我正在尝试创建一个BST,其数据是一个字符串..但是,它似乎不喜欢字符串值..如果我将数据类型更改为int,代码工作..我不知道为什么..有人可以帮忙吗? 这是代码
// BST.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include<stdio.h>
#include<stdlib.h>
#include<string>
#include<iostream>
using namespace std;
// An AVL tree node
struct Node
{
string key;
struct Node *left;
struct Node *right;
int height;
int counter;
};
// A utility function to get maximum of two integers
int max(int a, int b);
// A utility function to get height of the tree
int height(struct Node *N)
{
if (N == NULL)
return 0;
return N->height;
}
// A utility function to get maximum of two integers
int max(int a, int b)
{
return (a > b) ? a : b;
}
/* Helper function that allocates a new node with the given key and
NULL left and right pointers. */
struct Node* newNode(const string& key)
{
struct Node* node = (struct Node*)
malloc(sizeof(struct Node));
node->key = key;
node->left = nullptr;
node->right = nullptr;
node->counter = 0;
node->height = 1; // new node is initially added at leaf
return(node);
}
// A utility function to right rotate subtree rooted with y
// See the diagram given above.
struct Node *rightRotate(struct Node *y)
{
struct Node *x = y->left;
struct Node *T2 = x->right;
// Perform rotation
x->right = y;
y->left = T2;
// Update heights
y->height = max(height(y->left), height(y->right)) + 1;
x->height = max(height(x->left), height(x->right)) + 1;
// Return new root
return x;
}
// A utility function to left rotate subtree rooted with x
// See the diagram given above.
struct Node *leftRotate(struct Node *x)
{
struct Node *y = x->right;
struct Node *T2 = y->left;
// Perform rotation
y->left = x;
x->right = T2;
// Update heights
x->height = max(height(x->left), height(x->right)) + 1;
y->height = max(height(y->left), height(y->right)) + 1;
// Return new root
return y;
}
// Get Balance factor of node N
int getBalance(struct Node *N)
{
if (N == NULL)
return 0;
return height(N->left) - height(N->right);
}
// Recursive function to insert key in subtree rooted
// with node and returns new root of subtree.
struct Node* insert(struct Node* node, string key)
{
/* 1. Perform the normal BST insertion */
if (node == NULL)
return(newNode(key));
if (key < node->key)
node->left = insert(node->left, key);
else if (key > node->key)
node->right = insert(node->right, key);
else // Equal keys are not allowed in BST
{
node->counter++;
return node;
}
/* 2. Update height of this ancestor node */
node->height = 1 + max(height(node->left),
height(node->right));
/* 3. Get the balance factor of this ancestor
node to check whether this node became
unbalanced */
int balance = getBalance(node);
// If this node becomes unbalanced, then
// there are 4 cases
// Left Left Case
if (balance > 1 && key < node->left->key)
return rightRotate(node);
// Right Right Case
if (balance < -1 && key > node->right->key)
return leftRotate(node);
// Left Right Case
if (balance > 1 && key > node->left->key)
{
node->left = leftRotate(node->left);
return rightRotate(node);
}
// Right Left Case
if (balance < -1 && key < node->right->key)
{
node->right = rightRotate(node->right);
return leftRotate(node);
}
/* return the (unchanged) node pointer */
return node;
}
// A utility function to print preorder traversal
// of the tree.
// The function also prints height of every node
void preOrder(struct Node *root)
{
if (root)
{
cout << root->key << endl;;
preOrder(root->left);
preOrder(root->right);
}
}
/* Drier program to test above function*/
int main()
{
struct Node *root = nullptr;
/* Constructing tree given in the above figure */
root = insert(root, "a");
root = insert(root, "bc");
root = insert(root, "DE");
root = insert(root, "op");
root = insert(root, "lo");
root = insert(root, "mp");
/*root = insert(root, 10);
root = insert(root, 20);
root = insert(root, 30);
root = insert(root, 40);
root = insert(root, 50);
root = insert(root, 25);*/
printf("Preorder traversal of the constructed AVL"
" tree is \n");
preOrder(root);
return 0;
}
答案 0 :(得分:2)
这里有一个问题:
struct Node* node = (struct Node*)malloc(sizeof(struct Node));
这将无法正常工作。 Node
类有std::string
作为成员,使用malloc
创建动态实例不会调用std::string
的构造函数。 malloc
函数对C++
构造函数或对象一无所知。
在C++
中,有一种称为POD
( Plain-Old-Data )的类型,它基本上是C
兼容类型。 malloc
调用仅适用于POD
类型。当您将Node
成员从int
更改为std::string
后,您将Node
从POD类型更改为非POD类型。一旦您的类型是非POD,创建实例的malloc
等函数将无法按预期工作。
malloc
调用只是分配内存,没有别的。它不知道如何调用C ++类的构造函数(例如std::string
),因此您的Node
对象具有无效的,未构造的std::string
。使用它会导致发生未定义的行为。
要缓解此问题,请使用new
而非malloc
创建Node
的动态实例,因为new
会调用非POD类型的构造函数。
Node* node = new Node();
即使Node
是POD,您也应该使用new
代替malloc
。
您也不需要在任何地方指定struct
。使用struct
就是C
的保留,C++
不需要保留。
示例:而不是:
struct Node *rightRotate(struct Node *y)
{
struct Node *x = y->left;
struct Node *T2 = x->right;
这就是C++
所需要的全部内容:
Node *rightRotate(Node *y)
{
Node *x = y->left;
Node *T2 = x->right;