据我了解,JIT-ed代码在程序运行时永远不会从内存中释放出来。这是否意味着在表达式树上反复调用groovy-2.4.9.jar
会泄漏内存?
这意味着只能在静态构造函数中编译表达式树,或者以其他方式缓存它们,这可能不那么简单。正确?
答案 0 :(得分:9)
他们可能是GCed ... LambdaExpression.Compile()
使用LambdaCompiler.Compile(LambdaExpression, DebugInfoGenerator)
类,through one of the LambdaCompiler
constructors使用来自MSDN的DynamicMethod
:
定义并表示可以编译,执行和丢弃的动态方法。 可以使用废弃的方法进行垃圾回收。
答案 1 :(得分:5)
我尝试通过在后台连续生成表达式树然后收集所有垃圾并监控GUI线程中的已用空间来测试它。
几个小时之后,内存使用量似乎会稳定在655000字节左右。因此,我说使用表达树可以安全地使用它。
如果有人想要我的hacky测试代码,这里是:
using System;
using System.Collections.Generic;
using System.Linq.Expressions;
using System.Threading;
using System.Windows.Forms;
namespace Experiments
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
// Ensuring that always the same amount of memory is used for point storage.
bytesUsed = new Queue<long>(1000);
var points = chart1.Series[0].Points;
for (var i = 0; i < 1000; ++i)
{
bytesUsed.Enqueue(0);
points.Add(0);
}
thread = new Thread(ThreadMethod);
thread.Start();
timer1.Interval = 10000;
timer1.Enabled = true;
timer1_Tick(null, null);
}
private readonly Queue<long> bytesUsed;
private void timer1_Tick(object sender, EventArgs e)
{
GC.Collect();
GC.WaitForPendingFinalizers();
GC.Collect();
bytesUsed.Dequeue();
bytesUsed.Enqueue(GC.GetTotalMemory(false));
var points = chart1.Series[0].Points;
points.Clear();
foreach (var value in bytesUsed)
points.Add(value);
}
private Thread thread;
private volatile bool stopping;
private void ThreadMethod()
{
var random = new Random();
while (!stopping)
{
var constant = Expression.Constant(random.Next(), typeof(int));
var param = Expression.Parameter(typeof(int));
var mul = Expression.Multiply(param, constant);
var add = Expression.Multiply(mul, param);
var sub = Expression.Subtract(add, constant);
var lambda = Expression.Lambda<Func<int, int>>(sub, param);
var compiled = lambda.Compile();
}
}
protected override void Dispose(bool disposing)
{
stopping = true;
if (thread != null && disposing)
thread.Join();
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
}
}