我没有看到或通过python正确输入的语法是什么?

时间:2017-03-21 11:28:34

标签: python syntax pygame

我一直在学习Python这个简单(对我来说)的方式:来自youtube上的sentdex的简单视频游戏示例教程。我所知道的概念在某些事物的背景下变得更加清晰,我认为这些概念就像一个简单的游戏。无论如何,我遇到了一个问题;由于某种原因,我无法获得菜单页面blit。我最初非常密切地关注本教程,着眼于标点符号,大小写和适当的缩进,因为我认为这似乎是n00bs最一致的陷阱。但是,该教程不适用于该部分,即使游戏结束,该程序也会直接进入游戏循环。我尝试了其他方法,google和youtube,但似乎没有任何工作!我得到一个非描述性的“语法错误”,但据我所知,关键位是正确的。我确定我只是一个盲目的菜鸟,但是在这段代码中会有一些简单的分析!

注意:我知道我有一些悬挂器,比如我如何导入Pickle但尚未使用它们,这些只是后续步骤的提醒,一旦这个菜单问题得到解决,很快就会充实。

运行python(使用pygame)2.7,因为我无法让pygame在python 3上运行。 我有Eric5和pycharm,我正在运行Debian Jessie带有一个backported Cinnamon(而且我相信内核,但我可能错了)

    #!/urs/bin/python2.7

import random
import pygame
import time
##import pickle

pygame.init()

display_width = 800
display_height = 600

gamedisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption("Zoomin' Zigs")

#Colors
black = (0, 0, 0)
white = (255, 255, 255)
red = (255, 0, 0)
green = (0, 255, 0)
blue = (0, 0, 255)

clock = pygame.time.Clock()

#asset variables
carImg = pygame.image.load('racecar.png')
car_width = 142
car_height = 100
background = pygame.image.load('road.png')
smbarricade = pygame.image.load('barricade_166x83.png')
menuimage = pygame.image.load('menu.png')
##lgbarricade = pygame.image.load()
menuactive = True

#FUNCTIONS
##def blocks (blockx, blocky,  blockw,  blockh,  color):
##    pygame.draw.rect(gamewindow,  color,  [blockx,  blocky,  blockw,  blockh, ])


##def leftclick():
##    
##    if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
##                mpos = pygame.mouse.get_pos() and leftclick = True
##                
def smbarricades (smbar_startx,  smbar_starty):
    gamedisplay.blit(smbarricade,  (smbar_startx,  smbar_starty))

def car(x, y):
    gamedisplay.blit(carImg,  (x, y))

def crash():
    message_display('You Crashed')
    pygame.display.update()
    time.sleep(3)
    menuscreen()

def button(x, y, w, h,):
    mousecoords = pygame.mouse.get_pos()
    if  x+w > mousecoords[0] > x and y+h . mousecoords[1] >y:
        pygame.Rect(gamedisplay (x, y, w, h))


def text_objects(text,  font):
    textSurface = font.render(text, True, red)
    return textSurface,  textSurface.get_rect()

def message_display(text): 
    largeText = pygame.font.Font('freesansbold.ttf',  115)
    TextSurf,  TextRect = text_objects(text,  largeText)
    TextRect.center = ((display_width/2),  (display_height/2))
    gamedisplay.blit(TextSurf, TextRect)

def button(x, y, w, h,):
    if  x+w > mousecoords[0] > x and y+h > mousecoords[1] >y:
        pygame.quit()
        quit()

def dodge_count(count):
    font = pygame.font.SysFont(None,  25)
    text = font.render("Dodged: "+str(count),  True,  blue)
    gamedisplay.blit(text,  (30,100))


################################MENU###################################################


def menuscreen():



    ##mousecoords = pygame.mouse.get_pos()
    ##playbX = 6
    ##playbY = 107
    ##playbutton_rect = pygame.Rect(playbx,  playby,  115,  40)
    ##exitbX = 634
    ##exitbY = 514
    ##exitbutton = pygame.Rect(exitbx,  exitby,  120,  60)
   ## exitb_rect = pygame.Rect(exitbx,  exitby,  120,  60)   



    while menuactive:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()
            else:
                time.sleep(3)
                game_loop()

        gamedisplay.blit(menuimage (0, 0))
        pygame.display.update()
        clock.tick(15)







################################GAME#LOOP###############################################
def game_loop():


    #CAR attributes/variables
    x = (display_width * 0.3725)
    y = (display_height * 0.8)
    x_change = 0

    #SMBARRICADE attributes/variables
    smbar_starty = -83
    smbar_speed = 5
    smbarStartXA = 147
    smbarStartXB = 444
    smbar_startx =  random.choice ((smbarStartXA, smbarStartXB))
    smbar_width = 166
    smbar_height = 83

    dodged = 0

    while not menuactive:




        for event in pygame.event.get():


            # GAME QUIT  EVENT
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    pygame.quit()

            #CAR CONTROL LOOP
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    x_change = -7
                elif event.key == pygame.K_RIGHT:
                    x_change = 7
            if event.type == pygame.KEYUP:
                if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
                    x_change = 0

            print(event)        

        x += x_change

        gamedisplay.blit(background,  (0, 0))


        smbarricades (smbar_startx,  smbar_starty)
        smbar_starty += smbar_speed
        car(x, y)
        dodge_count(dodged)


        #OBSTACLE RENEWAL
        if smbar_starty > display_height:
            smbar_starty = -83
            smbar_startx =  random.choice ((smbarStartXA,  smbarStartXB))
            #DODGE COUNT
            dodged += 1


