当我使用统一运行游戏时,我在控制台窗口中连续出现此错误,并且下一步加载屏幕不会再进一步。帮我解决这个问题。
IndexOutOfRangeException:数组索引超出范围。 DataCache.GetAchievementCacheData()(at 资产/脚本/使命/插件/ DataCache.cs:329)
以下是我的代码
using System.IO;
using System.Security.Cryptography;
using System.Text;
using System.Xml;
using System.Xml.Serialization;
using UnityEngine;
//Class luu mission current
public class CurrentMission
{
public string FB_id { get; set; }
public string Name { get; set; }
public string Mission { get; set; }
public CurrentMission(string id, string name, string mission)
{
this.FB_id = id;
this.Name = name;
this.Mission = mission;
}
public CurrentMission()
{
this.FB_id = "";
this.Name = "";
this.Mission = "";
}
}
public class MissionDataSave
{
public int Mission;
public long Score;
public int Star;
public int Open;//0-false. 1-true
public MissionDataSave(int mission, long score, int star, int open)
{
Mission = mission;
Score = score;
Star = star;
Open = open;
}
public MissionDataSave()
{
Mission = 0;
Score = 0;
Star = 0;
Open = 0;
}
}
public class AchievementCache
{
//group nhiem vu
public int Group;
//Level hien tai cua group
public int Level;
//Gia tri hien tai
public int Value;
//Thong bao mission hoan thanh
public int Notify;//0 - False, 1 - true
//public AchievementCache()
//{
// this.Group = 1;
// this.Level = 1;
// this.Value = 0;
//}
public AchievementCache(int group, int level, int value, int notify)
{
this.Group = group;
this.Value = value;
this.Level = level;
this.Notify = notify;
}
public AchievementCache()
{
this.Group = 1;
this.Value = 0;
this.Level = 1;
this.Notify = 0;
}
}
public class DataCache
{
public static string FB_ID = "FB_ID";
public static string FB_USER = "FB_USER";
public static string Achievement_data_key = "Achievement_data_key";
public static string Mission_data_key = "Mission_data_key";
public static string Current_mission_data_key = "Current_mission_data_key";
public static AchievementCache[] dataAchievementCache;
public static MissionDataSave[] dataMissionCache;
public static CurrentMission[] dataCurrentMissionCache;
//public static string XML_Current_Mission_Path = "CurrentMissionSave.xml";
//public static string XML_Data_Mission_Path = "DataMissionSave.xml";
//public static string XML_Data_Achievement_Path = "AchievementCache.xml";
//serialize xml theo tung phan tu
//public static List<MissionDataSave> DeserializeMissionDataSaveListFromXML(string filePath)
//{
// if (!System.IO.File.Exists(filePath))
// {
// Debug.LogError("File " + filePath + " not exist!");
// return new List<MissionDataSave>();
// }
// XmlSerializer deserializer = new XmlSerializer(typeof(List<MissionDataSave>), new XmlRootAttribute("MissionDataSaveRoot"));
// TextReader textReader = new StreamReader(filePath);
// List<MissionDataSave> movies = (List<MissionDataSave>)deserializer.Deserialize(textReader);
// textReader.Close();
// return movies;
//}
//public static void readXMLTest()
//{
// string xmlDataCache1 = Application.persistentDataPath + "/" + XML_Current_Mission_Path;
// TextReader textReader = new StreamReader(xmlDataCache1);
// XmlDocument xmlDoc = new XmlDocument();
// xmlDoc.Load(textReader);
// XmlNodeList xmlNodeList = xmlDoc.DocumentElement.ChildNodes;
// Debug.Log("TRUOC");
// foreach (XmlNode node in xmlNodeList)
// {
// Debug.Log("aaaaaaaaaaaaaaaaaaaaa " + node.Attributes["Id"].Value);
// }
// Debug.Log("SAU");
// XmlNode root = xmlDoc.DocumentElement;
// XmlElement elem = xmlDoc.CreateElement("CurrentMissionCache");
