因此,当我创建一个设置脚本,使用复选框打开和关闭动画时,当我关闭动画关闭时,它工作正常,但当我再次单击该复选框时,动画不会再次关闭。 这是我的剧本:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class AnimationSettings : MonoBehaviour {
public Toggle TheCheckbox;
public Animator[] TheAnimators;
[SerializeField] int thelength;
public static int animationsetting;
void Awake(){
thelength = TheAnimators.Length;
DontDestroyOnLoad (gameObject.transform);
}
public void SaveSettings(){
PlayerPrefs.SetInt ("Animations", animationsetting);
PlayerPrefs.Save ();
}
public void SetAnimationSettings(){
bool onoroff = PlayerPrefs.GetInt ("Animations") == 1;
if (onoroff)
PlayerPrefs.SetInt ("Animations", 1);
if (!onoroff)
PlayerPrefs.SetInt("Animations", 0);
PlayerPrefs.Save ();
if (PlayerPrefs.GetInt ("Animations") == 0) {
for(int i=0; i<=thelength-1; i++){
Animator animforthisround = TheAnimators[i];
animforthisround.speed = 0;
}
} else if(PlayerPrefs.GetInt ("Animations") == 1){
for(int i=0; i<=thelength-1; i++){
Animator animforthisround = TheAnimators[i];
animforthisround.speed = 1;
}
}
}
public void Update(){
}
}
如果你能提供帮助,那就太好了,因为我很难过。我到处寻找,没有任何帮助。