我是一名新手程序员,我正在使用Pythonista创建一个利用按钮的糟糕的UI格斗游戏。我的代码引用了一个ui脚本,其中包含与下面代码中列出的攻击或防御功能相关的按钮。我的问题是,我希望游戏等到ui中的某个函数被调用才能移动到被标记为eturn的敌人的转弯处。目前它拉起ui使敌人立即转向然后继续分层ui并在无限循环中进行敌人转弯。如果有人知道如何让脚本等到ui输入完成后用户转动同时保持新手知识水平,那将非常感激。 代码如下:
import ui
import random
import time
hp = 100
pots = 3
atk = 7
guard = False
#enemy values
ehp = random.randint(50, 75)
eatk = random.randint(8, 11)
eguard = False
def menu():
global guard
v = ui.load_view('option menu')
v.present('sheet')
def attack(sender):
v.close()
if eguard == False:
ehp -= atk
print('You slash at the enemy and deal %r damage' % atk)
print('\nIt has %r hp left' % ehp)
return ehp
elif eguard == True:
dmg = (atk - 3)
ehp -= dmg
print('You slash at the enemy and deal %r damage' % dmg)
print('\nIt has %r hp left' % ehp)
return ehp
def defend(sender):
v.close()
print('You put up your guard')
guard = True
return guard
def heal(sender):
global hp, pots
v.close()
if pots > 0:
pots -= 1
hp += 25
if hp > 100:
hp = 100
print('You use a health potion and gain 25hp, you have %r potions and %r hp left' % (pots, hp))
elif pots == 0:
print('You are out of potions!')
def eturn():
global eguard, hp, ehp
choice = random.randint(1, 3)
eguard = False
if choice == 1:
if guard == True:
dmg = eatk - 3
hp -= dmg
print('The creature swipes at you and deals %r damage, you have %r hp left' % (dmg, hp))
elif guard == False:
hp -= eatk
print('The creature swipes at you and deals %r damage, you have %r hp left' % (eatk, hp))
elif choice == 2:
print('The creature defends itself')
eguard = True
elif choice == 3:
ehp += 10
if ehp > 75:
ehp = 75
print('The creature heals itself for 10 hp')
def turn():
menu()
def game():
print('instructions')
turn()
eturn()
game()
答案 0 :(得分:0)
试试这个。
def menu():
global guard
v = ui.load_view('option menu')
v.present('sheet')
v.wait_modal() # Waits until the dialog is off the screen
v.close() # Properly cleans up the dialog