// elem.SetAttribute("Id", "112312");
// elem.SetAttribute("Name", "NameDG");
// elem.SetAttribute("Mission", "MissionDG");
// root.AppendChild(elem);
// textReader.Close();
// xmlDoc.Save(xmlDataCache1);
//}
//Add mission xml node
public static void UpdateMissionScore(long score, int star, int mission, int open)
{
MissionDataSave data = dataMissionCache[mission - 1];
if (data.Star < star)
{
data.Star = star;
}
if (data.Score < score)
{
data.Score = score;
}
data.Open = open;
}
public static void SaveMissionDataCache(bool submitToServer = false)
{
string dataSave = "";
string dataSendServer = "";
for (int i = 0; i < dataMissionCache.Length; i++)
{
dataSave += dataMissionCache[i].Mission + "-" + dataMissionCache[i].Score + "-" + dataMissionCache[i].Star + "-" + dataMissionCache[i].Open + ",";
//Chi gui nhung mission da open len server
if (dataMissionCache[i].Open == 1)
{
if (dataSendServer.Length > 0)
dataSendServer += ",";
dataSendServer += dataMissionCache[i].Mission + "-" + dataMissionCache[i].Score + "-" + dataMissionCache[i].Star + "-" + dataMissionCache[i].Open;
}
}
Debug.Log("Data save " + dataSave);
PlayerPrefs.SetString(Mission_data_key, dataSave);
if (submitToServer)
{
Debug.Log("Data send server " + dataSendServer);
AudioControl.getMonoBehaviour().StartCoroutine(DHS.PostMeInfoMissionUpdate(FB.UserId, dataSendServer));
}
}
public static void GetMissionDataCache()
{
int max_mission = 100;
if (dataMissionCache != null)
{
dataMissionCache = null;
}
dataMissionCache = new MissionDataSave[max_mission];
//Tao moi neu chua co
if (!PlayerPrefs.HasKey(Mission_data_key))
{
string datas = "1-0-0-1,";
for (int i = 2; i <= max_mission; i++)
{
//Mission - Score - Star - Open
if (DataMissionControlNew.test)
{
datas += i + "-0-0-1,";
//if (i < 16)
// datas += i + "-0-0-1,";
//else datas += i + "-0-0-0,";
}
else
{
datas += i + "-0-0-0,";
}
}
PlayerPrefs.SetString(Mission_data_key, datas);
}
string missionData = PlayerPrefs.GetString(Mission_data_key);
string[] data = missionData.Split(',');
for (int i = 0; i < max_mission; i++)
{
string[] infoData = data[i].Split('-');
//Debug.Log("Info " + data[i]);
string mission = infoData[0];
string score = infoData[1];
string star = infoData[2];
string open = infoData[3];
dataMissionCache[i] = new MissionDataSave(Convert.ToUInt16(mission), Convert.ToUInt32(score), Convert.ToUInt16(star), Convert.ToUInt16(open));
}
}
//-------------------------CURRENT MISSION---------------------------
//Add current mission xml node
public static void SaveCurrentMission(string data = "")
{
if (String.IsNullOrEmpty(data))
{
string dataSave = "";
for (int i = 0; i < dataCurrentMissionCache.Length; i++)
{
if (dataSave.Length > 0)
dataSave += ",";
dataSave += dataCurrentMissionCache[i].FB_id + "-" + dataCurrentMissionCache[i].Name + "-" + dataCurrentMissionCache[i].Mission;
}
PlayerPrefs.SetString(Current_mission_data_key, dataSave);
}
else
{
PlayerPrefs.SetString(Current_mission_data_key, data);
GetCurrentMission();
}
}
public static void GetCurrentMission()
{
if (!PlayerPrefs.HasKey(Current_mission_data_key))
{
PlayerPrefs.SetString(Current_mission_data_key, "Me-User-1");
}
if (dataCurrentMissionCache != null)
{
dataCurrentMissionCache = null;
}
string current_data = PlayerPrefs.GetString(Current_mission_data_key);
string[] data = current_data.Split(',');
dataCurrentMissionCache = new CurrentMission[data.Length];
