我正在创建一个测验游戏,并在StartGamePanel中遇到一些问题。我已经开始游戏面板,游戏面板和主菜单面板。开始游戏面板中的得分变量最初为0,但对于每个用户的正确答案,它会增加100点。我的想法是在游戏中面板,如果用户给出错误的答案,告诉他他的总积分是多少。但遗憾的是,得分变量为0。在游戏开始面板中,游戏界面显示正确的分数,逻辑正在运行,并为每个正确的答案添加100分,但是当我尝试在面板上的游戏中使用得分变量时,它是0时间。这是我的StartGamePanel:
public class StartGamePanel extends JPanel {
...
private GameData gameData;
public StartGamePanel(Frame frame, GameData gameData) {
this.frame = frame;
this.gameData = gameData;
...//creating the upper panel and set defaults for the panel
//label for time
timeLabel = new JLabel("Time: " + gameData.getTime());
timeLabel.setFont(font);
timeLabel.setForeground(Color.BLACK);
/** updating the timeLabel */
timer = new Timer(1000, new ActionListener() {
@Override
public void actionPerformed(ActionEvent arg0) {
// TODO Auto-generated method stub
if (gameData.getStartTime() > 0) {
//getStartTime -= 1000;
//time--;
gameData.updateStartTime(-1000);
gameData.updateTime(-1);
if (gameData.getTime() == 0) {
frame.swapView("gameover");
}
timeLabel.setText("Time: " + gameData.getTime());
timeLabel.repaint();
}
}
});
timer.start();
//getting instance of QuestionRandomizer;
QuestionRandomizer qRand = new QuestionRandomizer();
/*question 1 panel*/
//------------------
//------------------
//------------------
JPanel card1 = new JPanel(new GridBagLayout());
card1.setBackground(new Color(0, 128, 43));
Question q1 = qRand.getRandomQuestion();
//label for the first question
JLabel question1Label = new JLabel(q1.getText());
question1Label.setFont(questionLabelsFont);
question1Label.setForeground(Color.BLACK);
//gbc for question1Label
...
card1.add(question1Label, gbc2);
//Panel holding buttons
JPanel buttonsPanel = new JPanel(new GridLayout(2, 2));
//Answer buttons
JButton answer1 = new JButton(q1.getAnswers()[0].getText()+ "");
answer1.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent arg0) {
// TODO Auto-generated method stub
if (q1.getAnswers()[0].getIsCorrect() == true) {
CardLayout cl = (CardLayout) cards.getLayout();
cl.show(cards, "question2");
//updating the scores
gameData.updateScore(100);
scoresLabel.setText("Scores: " + gameData.getScore());
scoresLabel.repaint();
//updating the timer
timer.stop();
gameData.setTime(16);
gameData.setStartTime(16*1000);
timer.start();
}
//IF THE ANSWER IS INCORRECT GO TO THE GAMEOVER PANEL!!!
if (q1.getAnswers()[0].getIsCorrect() == false) {
frame.swapView("gameover");
}
}
});
//I have 3 more buttons for the answers in this question card and more questions cards but the logic is the same for everything.
public GameData getGameData() {
return this.gameData;
}
看一下我对面板的比赛:
public class GameOverPanel extends JPanel {
private StartGamePanel sgp;
private JLabel gameOverLabel;
private GameData gameData;
public GameOverPanel(StartGamePanel sgp) {
this.sgp = sgp;
this.gameData = sgp.getGameData(); // i created a method in the start game panel which returns start game panel's gameData object
//default settings
this.setLayout(new GridBagLayout());
this.setBackground(new Color(0, 128, 43));
this.setBorder(new EmptyBorder(10, 10, 10, 10));
gameOverLabel = new JLabel("");
gameOverLabel.setText("<html><h1>You didn't answer correctly!</h1><hr><h2></h2><h3>Your score: " + gameData.getScore() + "</h3></html>");
gameOverLabel.setForeground(Color.BLACK);
//constraints for the gameoverlabel
GridBagConstraints gbc = new GridBagConstraints();
gbc.anchor = GridBagConstraints.CENTER;
gbc.gridwidth = GridBagConstraints.REMAINDER;
this.add(gameOverLabel, gbc);
}
}
MainFrame类切换面板:
public class Frame extends JFrame {
CardLayout cl = new CardLayout();
GameData gameData = new GameData();
MainMenu menuPanel = new MainMenu(this);
StartGamePanel startPanel = new StartGamePanel(this, gameData);
GameOverPanel gameOverPanel = new GameOverPanel(startPanel);
public Frame() {
this.setLayout(cl);
this.setSize(800, 600);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setVisible(true);
this.setResizable(false);
//this.setEnabled(true);
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
int screenWidth = screenSize.width;
int screenHeight = screenSize.height;
this.setLocation((screenWidth - getWidth()) / 2, (screenHeight - getHeight()) / 2);
this.add(menuPanel, "menu");
this.add(startPanel, "start");
this.add(gameOverPanel, "gameover");
swapView("menu");
}
public void swapView(String view) {
cl.show(getContentPane(), view);
}
}
答案 0 :(得分:2)
您尚未正确建模问题域。这就是你面临这个问题的原因。您应该将question
,score
,time
等保留在单独的域类(例如GameData
)中,而不是JPanel
类。
在用户启动游戏的事件处理程序中,您应首先创建GameData
的实例,然后将该实例传递给StartGamePanel
面板类,比如说,作为构造函数参数。类似地,在用户结束游戏的事件处理程序中,您应该使用与传递给spg时相同的GameData
实例并将其传递给GameOverPanel
。
修改强>:
根据您提供的更多信息,除了上述将游戏数据分离到独立GameData类的建议外,您还需要做以下事项:
在GameOverPanel
课程中添加新的setter方法。
public void setGameData(GameData gd) {
this.gameData = gd;
}
在startGamepanel
类中添加新的getter方法。
public void getGameData() {
return gamedata;
}
将主框架类中的swapView
方法更新为以下内容:
public void swapView(String view) {
if("gameover".equals(view)) {
gameOverPanel.setGameData(startPanel.getGameData());
}
cl.show(getContentPane(), view);
gameOverLabel.setText("<html><h1>You didn't answer correctly!</h1><hr><h2></h2><h3>Your score: " + gameData.getScore() + "</h3></html>");
}