, data[0].length, BufferedImage.TYPE_INT_RGB);
for (int y = 0; y < data[0].length; y++)
{
for (int x = 0; x < data.length; x++)
{// for each element in the data
if (data[x][y]>1){
// tells the image whether its white
data[x][y]=1;
}
if (data[x][y]<0){
// tells the image whether its black
data[x][y]=0;
}
Color col = // RBG colors
new Color((float)data[x][y],
(float)data[x][y],
(float)data[x][y]);
// sets the image pixel color equal to the RGB value
image.setRGB(x, y, col.getRGB());
}
}
try {
// retrieve image
File outputfile = new File( PATH + fileName);
outputfile.createNewFile();
ImageIO.write(image, "png", outputfile);
} catch (IOException e) {
throw new RuntimeException("I didn't handle this very well. ERROR:\n" + e);
}
}
/****************************************************************************
* @param requires map double[MAPSIZE][MAPSIZE]
* @return returns populated map
*
* [1] Taking a square of four points, generate a random value at the square
* midpoint, where the two diagonals meet. The midpoint value is calcul-
* ated by averaging the four corner values, plus a random amount. This
* gives you diamonds when you have multiple squares arranged in a grid.
*
* [2] Taking each diamond of four points, generate a random value at the
* center of the diamond. Calculate the midpoint value by averaging the
* corner values, plus a random amount generated in the same range as
* used for the diamond step. This gives you squares again.
*
* '*' equals a new value
* '=' equals a old value
*
* * - - - * = - - - = = - * - = = - = - = = * = * =
* - - - - - - - - - - - - - - - - * - * - * = * = *
* - - - - - - - * - - * - = - * = - = - = = * = * =
* - - - - - - - - - - - - - - - - * - * - * = * = *
* * - - - * = - - - = = - * - = = - = - = = * = * =
* A B C D E
*
* A: Seed corners
* B: Randomized center value
* C: Diamond step
* D: Repeated square step
* E: Inner diamond step
*
* Rinse and repeat C->D->E until data map is filled
*
***************************************************************************/
private static double[][] populateMap(double[][] map) {
// assures us we have a fresh map each time
double avgOffSet = avgOffSetInit;
// assigns the corners of the map values to SEED
map[0][0] =
map[0][MAP_SIZE-1] =
map[MAP_SIZE-1][0] =
map[MAP_SIZE-1][MAP_SIZE-1] = SEED;
// square and diamond loop start
for(int sideLength = MAP_SIZE-1; sideLength >= 2; sideLength /=2,avgOffSet/= 2.0) {
int halfSide = sideLength / 2;
double avgOfPoints;
/********************************************************************
* [1] SQUARE FRACTAL [1]
*********************************************************************/
// loops through x & y values of the height map
for(int x = 0; x < MAP_SIZE-1; x += sideLength) {
for(int y = 0; y <MAP_SIZE-1; y += sideLength) {
avgOfPoints = map[x][y] + //top left point
map[x + sideLength][y] + //top right point
map[x][y + sideLength] + //lower left point
map[x + sideLength][y + sideLength];//lower right point
// average of surrounding points
avgOfPoints /= 4.0;
// random value of 2*offset subtracted
// by offset for range of +/- the average
map[x+halfSide][y+halfSide] = avgOfPoints +
(RAND.nextDouble()*2*avgOffSet) - avgOffSet;
}
}
/********************************************************************
* [2] DIAMOND FRACTAL [2]
*********************************************************************/
for(int x=0; x < MAP_SIZE-1; x += halfSide) {
for(int y = (x + halfSide) % sideLength; y < MAP_SIZE-1;
y += sideLength) {
avgOfPoints =
map[(x - halfSide + MAP_SIZE) % MAP_SIZE][y] +//left of center
map[(x + halfSide) % MAP_SIZE][y] + //right of center
map[x][(y + halfSide) % MAP_SIZE] + //below center
map[x][(y - halfSide + MAP_SIZE) % MAP_SIZE]; //above center
// average of surrounding values
avgOfPoints /= 4.0;
// in range of +/- offset
avgOfPoints += (RAND.nextDouble()*2*avgOffSet) - avgOffSet;
//update value for center of diamond
map[x][y] = avgOfPoints;
// comment out for non wrapping values
if(x == 0) map[MAP_SIZE-1][y] = avgOfPoints;
if(y == 0) map[x][MAP_SIZE-1] = avgOfPoints;
} // end y
} // end x
} // end of diamond
return map;
} // end of populateMap
/*************************************************************************************
* @param requires a 2d map array to print the values of at +/-0.00
************************************************************************************/
@SuppressWarnings("unused")
private static void printMap(double[][] map) {
System.out.println("---------------------------------------------");
for (int x = 0; x < map.length; x++) {
for (int y = 0; y < map[x].length; y++) {
System.out.printf("%+.2f ", map[x][y] );
}
System.out.println();
}
}
} // end of class
答案 0 :(得分:2)
在创建每张地图(avgOffSet
的开头)之前,是否有必要初始化populateMap
?
它除以2但从未重置为1.我认为每个映射都是独立的,也就是说,不依赖于前一个映射,所以没有理由不重置变量。但我不知道那个算法,也没时间学习它...... [: - |
private static double[][] populateMap(double[][] map) {
avgOffSet = 1; // missing this one
map[0][0] = ...
如果这是正确的,我建议avgOffset
应该是一个变量;最终创建一个具有初始值(而不是当前字段)的字段avgOffsetInitial
。