for (int i = 0; i < data.Length; i++)
{
string[] info = data[i].Split('-');
//fb - User name - missison
dataCurrentMissionCache[i] = new CurrentMission(info[0], info[1], info[2]);
}
}
public static void SetMeCurrentMission(int mission)
{
for (int i = 0; i < DataCache.dataCurrentMissionCache.Length; i++)
{
if ("Me".Equals(DataCache.dataCurrentMissionCache[i].FB_id))
{
int old = Convert.ToInt16(DataCache.dataCurrentMissionCache[i].Mission);
if (old < mission)
{
DataCache.dataCurrentMissionCache[i].Mission = "" + mission;
DataCache.UpdateMissionScore(0, 0, mission, 1);//Them mission moi vao xml
}
}
}
DataCache.SaveCurrentMission();
}
//-------------------------ACHIEVEMENT---------------------------
//Ghi de len du lieu cu
public static void ReplaceAchievementCache(int groupLevel, int value, int level = -1)
{
dataAchievementCache[groupLevel - 1].Value = value;
if (level != -1)
{
dataAchievementCache[groupLevel - 1].Level = level;
}
}
//Cap nhat them du lieu
public static void AddAchievementCache(int groupLevel, int addValue, int addLevel = 0)
{
dataAchievementCache[groupLevel - 1].Level += addLevel;
dataAchievementCache[groupLevel - 1].Value += addValue;
}
public static void GetAchievementCacheData()
{
Debug.Log("-------------GetAchievementCacheData--------------------");
if (dataAchievementCache != null)
{
dataAchievementCache = null;
}
dataAchievementCache = new AchievementCache[22];
//Tao achievement
if (!PlayerPrefs.HasKey(Achievement_data_key))
{
string achi = "";
for (int i = 1; i <= 22; i++)
{
achi += i + "-1-0-0,";
}
//Debug.Log("Create new achievement " + achi);
PlayerPrefs.SetString(Achievement_data_key, achi);
}
string achievement = PlayerPrefs.GetString(Achievement_data_key);
//Debug.Log(achievement);
string[] achie = achievement.Split(',');
for (int i = 0; i< dataAchievementCache.Length; i++)
{
//Debug.Log(achie[i]);
string[] infoAchie = achie[i].Split('-');
string group = infoAchie[0];
string level = infoAchie[1];
string value = infoAchie[2];
string notify = infoAchie[3];
//Debug.Log(group +" " + dataAchievementCache[i].Group);
dataAchievementCache[i] = new AchievementCache();
dataAchievementCache[i].Group = Convert.ToInt16(group);
dataAchievementCache[i].Level = Convert.ToInt16(level);
dataAchievementCache[i].Value = Convert.ToInt32(value);
dataAchievementCache[i].Notify = Convert.ToInt16(notify);
}
}
public static void SaveAchievementCache(bool sendServer = false)
{
try
{
Debug.Log("-------------------SaveAchievementCache-----------------");
if (dataAchievementCache != null)
{
string achievement = "";
for (int i = 0; i < dataAchievementCache.Length; i++)
{
string s = "" + dataAchievementCache[i].Group + "-" + dataAchievementCache[i].Level + "-" + dataAchievementCache[i].Value + "-" + dataAchievementCache[i].Notify + ",";
achievement += s;
}
//Debug.Log("----------LUU ACHIEVEMENT------------ " + achievement);
PlayerPrefs.SetString(Achievement_data_key, achievement);
if (FB.IsLoggedIn && sendServer)
{
//Nếu chưa có playerprefs thì sẽ submit lên luôn
//Nếu có rồi thì phải check nó cập nhật hoàn thành từ server về thì mới cho up lên
bool check = !PlayerPrefs.HasKey(DataMissionControlNew.key_update_achievement_data_from_server) ||
(PlayerPrefs.HasKey(DataMissionControlNew.key_update_achievement_data_from_server) && PlayerPrefs.GetInt(DataMissionControlNew.key_update_achievement_data_from_server) == 1);
if (check)
{