        #CRASHESloop
        if y <= smbar_starty+smbar_height and y >= smbar_starty+smbar_height and x <= smbar_startx+car_width and x >= smbar_startx-car_width:
            crash()
            menuactive = True



        pygame.display.update()
        clock.tick(60)
  ########################################################################################  

menuscreen()
game_loop()
pygame.quit()
quit()

1 个答案:

答案 0 :(得分:1)

嘿,我看到了你的代码并进行了必要的修改现在正在工作下次请向我们提供详细信息。

#!/urs/bin/python2.7

import random
import pygame
import time
# import pickle


menuactive = True
display_width = 800
display_height = 600

gamedisplay = pygame.display.set_mode((display_width, display_height))
pygame.display.set_caption("Zoomin' Zigs")

# Colors
black = (0, 0, 0)
white = (255, 255, 255)
red = (255, 0, 0)
green = (0, 255, 0)
blue = (0, 0, 255)

clock = pygame.time.Clock()

# asset variables
carImg = pygame.image.load('racecar.png')
car_width = 142
car_height = 100
background = pygame.image.load('road.png')
smbarricade = pygame.image.load('barricade_166x83.png')
menuimage = pygame.image.load('menu.png')
##lgbarricade = pygame.image.load()


# FUNCTIONS
# def blocks (blockx, blocky,  blockw,  blockh,  color):
##    pygame.draw.rect(gamewindow,  color,  [blockx,  blocky,  blockw,  blockh, ])


# def leftclick():
##
# if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
# mpos = pygame.mouse.get_pos() and leftclick = True
##
def smbarricades(smbar_startx,  smbar_starty):
    gamedisplay.blit(smbarricade,  (smbar_startx,  smbar_starty))


def car(x, y):
    gamedisplay.blit(carImg,  (x, y))


def crash():
    message_display('You Crashed')
    pygame.display.update()
    # menuscreen()

# def button(x, y, w, h,):
#     mousecoords = pygame.mouse.get_pos()
#     if  x+w > mousecoords[0] > x and y+h . mousecoords[1] >y:
#         pygame.Rect(gamedisplay (x, y, w, h))


def text_objects(text,  font):
    textSurface = font.render(text, True, red)
    return textSurface,  textSurface.get_rect()


def message_display(text):
    largeText = pygame.font.Font('freesansbold.ttf',  115)
    TextSurf,  TextRect = text_objects(text,  largeText)
    TextRect.center = ((display_width / 2),  (display_height / 2))
    gamedisplay.blit(TextSurf, TextRect)


def button(x, y, w, h,):
    mousecoords = pygame.mouse.get_pos()
    if x + w > mousecoords[0] > x and y + h > mousecoords[1] > y:
        # pygame.quit()
        # quit()
        global menuactive
        menuactive = False


def dodge_count(count):
    font = pygame.font.SysFont(None,  25)
    text = font.render("Dodged: " + str(count),  True,  blue)
    gamedisplay.blit(text,  (30, 100))


################################MENU######################################


def menuscreen():

    ##mousecoords = pygame.mouse.get_pos()
    ##playbX = 6
    ##playbY = 107
    ##playbutton_rect = pygame.Rect(playbx,  playby,  115,  40)
    ##exitbX = 634
    ##exitbY = 514
    ##exitbutton = pygame.Rect(exitbx,  exitby,  120,  60)
   ## exitb_rect = pygame.Rect(exitbx,  exitby,  120,  60)

    global menuactive
    while menuactive:
        for event in pygame.event.get():
            print event
            if event.type == pygame.QUIT:
                menuactive = False
            else:
                # time.sleep(3)
                game_loop()

        gamedisplay.blit(menuimage, (0, 0))
        pygame.display.update()
        clock.tick(15)


################################GAME#LOOP#################################
def game_loop():

    # CAR attributes/variables
    x = (display_width * 0.3725)
    y = (display_height * 0.8)
    x_change = 0

    # SMBARRICADE attributes/variables
    smbar_starty = -83
    smbar_speed = 5
    smbarStartXA = 147
    smbarStartXB = 444
    smbar_startx = random.choice((smbarStartXA, smbarStartXB))
    smbar_width = 166
    smbar_height = 83

    dodged = 0
    global menuactive
    while menuactive:

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                # pygame.quit()
                menuactive = False

            # CAR CONTROL LOOP
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    x_change = -7
                elif event.key == pygame.K_RIGHT:
                    x_change = 7
            if event.type == pygame.KEYUP:
                if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
                    x_change = 0

            print(event)

        x += x_change

        gamedisplay.blit(background,  (0, 0))

        smbarricades(smbar_startx,  smbar_starty)
        smbar_starty += smbar_speed
        car(x, y)
        dodge_count(dodged)

        # OBSTACLE RENEWAL
        if smbar_starty > display_height:
            smbar_starty = -83
            smbar_startx = random.choice((smbarStartXA,  smbarStartXB))
            # DODGE COUNT
            dodged += 1

        # CRASHESloop
        if y <= smbar_starty + smbar_height and y >= smbar_starty + smbar_height and x <= smbar_startx + car_width and x >= smbar_startx - car_width:
            crash()
            menuactive = False

        pygame.display.update()
        clock.tick(60)
  ##########################################################################


if __name__ == '__main__':
    pygame.init()
    menuscreen()
    # game_loop()
    pygame.quit()
    quit()