我正在使用Swift 3。
我要做的行为是:用户点击按钮,旋转齿轮警报控制器显示,同时启动长时间运行的功能。一旦该功能完成执行,旋转齿轮就会消失,视图控制器就会解除。
以下代码启动doProcessing
功能,但在视图解除之前大约一秒钟内不会显示旋转齿轮。所以这不是很正确。
func displaySpinningGear() {
print("display spinning gear")
// show the alert window box
let activityAlertController = UIAlertController(title: "Processing", message: "Please wait while the photo is being processed.", preferredStyle: .alert)
//create an activity indicator
let indicator = UIActivityIndicatorView(frame: activityAlertController.view.bounds)
indicator.autoresizingMask = [.flexibleWidth, .flexibleHeight]
indicator.hidesWhenStopped = true
indicator.activityIndicatorViewStyle = UIActivityIndicatorViewStyle.gray
//add the activity indicator as a subview of the alert controller's view
activityAlertController.view.addSubview(indicator)
indicator.isUserInteractionEnabled = false // required otherwise if there buttons in the UIAlertController you will not be able to press them
indicator.startAnimating()
print("start animating")
self.present(activityAlertController, animated: true, completion: nil)
}
func onButtonClick() {
self.displaySpinningGear()
DispatchQueue.main.async {
self.doProcessing() // long running function
}
if let viewController = presentingViewController {
// This block will dismiss both current and a view controller presenting current
viewController.dismiss(animated: true, completion: nil)
}
else {
// This block will dismiss only current view controller
self.dismiss(animated: true, completion: nil)
}
}
下面的代码启动doProcessing
函数,但视图立即解除,我可以从控制台告诉我doProcessing
函数仍在运行。这也不对。
function onButtonClick() {
DispatchQueue.global(qos: .background).async {
print("Processing")
self.doProcessing() // run in background
DispatchQueue.main.async {
self.displaySpinningGear()
}
}
if let viewController = presentingViewController {
// This block will dismiss both current and a view controller presenting current
viewController.dismiss(animated: true, completion: nil)
}
else {
// This block will dismiss only current view controller
self.dismiss(animated: true, completion: nil)
}
}
如何在显示旋转装置时启动后台功能,并在后台功能运行(而不是之前)时关闭视图和警报控制器?
修改
根据@ Honey在评论中的建议尝试移动代码以在背景块之外旋转齿轮,但无济于事。当进程函数仍在处理时,视图立即解除(我可以通过print语句告诉)。
func onButtonClick() {
DispatchQueue.main.async {
self.displaySpinningGear()
}
DispatchQueue.global(qos: .background).async {
print("Processing")
self.doProcessing() // run in background
}
if let viewController = presentingViewController {
// This block will dismiss both current and a view controller presenting current
viewController.dismiss(animated: true, completion: nil)
}
else {
// This block will dismiss only current view controller
self.dismiss(animated: true, completion: nil)
}
}
答案 0 :(得分:0)
从长时间运行的函数进行回调,因此当它结束时返回一个值并捕获它以消除警报。
试一试:
EXEC sys.sp_refreshsqlmodule 'TVF_xyz'
希望它可以帮到你
答案 1 :(得分:0)
我遇到了同样的问题并尝试了许多不同的东西,这是有效的:
activityView.alpha = 0.8
DispatchQueue.global(qos: .default).async(execute: {
DispatchQueue.main.async(execute: {
self.performSegue(withIdentifier: "cropToProcessed", sender: self)
})
})
基本上我最初将活动指示器的alpha设置为0.0,当按下按钮时我将其设置为0.8并在viewWillDisappear中将其设置回0.0并且它可以正常工作