AudioControl.getMonoBehaviour().StartCoroutine(DHS.PostMeInfoUpdate(DFB.UserId, "" + VariableSystem.diamond, "" + achievement, "", (www) =>
{
Debug.Log("----------Update achievement to server success!------------- " + achievement);
}));
}
else
{
Debug.Log("----------KHONG CHO UP ACHIEVEMENT VA DIAMOND LEN SERVER------------- " + PlayerPrefs.GetInt(DataMissionControlNew.key_update_mission_data_from_server, 0));
}
}
}
}
catch (Exception e)
{
Debug.Log("------------ERROR ---------------" + e.Message);
if (DataMissionControlNew.test)
{
MobilePlugin.getInstance().ShowToast("ERROR " + e.Message);
}
}
}
public static void DeleteUserData()
{
PlayerPrefs.DeleteKey(FB_ID);
PlayerPrefs.DeleteKey(Mission_data_key);
PlayerPrefs.DeleteKey(Current_mission_data_key);
PlayerPrefs.DeleteKey(Achievement_data_key);
PlayerPrefs.DeleteKey("diamond");
PlayerPrefs.DeleteKey(DataMissionControlNew.key_update_mission_data_from_server);
VariableSystem.diamond = 8;
VariableSystem.heart = 5;
}
public static void RestoreUserData(int diamond, string achievement)
{
Debug.Log("Restore user data");
VariableSystem.diamond = diamond;
VariableSystem.heart = PlayerPrefs.GetInt("heart", 5);
string[] achie = achievement.Split(',');
if (achie.Length > 5)
{
for (int i = 0; i < dataAchievementCache.Length; i++)
{
string[] infoAchie = achie[i].Split('-');
string group = infoAchie[0];
string level = infoAchie[1];
string value = infoAchie[2];
string notify = infoAchie[3];
dataAchievementCache[i].Group = Convert.ToInt16(group);
dataAchievementCache[i].Level = Convert.ToInt16(level);
dataAchievementCache[i].Value = Convert.ToInt32(value);
dataAchievementCache[i].Notify = Convert.ToInt16(notify);
}
//Debug.Log("---Luu achievement----");
SaveAchievementCache();
GetAchievementCacheData();
}
Debug.Log("----------------ACHIEVEMENT da dc cap nhat tu -----------------");
PlayerPrefs.SetInt(DataMissionControlNew.key_update_achievement_data_from_server, 1);
}
第329行是
string level = infoAchie[1];
答案 0 :(得分:1)
问题来自您在此部分中添加到PlayerPrefs的字符串中添加的最后一个逗号:
if (!PlayerPrefs.HasKey(Achievement_data_key))
{
string achi = "";
for (int i = 1; i <= 22; i++)
{
achi += i + "-1-0-0,";
}
//Debug.Log("Create new achievement " + achi);
PlayerPrefs.SetString(Achievement_data_key, achi);
}
此代码生成此字符串:
1-1-0-0,2-1-0-0,3-1-0-0,4-1-0-0,5-1-0-0,6-1-0-0 ,7-1-0-0,8-1-0-0,9-1-0-0,10-1-0-0,11-1-0-0,12-1-0-0,13 -1-0-0,14-1-0-0,15-1-0-0,16-1-0-0,17-1-0-0,18-1-0-0,19-1 -0-0,20-1-0-0,21-1-0-0,22-1-0-0,
在内存中保留字符串末尾的最后一个逗号。
您稍后对','字符进行拆分并迭代它们。
string[] achie = achievement.Split(',');
for (int i = 0; i< dataAchievementCache.Length; i++)
{
//Debug.Log(achie[i]);
string[] infoAchie = achie[i].Split('-');
string group = infoAchie[0];
string level = infoAchie[1];
...
}
问题在于,通过这样做,您的实现字符串数组包含一个空的最后一个元素。因此,当您稍后拆分“ - ”字符时,infoAchie字符串数组只包含一个元素:空字符串。第一行:
string group = infoAchie[0];
仍然可以,但是用空字符串填充。然后:
string level = infoAchie[1];
无法正常工作,因为您确实超出了infoAchie数组的范围。
解决方案是仅在字符串不是最后一个元素时才将逗号添加到字符串中。
此外,我强烈建议您在简单字符串上使用StringBuilder进行优化。您的代码可能看起来像,例如:
if (!PlayerPrefs.HasKey(Achievement_data_key))
{
StringBuilder achi = new StringBuilder();
for (int i = 1; i <= 22; i++)
{
achi.Append(i).Append("-1-0-0");
if(i != 22)
achi.Append(",");
}
//Debug.Log("Create new achievement " + achi);
PlayerPrefs.SetString(Achievement_data_key, achi.ToString());
}
生成此字符串:
1-1-0-0,2-1-0-0,3-1-0-0,4-1-0-0,5-1-0-0,6-1-0-0 ,7-1-0-0,8-1-0-0,9-1-0-0,10-1-0-0,11-1-0-0,12-1-0-0,13 -1-0-0,14-1-0-0,15-1-0-0,16-1-0-0,17-1-0-0,18-1-0-0,19-1 -0-0,20-1-0-0,21-1-0-0,22-1-0-0